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Old 6th July 2020, 01:27   #142  |  Link
Atlantis
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Join Date: Feb 2002
Posts: 758
I have a suggestion for Neo FFT3D y, u, v values. Things should be intuitive and simple and make sense.
I propose. for Y U V use
0 - Copy from origin
1 - Process
2 - Do not touch, leaving garbage data

for example this
neo_fft3d(y=3, u=2, v=2, sigma=6)
neo_fft3d(y=2, u=3, v=3, sigma=3)

That is hard to follow, this below makes much more sense and easier to read.

neo_fft3d(y=1, u=0, v=0, sigma=6)
neo_fft3d(y=0, u=1, v=1, sigma=3)

You already deleted planes because they were hard to read and YUV are easier names. So the values they get should follow the same rule and not be something like 1 for something that not many people use.
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