Quote:
Originally Posted by Myrsloik
Why do you need the images to be lumped together into one clip?
You can technically create one image image source per image and then combine them all into one clip with "std.Splice([all the one frame clips], mismatch=True)" if it really matters a lot to you.
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With something like a bunch of folders full of game textures, cramming everything into one clip makes scrubbing through them for comparison in VSEdit or the multi-viewer easier.
And thanks, that works.