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Old 27th May 2019, 02:53   #3  |  Link
brucethemoose
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Join Date: Sep 2016
Posts: 67
Quote:
Originally Posted by Myrsloik View Post
Why do you need the images to be lumped together into one clip?

You can technically create one image image source per image and then combine them all into one clip with "std.Splice([all the one frame clips], mismatch=True)" if it really matters a lot to you.
With something like a bunch of folders full of game textures, cramming everything into one clip makes scrubbing through them for comparison in VSEdit or the multi-viewer easier.

And thanks, that works.
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