Quote:
Originally posted by Fizick
If we capture fast moving ball at 30fps, it'll NOT must be a blur.
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Yea, I was just using that as an example. Besides, any object of any speed will have varying motion blur depending on how close it is to the camera. For the sake of the example, please assume that it is fast enough / close enough that it is simply a blurred streak.
Even then, I believe what I said still holds - you're not actually recreating temporal detail; you're simply morphing objects into a spot that is inbetween the real frames.. If you wanted to more accurately recreate the detail, you'd need to perform some serious "un-motion-blurring" in addition to frame interpolation.