From the wiki.
Quote:
Generally mode 1 will retain more detail, but repair less artefacts than modes 2,3. You may consider setting TR2 to a higher value (e.g. 2 or 3) when repairing progressive material.
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I quite like the output of Fluxsmooth, Didée came up with a simple command that I use in real-time for noisy and shimmery video, see what you think..
Code:
FluxsmoothST(12,4).FluxsmoothT(4).Merge(Last,0.49)
feel free to play with the values, I haven't done any hardcore non real-time denoising so others might have some better options.