Quote:
Originally Posted by Starfiresg1
I just tested it - in order for FRIM to use hardware acceleration I had to rename (or delete) the file libmfxsw32.dll (software library) in the tools folder. FRIM then used the hardware library (libmfxhw32.dll) even if its not copied to the tools folder.
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Interesting. I'm going to try that with my laptop.
[Edit]
WOW! That did it for me. My 3D encode went from 8 fps to 68 fps -- and when I tested it, it played back great. GREAT INFORMATION! I'll do more testing, but hopefully all I'll have to do is include libmfxhw32.dll in the tools folder. If that isn't enough, I can always have BD-RB temporarily rename it during encoding. I'm also going to do some testing on 2D encodes.