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Old 22nd October 2015, 20:58   #23282  |  Link
jdobbs
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Join Date: Oct 2001
Posts: 20,973
Quote:
Originally Posted by Starfiresg1 View Post
I just tested it - in order for FRIM to use hardware acceleration I had to rename (or delete) the file libmfxsw32.dll (software library) in the tools folder. FRIM then used the hardware library (libmfxhw32.dll) even if its not copied to the tools folder.
Interesting. I'm going to try that with my laptop.

[Edit] WOW! That did it for me. My 3D encode went from 8 fps to 68 fps -- and when I tested it, it played back great. GREAT INFORMATION! I'll do more testing, but hopefully all I'll have to do is include libmfxhw32.dll in the tools folder. If that isn't enough, I can always have BD-RB temporarily rename it during encoding. I'm also going to do some testing on 2D encodes.

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Last edited by jdobbs; 22nd October 2015 at 21:24.
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