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Old 9th April 2009, 16:27   #52  |  Link
yesgrey
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Join Date: Sep 2004
Posts: 1,295
Quote:
Originally Posted by Rectal Prolapse View Post
madshi, have you tested this with neuron2's VC1/AVC CUDA decoder, or coreavc's CUDA? That can get you back some h/w acceleration.
I've tested this, but it did not worked fine. My card is a GF8600GT 256MB, but I think it's not lack of GPU power, it seems to be some kind of "fighting" for resources between CoreAVC with CUDA and madVR. One user with a GF 8600GT 512MB reported good results, so, perhaps it's only a "fighting" for graphics card memory (mine has only 256MB)...

Quote:
Originally Posted by STaRGaZeR View Post
List of things to improve to make it perfect for me:
- Improve load time. It's not that slow but if it can be improved...
It's in our plans adding compression for the 3DLUT files to reduce size and (hopefully) improve load time.

Quote:
Originally Posted by madshi View Post
I'm planning to add support for 10bit and 16bit output modes once Windows 7 arrives.
Some graphics cards seems to already support 10bit output mode when using fullscreen (Belyiaal add that to mpc-hc evr-cp).

Quote:
Originally Posted by madshi View Post
Or is the image just squeezed for a short time?
I also see this.

Quote:
Originally Posted by madshi View Post
BTW, forgot to mention: Subtitle rendering is currently not supported. That needs to be added, too.
Yes, It would be good. Currently I have to keep using ffdshow's subtitle rendering.
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