Quote:
Originally Posted by Rectal Prolapse
madshi, have you tested this with neuron2's VC1/AVC CUDA decoder, or coreavc's CUDA? That can get you back some h/w acceleration.
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I've tested this, but it did not worked fine. My card is a GF8600GT 256MB, but I think it's not lack of GPU power, it seems to be some kind of "fighting" for resources between CoreAVC with CUDA and madVR. One user with a GF 8600GT 512MB reported good results, so, perhaps it's only a "fighting" for graphics card memory (mine has only 256MB)...
Quote:
Originally Posted by STaRGaZeR
List of things to improve to make it perfect for me:
- Improve load time. It's not that slow but if it can be improved...
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It's in our plans adding compression for the 3DLUT files to reduce size and (hopefully) improve load time.
Quote:
Originally Posted by madshi
I'm planning to add support for 10bit and 16bit output modes once Windows 7 arrives.
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Some graphics cards seems to already support 10bit output mode when using fullscreen (Belyiaal add that to mpc-hc evr-cp).
Quote:
Originally Posted by madshi
Or is the image just squeezed for a short time?
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I also see this.
Quote:
Originally Posted by madshi
BTW, forgot to mention: Subtitle rendering is currently not supported. That needs to be added, too.
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Yes, It would be good. Currently I have to keep using ffdshow's subtitle rendering.