Quote:
Originally Posted by ryrynz
Been noticing a few instances recently with seeking where the picture freezes but audio continues. Seeking sometimes fixes it. Was using NGU Sharp and d3d11.
Only appear to have this happening when I pause.
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So I'm not having this happen when I select lanczos, although I do see the render and present queue hit zero when I pause the OSD then the render queue fills back up and present queue goes to 1-1, why is it kept so low?
I can't seem to duplicate the freeze with NGU whilst using DXVA2 CB.. but then this is pretty random.. I now can't duplicate using D3D11 either so. *shrug* Guess this is a wait n see.