Quote:
The pixel array is a block of 32-bit DWORDs, that describes the image pixel by pixel. Usually pixels are stored "bottom-up", starting in the lower left corner, going from left to right, and then row by row from the bottom to the top of the image.[4] Unless BITMAPCOREHEADER is used, uncompressed Windows bitmaps also can be stored from the top to bottom, when the Image Height value is negative.
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https://en.wikipedia.org/wiki/BMP_fi...#Pixel_storage
I tried negative height in source and target rect and everywhere else where a height is defined and it's not working. On StackOverflow it's unanswered:
https://stackoverflow.com/questions/...textdrawbitmap