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Originally Posted by Meow
Not familiar with 120fps YouTube videos?
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Yes, then correct me if next comments are wrong.
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How it works is that you have a 120fps video clip, you slow it down to exactly half, and render as 60fps.
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For instance you have a video clip with 120 frames than played at 120 fps have a real duration of 1 second.
And you change the fps to 60 to obtain a wrong duration of 2 seconds for these 120 frames.
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Then playback with YouTube on 2x speed and the result is 120fps.
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When playback at 2x you recover the correct duration of 1 second for these 120 frames.
Now you have the real audio of 1 second of duration than want to mux to fake 60 fps video.
I don't know what do the playback 2x with the audio, even some players can mute the audio when select a double speed for the video.
But, in theory, the change of video fps to half (120 -> 60 fps) is equivalent to change the audio samplerate to half (48000 -> 24000 Hz).
Then the 48000 samples of 1 second real audio are played in 2 seconds at 24 KHz.
Maybe the player at 2x recover the original samplerate and play the 48000 samples in 1 second lossless.
You can try this solution. Remember, is
change the samplerate, not resample the audio or change the duration.
Resample:
When you resample 48000 samples 48 KHz to 24 KHz you obtain 24000 samples with 1 second of duration. Lossy conversion.
Change duration:
When you drag the audio with 48000 samples 1 second in Vegas, over a 2 seconds video, it convert the 48000 samples in 96000 samples to obtain 2 seconds played at 48 KHz. Lossy conversion.
And we need 48000 samples 48 KHz = 1 second, the same 48000 samples played at 24 KHz = 2 seconds.
Lossless conversion (the samples are untouched).
We hope than playback at 2x recover the real duration without modify the samples.
I don't know if Vegas can do it, but yes any audio editor (Audition, SoundForge, Goldwave, Audacity,...).