Thread: MeGUI x64
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Old 30th July 2019, 04:36   #481  |  Link
dREV
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Hello. I believe this is the correct place to post this. Please correct me if not. I am trying to slowly transition from MeGUI x86 to MeGUI x64 but the final hurdle for me to fully venture to this is the high bit depth implementation. I am inquiring on a method to bypass having to use the command line --y4m as I am also using --profile main444-X and if I read correctly it can't handle high bit depth yet?

Is there a way to do this using the latest build which would be as of this writing, ver 2896?

Zathor provided a gui file from this post https://forum.doom9.org/showthread.p...65#post1843065 indicated it to be version 2855. This together with changing the pipe to the one provided here https://astrataro.wordpress.com/2014...s4x26x-0-10-0/ and renaming it to that contained in MeGUI's x265 folder was able to make it work using the lsb hack --input-depth 16

For other noobies who are having a similar issue as I who depend on this program:
http://megui.org/auto/megui-core-2855-32.7z
http://megui.org/auto/megui-core-2855-64.7z

If there's another method I am not aware of or I could be pointed towards that thread with actual examples to go by as x265 fails to start the encode process altogether saying "y4m: frame header missing".

I also want to add if it's possible to get around this but still using the One-Click menu as this is not only my primary but also my only method of encoding any video. I'm fully ignorant using the other stuff on MeGUI and other GUI programs.

I'm ok with simply staying with MeGUI's build 2855 64 bit as I been using MeGUI version 2525 32 bit for years simply as I can still use the raw .h264 files which I need. Dunno why it was ever taken out. If I can be clued in as why this file format no longer works past version 2525 builds if no one minds sharing this info with me.
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