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Old 22nd February 2016, 00:37   #36350  |  Link
Unr3aL
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Join Date: May 2015
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Quote:
Originally Posted by nevcairiel View Post
The only mode I found which worked decently on a 144Hz screen is D3D9 Overlay. All others have the present queue running nearly empty. Not sure why this is tied to the refresh rate though.
I think this was discussed a long time ago. It's hard to say now, but wasn't the issue tied to multi-monitor setups alone?
I thought it had something to do with timings not playing well if one of the monitors had a high (120, 144Hz) refresh rate and happened to be the one the movie was played on...
It could've also just been a wild guess at that time.

I myself happen to have a 120Hz monitor and I use a projector for movies.
Playing @120Hz on the monitor never really worked for me without a lot of visible jerking and judder as well as tons of presentation glitches.
The only thing that helped was going back to old path and playing around with the number of backbuffers used.
That issue (for me) dates back to when the new render path was introduced.

I've never tried upping the GPU queue though, so far I am auto-changing to 60Hz - minor annoyance...

Greetz, Unr3aL67
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