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Originally Posted by slalom
No, just to put all MDegrain variations in the Denoise menu to be easier to compare outputs
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But you can do the same in custom section.
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When you say frame accurate you don't mean timing, but rather frames completely just get skipped when they are not "accurate"?
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When I say frame accurate, I mean that If I request frame 100 (with Trim function in script), I get frame 100. With ffms2 ,on other hand, you may get frame 99 or 101 or even totally corrupted frame.
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I haven't played with GPU decoding much but if that is more accurate than LSmash I'd use that on the machines I can even if sometimes slower.
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GPU decoding is done via LSmash so results will be the same.