Quote:
Originally Posted by nji
When adding a logo
(say logo image = unique color (255,0,255),
"Enable...", "Use gray",
secondary image a mask containing black and white)
in the resulting frame the logo is (254,0,254).
This in 64 bit (build 43073)
In 32 bit everything's fine.
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This is terrible. I was about to offer another filter (fflayer) but it has similar issue.
for logo 32-bit code uses mmx inline asm; 64-bit code uses heavy bit-hackery. All this code looks throwaway.