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Old 7th January 2014, 03:43   #9  |  Link
foxyshadis
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Join Date: Nov 2004
Location: Tangled in the silks
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Can you add a native VapourSynth interface? (Or have you?) The colorspace options there are more versatile.

You could also possibly take advantage of decoding into high bit depth - I've always wondered if using a floating-point iDCT directly into a high bit depth prior to transforming to RGB would solve some banding problems, even if it obviously wasn't created with more than 8 bits.
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