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15th June 2014, 14:50 | #20421 | Link | |
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You got the locale right -- I'm on the beach near Barcelona today, beautiful weather. I'll add a way to force inversing hard telecining at the M2TS level when I return. Last edited by jdobbs; 15th June 2014 at 14:55. |
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19th June 2014, 09:26 | #20424 | Link |
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This is somewhat off-topic... but is there a way to swap L and R views during BD-RB processing for 3D Blu-rays that have their views swapped originally? I've discovered a few titles where I need to swap L and R around to view it in proper 3D and it would be great if that could be sorted out in BD-RB.
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19th June 2014, 09:45 | #20425 | Link | |
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Put "SWAP_3D=1" in the .ini (without the quotation marks) |
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19th June 2014, 12:22 | #20427 | Link | |
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- Added a new hidden setting. "SWAP_3D=1" will swap the left and right views when creating the SBS, O/U, or Anaglyph 3D output.(v0.44.4) You could perhaps try to add "--right-eye" to the .meta of tsMuxeR. |
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23rd June 2014, 15:51 | #20429 | Link |
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I had been making Alternate Move-Only Output backups with BD-Rebuilder for a while. Backing up 3D to a SBS MKV was handled seamlessly, at least in that I don't remember having to change anything when doing 3D movies (other than rip with AnyDVD HD to ISO, and mount it the ISO)
I went to do a backup of The Lego Movie 3D, and the output was 2D, not 3D. I noticed the "Enable SBS 3D Movie-Only output" option (under Settings -> Setup). It was unchecked. Was that option always there? or recently added? Last edited by Mark_Venture; 23rd June 2014 at 15:55. |
23rd June 2014, 16:24 | #20430 | Link | |
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Last edited by jdobbs; 23rd June 2014 at 16:36. |
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23rd June 2014, 22:49 | #20431 | Link |
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Quick Play Backup
I am not quite sure if I understood the concept Quick Play Backup right. I thought that this in fact does re-author the disc. For example: Bram Stokers Dracula: Just wanted to keep the introduction followed by the movie itself. But no matter, which box I checked or unchecked, renamed the titles, moved it up or down, it kept all movies, and reencoded the whole disc. Resulted in an menu saying 01:Feature Presentation, 02: Disc Extra and so on. Am I totally wrong here, or did I just dont get it, what Quick Play Extra exactly does. Did I miss hidden options or get any preferencies wrong. is it possible just to keep 2 movies from the disc, which do play one after the other?
Thanks for any hints! Cheers, Dandimite |
23rd June 2014, 23:30 | #20432 | Link | |
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Did you rip the original disc to your HD, or is it on a mounted drive, or dou you work directly from the original disc? I reported a similar case here. Everything works as expected when the source is ripped to a writeable medium. Last edited by Sharc; 23rd June 2014 at 23:44. |
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24th June 2014, 14:22 | #20433 | Link |
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@ Mark Venture RE: I went to do a backup of The Lego Movie 3D, and the output was 2D, not 3D.
This disk, or at least the US version I did (36.3 GB), was pretty problematic. I tried different ways to pull out the 3D movie and all that BD Rebuilder would recognize as existing on the ripped ISO, was the VID 00042 file which was 2D and had a size of 2,454.44 MB with a run time of 1:40:35. I finally just gave up and did a full 50GB DL backup. I would be interested to see what jdobbs can figure out about this exceptional disk. |
24th June 2014, 18:22 | #20434 | Link |
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Have you used Alternate Output to MKV for each part and then importing the 2 MKV files and modifying the Quick-Play list?
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24th June 2014, 22:40 | #20435 | Link |
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Is anyone else noticing secondary streams are reencoding even when output for Full Backup or Movies & Menu's are set to BD-50?
Thanks.
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Life is not a journey to the grave; but rather to skid out broadside, thoroughly used, torn and warn and loudly proclaim; WOW; What a ride!!! Soon, I'm going to do it AGAiN in different skin!! |
26th June 2014, 19:31 | #20436 | Link | |
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27th June 2014, 04:00 | #20437 | Link |
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Running AVS in BDRB...
I'm just learning to use very simple AVS scripts in BDRB, such as altering the contrast, brightness, & saturation, and it's worked really well. What's weird is that I can use the simple Sharpen() which is fairly crude and it DOES work, but for some odd reason, although BDRB seems to RUN the more complex and MUCH better Limitedsharpenfaster() script, it doesn't seem to impact the actual appearance of the resulting video.
I have a premade script that I guess is commonly used and it is the same script that HYBRID uses for Limitedsharpenfaster(), which I've used with HYBRID a few times and there I DID see the difference. But, for some odd reason, even though BDRB appears to run the script seemingly without any errors, there doesn't seem to be any difference in the video. I do have all the plugins installed that go with this. I tried setting it super high (strength-200) just to see if it did anything and I couldn't see any difference (I had used a more normal '100' at first but I didn't see any alteration of the sharpness. Here is the script; can anyone see why I am not seeing any difference after BDRB runs it? Thank you! # LimitedSharpen() ( a modded version, 29 Oct 2005 ) # # A multi-purpose sharpener by Didée # # # Changes in this mod: # # - RemoveGrain >= v0.9 IS REQUIRED!! # ================================== # # - Smode=4 / sometimes does the magic ;-) # - a separate "undershoot" parameter, to allow for some line darkening in comic or Anime # - Lmode=3 / on edges, limited sharpening with zero OS & US. On not-edges, limited sharpening with specified OS + LS # - "soft" acts different now: no more boolean true/false, but instead integer 0 - 100 (or -1 -> automatic) # instead of blurring before finding minima/maxima, it now softens the "effect-of-sharpening" # - edgemode=-1 now shows the edgemask. (scaling still not implemented ) # ## - MODIFIED version using MaskTools 2.0 function LimitedSharpenFaster( clip clp, float "ss_x", float "ss_y", \ int "dest_x", int "dest_y", int "Smode" , int "strength", int "radius", \ int "Lmode", bool "wide", int "overshoot", int "undershoot", \ int "soft", int "edgemode", bool "special", int "exborder" ) { ox = clp.width oy = clp.height Smode = default( Smode, 3 ) ss_x = (Smode==4) \ ? default( ss_x, 1.25) \ : default( ss_x, 1.5 ) ss_y = default( ss_y, ss_x) Assert(ss_x >= 1.0 && ss_y >= 1.0,"ss_x and ss_y must be at least 1.0!") dest_x = default( dest_x, ox ) dest_y = default( dest_y, oy ) strength = (Smode==1) \ ? default( strength, 160 ) \ : default( strength, 100 ) strength = (Smode==2&&strength>100) ? 100 : strength radius = default( radius, 2 ) Lmode = default( Lmode, 1 ) wide = default( wide, false ) overshoot = default( overshoot, 1) undershoot= default( undershoot, overshoot) softdec = default( soft, 0 ) soft = softdec!=-1 ? softdec : sqrt( (((ss_x+ss_y)/2.0-1.0)*100.0) ) * 10 soft = soft>100 ? 100 : soft edgemode = default( edgemode, 0 ) special = default( special, false ) exborder = default( exborder, 0) #radius = round( radius*(ss_x+ss_y)/2) # If it's you, Mug Funky - feel free to activate it again xxs=round(ox*ss_x/8)*8 yys=round(oy*ss_y/8)*8 smx=exborder==0?dest_x:round(dest_x/Exborder/4)*4 smy=exborder==0?dest_y:round(dest_y/Exborder/4)*4 clp.isYV12() ? clp : clp.converttoyv12() ss_x != 1.0 || ss_y != 1.0 ? last.spline36resize(xxs,yys) : last tmp = last edge = mt_logic( tmp.mt_edge(thY1=0,thY2=255,"8 16 8 0 0 0 -8 -16 -8 4") \ ,tmp.mt_edge(thY1=0,thY2=255,"8 0 -8 16 0 -16 8 0 -8 4") \ ,"max") .mt_lut("x 128 / 0.86 ^ 255 *") #.levels(0,0.86,128,0,255,false) tmpsoft = tmp.removegrain(11,-1) dark_limit1 = tmp.mt_inpand() bright_limit1 = tmp.mt_expand() dark_limit = (wide==false) ? dark_limit1 : dark_limit1 .removegrain(20,-1).mt_inpand() bright_limit = (wide==false) ? bright_limit1 : bright_limit1.removegrain(20,-1).mt_expand() minmaxavg = special==false \ ? mt_average(dark_limit1, bright_limit1) \ : mt_merge(dark_limit,bright_limit,tmp.removegrain(11,-1),Y=3,U=-128,V=-128) Str=string(float(strength)/100.0) normsharp = Smode==1 ? unsharpmask(strength,radius,0) \ : Smode==2 ? sharpen(float(strength)/100.0) \ : Smode==3 ? mt_lutxy(tmp,minmaxavg,yexpr="x x y - "+Str+" * +") \ : mt_lutxy(tmp,tmpsoft,"x y == x x x y - abs 16 / 1 2 / ^ 16 * "+Str+ \ " * x y - 2 ^ x y - 2 ^ "+Str+" 100 * 25 / + / * x y - x y - abs / * + ?") OS = string(overshoot) US = string(undershoot) mt_lutxy( bright_limit, normsharp, yexpr="y x "+OS+" + < y x y x - "+OS+" - 1 2 / ^ + "+OS+" + ?") mt_lutxy( dark_limit, last, yexpr="y x "+US+" - > y x x y - "+US+" - 1 2 / ^ - "+US+" - ?") Lmode==1 ? mt_clamp(normsharp, bright_limit, dark_limit, overshoot, undershoot) : last normal = last zero = mt_clamp(normsharp, bright_limit, dark_limit, 0,0) Lmode==3 ? mt_merge(normal,zero,edge.mt_inflate()) : normal edgemode==0 ? last \ : edgemode==1 ? mt_merge(tmp,last,edge.mt_inflate().mt_inflate().removegrain(11,-1),Y=3,U=1,V=1) \ : mt_merge(last,tmp,edge.mt_inflate().mt_inflate().removegrain(11,-1),Y=3,U=1,V=1) AMNT = string(soft) AMNT2 = string(100-soft) sharpdiff=mt_makediff(tmp,last) sharpdiff2=mt_lutxy(sharpdiff,sharpdiff.removegrain(19,-1), \ "x 128 - abs y 128 - abs > y "+AMNT+" * x "+AMNT2+" * + 100 / x ?") soft==0 ? last : mt_makediff(tmp,sharpdiff2) (ss_x != 1.0 || ss_y != 1.0) \ || (dest_x != ox || dest_y != oy) ? spline36resize(dest_x,dest_y) : last ex=blankclip(last,width=smx,height=smy,color=$FFFFFF).addborders(2,2,2,2).coloryuv(levels="TV->PC") \.removegrain(mode=19).mt_inpand().removegrain(mode=19).bicubicresize(dest_x,dest_y,1.0,.0) tmp = clp.spline36resize(dest_x,dest_y) clp.isYV12() ? ( exborder==0 ? tmp.mergeluma(last) \ : mt_merge(tmp,last,ex,Y=3,U=1,V=1) ) \ : ( exborder==0 ? tmp.mergeluma(last.converttoyuy2()) \ : tmp.mergeluma( mt_merge(tmp.converttoyv12(),last,ex,Y=3,U=1,V=1) \ .converttoyuy2()) ) (edgemode!= -1) ? last : edge.spline36resize(dest_x,dest_y).greyscale return last } |
27th June 2014, 21:17 | #20440 | Link |
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I compressed from 5GB to 4.3GB and it seems to me some frames are missing in irregular intervals and the picture shows at this moment a lot of small blocks.
Are there some special settings to process 1080i?. Processing of 720p and 1080p is OK! |
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