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14th May 2015, 20:27 | #29961 | Link |
Registered User
Join Date: Sep 2013
Posts: 919
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I like Shiandow's debanding, it does an excellent job and it is very versatile with only 2 settings.
I love how the Threshold determines the strength and Detail can fine tune everything in between. I find that both algorithms are doing what they're meant to do perfectly... so it is a tough choice. A debanding filter is a "set it and forget it" for some people and some will want a more in depth control. I think that Shiandow's debanding is great for both types of people, it can do exactly what the default debanding does with everything in between (and way more if you want) and only with 2 knobs to twist. Some people like a setting above High (I read Ultra somewhere), and some will want lower than Low. Personally I find the custom mode with the default debanding algo too complicated so I never used it, but with shiandow's algo a single Detail knob does just that. Again, it's a though choice but I would go with the one that can be fine tuned easily, and comes out as a one size fits all.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 14th May 2015 at 20:34. |
14th May 2015, 20:27 | #29962 | Link |
Soul Architect
Join Date: Apr 2014
Posts: 2,559
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Wow, a lot of updates came out recently!
I'm trying the new version. DirectX 11 presentation path isn't working on my computer. The audio plays fine but there is no video (black). I had the same issue when testing Media Player.NET + DirectX 11 As for image doubling, it still isn't working on my computer. Applying NNEDI3 frame quadrupling doesn't affect rendering times. The option "use alternative interop hack" isn't helping either. However, NEDI doubling works. I have a Radeon HD 7670M with Windows 7 x64.
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FrameRateConverter | AvisynthShader | AvsFilterNet | Natural Grounding Player with Yin Media Encoder, 432hz Player, Powerliminals Player and Audio Video Muxer Last edited by MysteryX; 24th June 2015 at 06:12. |
14th May 2015, 20:31 | #29963 | Link | |
Registered User
Join Date: Oct 2012
Posts: 7,903
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this version has broken D3D11 10 bit output. i get now "always" tearing with 8 present queue and my other more stable tested present queue 2-3. don't waste your time fixing this now. it's my problem using windows 10. i just want you to know that windows 10 doesn't like your newest changes. edit: ignore this for now nothing works right anymore sorry. i have to investigate way more why. Last edited by huhn; 14th May 2015 at 20:35. |
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14th May 2015, 20:49 | #29965 | Link | ||
Registered User
Join Date: Oct 2012
Posts: 7,903
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would be nice to know if my system is just on a rampage. |
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14th May 2015, 21:14 | #29967 | Link | |
Kid for Today
Join Date: Aug 2004
Posts: 3,477
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I also wish I could enable 2X for >1.01 and 4X for 2.01, I kinda find 1.2 & 2.4 too high and pretty arbitrary. |
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14th May 2015, 21:22 | #29968 | Link | |
Registered User
Join Date: May 2013
Posts: 115
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What if the tradeoff favors no noise at all given enough colors already available, for some users or cases? Last edited by tobindac; 14th May 2015 at 21:29. |
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14th May 2015, 21:25 | #29969 | Link |
Registered User
Join Date: May 2012
Posts: 447
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Working well in windowed mode, queues fill up now.
In the previous version, I had an odd issue with seeking backward where the video slowed to a crawl while the audio continued to play, badly desyncing them. The video eventually resumed playing at full speed, but still very delayed. But it's only happened once, and for all I know the queue fix also fixed that, so don't worry about it for now.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
14th May 2015, 21:26 | #29970 | Link | |
Registered User
Join Date: Oct 2012
Posts: 7,903
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14th May 2015, 21:29 | #29971 | Link | |
Registered User
Join Date: Dec 2013
Posts: 753
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Also, thanks to everyone for the feedback, it helps a lot to know where the algorithm can be improved. |
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14th May 2015, 21:35 | #29972 | Link | |
Registered User
Join Date: Aug 2011
Posts: 38
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Windows 8.1 x64 + AMD R9 270 PS: I don't have a 10bit display. Doing the 10 bit test I can only see the difference between 8 and 10 using AMD dithering (registry), like in the older 0.88.xx releases. Don't know if this is your point, but nothing is crashing. I hope this helps. Last edited by luk008; 14th May 2015 at 21:37. |
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14th May 2015, 22:05 | #29973 | Link |
Soul Architect
Join Date: Apr 2014
Posts: 2,559
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Something is confusing.
SuperRes can be applied either in Upscaling Refinement or in Chroma Upscaling. What's the difference? FineSharp and LumaSharpen can either be applied in Image Enhancements or Upscaling Refinement. What's the difference? And because SuperRes includes anti-ringing, can I safely remove Anti-Ringing with Jinc if combined with SuperRes?
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FrameRateConverter | AvisynthShader | AvsFilterNet | Natural Grounding Player with Yin Media Encoder, 432hz Player, Powerliminals Player and Audio Video Muxer Last edited by MysteryX; 24th June 2015 at 06:12. |
14th May 2015, 22:10 | #29974 | Link |
Registered User
Join Date: Sep 2012
Posts: 77
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FSE mode works fine here in both 8 and 10 bit modes. 2 hours of playback without a single drop\glitch, "present a frame for every Vsync" unchecked.
All queues are full in windowed mode, while present queue is at 6-7\8 in FSE. |
14th May 2015, 22:16 | #29975 | Link | ||
Registered User
Join Date: Oct 2012
Posts: 7,903
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don't forget chroma upscaling does only scale to RGB and nothing else Quote:
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14th May 2015, 22:29 | #29976 | Link | |||||||||||||
Registered Developer
Join Date: Sep 2006
Posts: 9,140
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http://www.videohelp.com/software/ma...sions#download Quote:
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Multiple colorspace conversions are not "nice", but I'm using 16bit integer textures which have a LOT of precision, and I'm not cutting away BTB/WTW, either, so there's really not much to worry about. The colorspace conversions in madVR are not 100% lossless, but they should be nearly lossless. Quote:
(Maybe, in some far away time, there might be an advanced options page with more controls, but this is not something that is of any decision making interest to me right now. I only care about the algo which provides the best quality (and performance) right now. Everything else simply DOESN'T MATTER.) Quote:
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That's what I want to hear... |
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14th May 2015, 22:29 | #29977 | Link | |
Registered User
Join Date: Dec 2011
Posts: 1,812
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Seems like 10 bit D3D11 FSE is working fine (tested in 10 bit mode with 8 and 10 bit video), but I have to enable frame for every sync to avoid massive presentation glitches. No tearing etc. |
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14th May 2015, 22:33 | #29978 | Link |
Guest
Posts: n/a
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Its difficult to explain, but I do know it for a fact. When I made Rec.709 3DLUT I had my TV's setting for Flesh Tone set to 0, but I accidentally left Flash Tone set to -15 when I created Rec.601 3DLUT. That creates an obvious difference when I switch between Rec.709 and Rec.601 3DLUT's using identical TV settings. Rec.709 line is used for SMPTE C content for sure, at least in 88.5.
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14th May 2015, 22:37 | #29979 | Link |
Soul Architect
Join Date: Apr 2014
Posts: 2,559
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Shouldn't "Upscaling Refinement" be within profile groups instead of being on its own for all profiles?
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FrameRateConverter | AvisynthShader | AvsFilterNet | Natural Grounding Player with Yin Media Encoder, 432hz Player, Powerliminals Player and Audio Video Muxer Last edited by MysteryX; 24th June 2015 at 06:12. |
14th May 2015, 22:39 | #29980 | Link | |
Registered User
Join Date: Dec 2011
Posts: 1,812
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However, have we seen yet example images that show a real advantage for Shiandow's current implementation? I for myself haven't found such an example yet. Higher threshould values with bad sources can be nice because of that deblocking effect, but it vanishes too much detail with good sources. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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