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8th July 2015, 23:10 | #31601 | Link | |
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And with low strength, the action is invisible. I'm confused, because I think SuperRes is better than the 1st version, but settings are gone. On the very 1st build,I used superRes with high quality instead of mid, and with everything @ 0.0 except strength. Since, I never succeed to reach the same "quality" i had at the beginning. I think sxbr is a great algo, definitly, but I'm still using NNEDI3 64 everywhere. So, The only reason why I don't use the first build of SuperRes for all day using is AdaptativeSharpen which is the best sharpener i ever seen. Well, I know you don't want too much settings in madVR, and it will be a good thing for most users. But it seems that here, on this particulary thread, there is a lot of dudes who are some kind of seekers. And those seekers, if I can tell, i don't think you will succeed to pleased them all at 100% with half or less settings. But again, you're the masterchief, and for what I'm concerned, I'll upgrade for every version, because that contribute to make madVR alive. And that is the most important. |
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8th July 2015, 23:41 | #31602 | Link | ||||
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-I used to like adding tons of grain using GrainFactory3() over VGA fed to a CRT and HDMI to a Darkchip3 DLP projector because picture was extremely grainy to begin with and adding "smart" noise made the picture less "flat" so to speak. -Regarding my recent switch from ED1 to ED2 with the same Sammy LCD LED TV, it's actually very simple: I switched from a very thin cheapo 8ft HDMI/DVI cable(BestBuy OEM brand duh) to a 4ft TOTL DVI cable with triple shielding, the thing is stiff as hell and made of solid copper wires. We've all heard the stories that as long as TMDS gets through, it'll be 1:1 so I'm not sure whether the extreme shielding, signal quality or maybe the AMD drivers playing tricks on me such as several lossy YcbCr/RGB lossy conversions are the culprit(s) but PQ is *way* sharper over DVI. I do know that my neighbors blast me off with WiFi but the bluriness on computer fonts I assumed to be caused by 4:2:2 subsampling is now mostly history and with such a pinpoint sharp picture ED1 instantly became a no-go. On a noisy set such as CRT or plasma, I would more than likely prefer ED1 again. Choices are good, they come in handy sometimes. Quote:
So HQ looks better or worse depending on the footage and it's now forced, bleh...you even said yourself that you were not sure whether it decreased or improved PQ when you first implemented it. I would happily trade the "don't use linear light for dithering" option for "don't use HQ downscaling for SR" if any possible please, no harm done and I bet no one uses the former anymore(yes, I used to like it with my crappy 8ft HDMI cable on anime content only). GL for dithering is an equally "scientifically and technically less correct solution" AFAICT and looks laughable with any grey ramp, yet it did survive. Quote:
Last edited by leeperry; 10th July 2015 at 01:54. |
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8th July 2015, 23:50 | #31603 | Link | ||
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Join Date: Feb 2014
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Your second picture the render times are higher than your movie frame interval times. Whatever settings you were using there were too taxing for your system, and that is why it had a lack of smoothness and dropped frames on that one. 16ms is still a fairly low render reading, so you could run in that setting if you choose. I'm not a fan of NNEDI3 since it leads to the fan kicking up to high. If high GPU load and having the fan running full bore aren't a problem for you then you could use the setting if you feel its giving you any better image quality. I'm not a fan of running in that sate, and feel I can get good image quality with things like Super-BR and SuperRes instead of wasting resources on NNEDI3. Often there are trade offs that come with enabling or disabling certain features, and which fits your eye may be different from what fits some of the other peoples eyes. With one setting you may have to weigh image sharpness vs image smoothness, and in another color vibrancy vs light ringing effect. Ultimately you'll have to decide what looks better to you.
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. |
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9th July 2015, 00:01 | #31604 | Link |
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quick hard sample for super-xbr chroma ar and bilateral chroma:
start at 150 sharpness, toggle between super-xbr fast ar and slow ar. madvr.avs Code:
BlankClip() Subtitle("ONE, TWO, THREE, OUR CHROMA", x=-1, y=150, size=36, spc=4, font="Microsoft Sans Serif", text_color=$aa0000, halo_color=$262626) converttoyv12.sharpen(0.4) Last edited by Nevilne; 11th July 2015 at 13:10. |
9th July 2015, 03:39 | #31608 | Link |
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I just tested the new version with NEDI as the image doubler, passes 10, strength 0.30, and use alternative color space checked.
The tests focused on algos, results as follow: algo 0 show some blocky effects on image and the quality is quite low. The higher the number, more ringing can be observed around the hard-coded subtitles in the image. I would choose algo 1 if there should be only one left. It seems that algo 1 (algo 0 not counted) is the most ringing resistant one in case more passes are applied. I am happy with the result of 10 passes and 0.30 (maybe someone like less) with algo 1. Just hope madshi can at least keep both passes and strength, because these two parameters has some kind connection on the effect of the images. It'd be hard to achieve an optimal balance of both, why not rather leave the freedom to the users? For beginners, a reset to default values would be helpful enough. |
9th July 2015, 04:00 | #31609 | Link | |
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If you mean noticing a tablet was rotated using the Windows API, it doesn't support it now as far as I know.
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madVR options explained |
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9th July 2015, 11:14 | #31611 | Link | ||
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
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9th July 2015, 11:51 | #31613 | Link |
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Join Date: Dec 2001
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Madshi: you recommended I try bilinear chroma upscaler to try and resolve my issues with using a 3d lut on an old laptop. I mentioned I watch 1080p content on a 1080p screen. Is there a performance impact from chroma upscaling when watching 1080p at 1080p, ie if there is no upscaling?
What is the best way to read performance using the ctrl+j overlay. Render time? Or is it to use cpuz to monitor gpu and cpu load? Last edited by SithUK; 9th July 2015 at 12:19. |
9th July 2015, 13:22 | #31615 | Link |
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Join Date: May 2012
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Yes, chroma upscaling is needed on all videos where the chroma resolution is lower than the luma resolution, which is pretty much any video you're likely to encounter. Most content uses 4:2:0, which means the chroma content needs to be scaled to twice its original size to match the luma. On 1080p video, this means scaling from 960x540 to 1920x1080.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
9th July 2015, 14:47 | #31616 | Link | |
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Hmm, thats why i found super-xbr on 1080p videos on 1080p screens better than Jinc for example xD |
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9th July 2015, 15:05 | #31617 | Link |
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As I said, on my GT650m nvidia mobile card, Jinc+AR is faster than super-xbr+HQAR in v0.88.14 (super-xbr+LQAR was about the same speed) watching 1080p content on 1080p display.
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
9th July 2015, 15:34 | #31618 | Link |
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faster YES, but if PQ is better for me with super-xbr may jinc RIP I only get few more ms in rendering with super-xbr. With NNEDI i get 3x rendering ms if i only use 16 neurons. PQ is better ofc but not as much to justify the extra gpu wattage and burn and its summer here, so super-xbr is a very good implementation, amazing quality, less ringing than the sharpest algo usually have and rendering is not a problem
Last edited by xabregas; 9th July 2015 at 15:37. |
9th July 2015, 19:23 | #31619 | Link |
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Well, it's most of all because madshi has not enough time for this. Ideally, it's the best moment to find Windows bug; developers are ready to fix things. When Release/RC status is reached, they will fix only critical stuff.
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9th July 2015, 23:08 | #31620 | Link |
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Is 88.16 SR with Algo 0 = 88.15 SR with default settings? I can't tell much difference between "alternative colorspace" options, but Algo 1,2,3 are blurry, while Algo 0 = sharp (good) on all sources I tried. The difference is very slight though... I tried disabling SR completely since some said that doing so is like removing dirt from the screen, but all I could notice was increased aliasing when SR was disabled.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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