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15th October 2015, 23:09 | #33601 | Link | |
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Fullscreen Normal - Fullscreen Bottom Half-screen Normal - Half-screen Bottom Since I don't really watch any content where subtitles aren't already inside the video frame, I don't personally require the need to move subtitles into the active video area. I'd rather save the process calculation time if it is all the same. Last edited by SecurityBunny; 15th October 2015 at 23:35. |
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15th October 2015, 23:17 | #33602 | Link |
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Just a quick question: when SuperRes under image enhancements gets updates, is superchromares also getting updated? If not, is the superres filter for chroma at all recommended, given how it's based off the old iteration of SuperRes that got scrapped?
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16th October 2015, 00:16 | #33604 | Link |
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same here, win 8.1 and GTX 970
happens with BE and HC (but unless it's my imagination it seems slightly better in HC) EDIT: retested after reboot and it isn't happening with either player. i'll see if it happens again in the future, but it was happening for at least a few releases
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Windows 10 // i7-8700k + GTX 1080 SLI // MPC-BE x64 + LAV + XySubFilter Last edited by zvans18; 16th October 2015 at 01:16. |
16th October 2015, 02:52 | #33608 | Link | |||
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madVR options explained |
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16th October 2015, 03:09 | #33609 | Link | |
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16th October 2015, 05:26 | #33610 | Link | |
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http://forum.doom9.org/showthread.ph...13#post1714313 http://forum.doom9.org/showthread.ph...27#post1728827 I can confirm this only happens with Smooth Motion enabled and is easily reproducible with WMV and AVI files. Detailed info has been provided in my previous reports. |
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16th October 2015, 05:49 | #33611 | Link | |||
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16th October 2015, 06:53 | #33612 | Link |
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Location: London, UK
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i just want to confirm one thing about the doubling/quadrupling functions: my understanding is that they work in sequence, not independently.
I.e. the doubling algorithm is applied first, and then if there is scope for quadrupling (depending on the scaling factor and settings) the quad algorithm is applied. Or is the quad algorithm applied directly, if the scaling factor is such, skipping the doubling algo? I think it's the first, but am not 100% sure.
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16th October 2015, 08:08 | #33613 | Link | |||||||
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Correct. |
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16th October 2015, 10:17 | #33614 | Link |
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Location: London, UK
Posts: 79
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Thanks, I'll give that a try. Could be a good mix between the softness of nnedi and the sharpness of super-xbr.
By the way, I have been thinking that because everyone is so keen on getting sharp pictures, we've got to a point where we accept too many artifacts, ringing and other distortions. In in many cases, a softer image may in fact be a better option; we have to accept that compromises exist when upscaling and it's up to us, to set the balance between different aspects of the PQ. It would be nice if we had a high quality deblocking filter that doesn't overly soften the image, but gets rid of some of these artifacts. I think as resolutions get higher (4K) this will be more useful, especially for lower quality SD sources.
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16th October 2015, 10:49 | #33615 | Link | |
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I'm against it at its current state, I made couple of screenshots around 1-2 week(s) ago, where you could easily see the unwanted modifications on the picture by it.
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config Last edited by chros; 16th October 2015 at 10:52. |
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16th October 2015, 10:50 | #33616 | Link | |
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Posts: 1,812
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I upscaled the brightness sensitive image you posted here to 1440p via Jinc AR: http://forum.doom9.org/showpost.php?...0&postcount=38 No SR: Strength 2, sharpness 3, no LL: LL: I also noticed the brightness increase without LL in other videos from the web. So, if one wants to use SR as a sharpener , I think it's a good idea to use linear light. |
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16th October 2015, 11:19 | #33617 | Link | |
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I wanted to ask you, concerning the above, is it expected to get seriously improved performance when, in "upscaling refinement" moving from SuperRes 3 to SuperRes 4? Is this what you are referring to when talking about "high strength"? Previously SR wasn't impacting too much until 3, but 4 had a serious jump in computational power used. At least for me... |
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16th October 2015, 13:12 | #33618 | Link | |
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16th October 2015, 14:59 | #33619 | Link | |||
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My computer is running well all the way before 89.11. Quote:
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I'am the only one happenning this problem? Last edited by nijiko; 16th October 2015 at 15:02. |
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16th October 2015, 15:48 | #33620 | Link |
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Did your computer freeze or did it reboot (BSoD)? Any details in the Windows Event Log?
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MPC-HC 2.2.1 |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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