Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules.

 

Go Back   Doom9's Forum > Hardware & Software > Software players

Reply
 
Thread Tools Search this Thread Display Modes
Old 17th October 2016, 10:17   #39741  |  Link
foozoor
Registered User
 
foozoor's Avatar
 
Join Date: Feb 2012
Posts: 116
Quote:
Originally Posted by sauma144 View Post
I dreamed yesterday that a new madVR version (0.91) was released with UWP/Xamarin (metro/flat like GUI) support and that I watched a TV show on my smartphone in an app called MadPlayer and that the algo was a Vine port (VapourSynth script not the social network thing).

I am going absolutely mad.
Does directshow even exist on Windows Mobile?

The only thing I dreamed about madVR is that Kodi DSPlayer was enjoyably developed by the Kodi team and there was a 64-bit release.
Why Kodi has still no debanding algo/option? That's unbelievable!

Quote:
Originally Posted by CarlosCaco View Post
One time i dreamed with a madvr version for iPhone and iPad with and innovating directx API for apple..
Metal?
foozoor is offline   Reply With Quote
Old 17th October 2016, 11:54   #39742  |  Link
huhn
Registered User
 
Join Date: Oct 2012
Posts: 7,903
Quote:
Originally Posted by robl45 View Post
Here you go, capture1 works, capture 2 does not, both are 2.35 or 2.40 films.
capture 1 is a file with 1914x800 so there is nothing to really crop there.

the second screen is a 1920x1080p file that is cropped to 1920x800p.

except for the very strange refresh rate i don't see anything special in these screens.
huhn is offline   Reply With Quote
Old 17th October 2016, 13:47   #39743  |  Link
robl45
Registered User
 
Join Date: Dec 2012
Posts: 163
Quote:
Originally Posted by huhn View Post
capture 1 is a file with 1914x800 so there is nothing to really crop there.

the second screen is a 1920x1080p file that is cropped to 1920x800p.

except for the very strange refresh rate i don't see anything special in these screens.
But it's Not cropped. That's the point. First One stretches full height of 169 screen. Second doesn't.
robl45 is offline   Reply With Quote
Old 17th October 2016, 14:42   #39744  |  Link
clsid
*****
 
Join Date: Feb 2005
Posts: 5,642
If you want to fill the whole screen, and destroy aspect ratio in the process, then you need to adjust the player settings. For example select "stretch to window" in MPC-HC.
clsid is offline   Reply With Quote
Old 17th October 2016, 14:46   #39745  |  Link
huhn
Registered User
 
Join Date: Oct 2012
Posts: 7,903
stretching and cropping isn't the same...

in mpc-hc you can set the video frame to "Stretch To Window" or "Touch Window From Outside"

i don't know why someone whats that result but fine.
huhn is offline   Reply With Quote
Old 17th October 2016, 15:32   #39746  |  Link
robl45
Registered User
 
Join Date: Dec 2012
Posts: 163
Quote:
Originally Posted by huhn View Post
stretching and cropping isn't the same...

in mpc-hc you can set the video frame to "Stretch To Window" or "Touch Window From Outside"

i don't know why someone whats that result but fine.
Will that stretch 169 films off the screen? That happens with scale to 169 currently.
robl45 is offline   Reply With Quote
Old 17th October 2016, 17:25   #39747  |  Link
huhn
Registered User
 
Join Date: Oct 2012
Posts: 7,903
"Touch Window From Outside" will cropped content to fill the whole screen and "Stretch To Window" will stretch the image to fill the whole screen.

i have no clue what scale to 169 means.
huhn is offline   Reply With Quote
Old 17th October 2016, 18:11   #39748  |  Link
Ver Greeneyes
Registered User
 
Join Date: May 2012
Posts: 447
Quote:
Originally Posted by huhn View Post
i have no clue what scale to 169 means.
Probably just missing a colon - scale to 16:9.
Ver Greeneyes is offline   Reply With Quote
Old 18th October 2016, 01:04   #39749  |  Link
Anima123
Registered User
 
Join Date: Jun 2005
Posts: 504
Which basic performance item of an GPU is more important for madVR: Texel Rate, Pixel Rate, Memory bandwidth or Single precision performance?

I would like to know if there's enough reason to upgrade my laptop, from my current 880M to the current generation of 1060 for laptop, the two GPU have their own pros and cons in the aforementioned 4 basic performance test items, 1060 outperforms 880M in 3 of them except for Texel Rate.

Last edited by Anima123; 18th October 2016 at 01:07.
Anima123 is offline   Reply With Quote
Old 18th October 2016, 07:51   #39750  |  Link
zaemon
Registered User
 
Join Date: Mar 2016
Posts: 27
madVR - high quality video renderer (GPU assisted)

I'm currently trying to improve my picture in 3D mode. How can you do a calibration in 3D? Using the glasses and the colorimeter at the same time is already quite problematic but what are the other prerequisites?

Do I just need to activate the stereoscopic mode in Windows and run a calibration through madVR/DispCAL?


Sent from my iPhone using Tapatalk
zaemon is offline   Reply With Quote
Old 18th October 2016, 11:38   #39751  |  Link
robl45
Registered User
 
Join Date: Dec 2012
Posts: 163
Quote:
Originally Posted by Ver Greeneyes View Post
Probably just missing a colon - scale to 16:9.
Yes, I assumed everyone would know without the colon as I was typing from my phone.

I'm looking for whatever option will just stretch everything to fit my 16:9 screen. Unfortunately stretch to 16:9 stretches everything including actual 16:9 films.
robl45 is offline   Reply With Quote
Old 18th October 2016, 13:03   #39752  |  Link
Damien147
Registered User
 
Join Date: Mar 2011
Posts: 380
When I drag the mouse on the seekbar the seekbar blinks,I restored settings but nothing,any idea?


off topic:I've seen some people here using blueskyfrc.Any idea which one is smoothest?BlueskyFrc in mode 2 or svp 4 free?
Damien147 is offline   Reply With Quote
Old 18th October 2016, 16:25   #39753  |  Link
ashlar42
Registered User
 
Join Date: Jun 2007
Posts: 652
Quote:
Originally Posted by Anima123 View Post
Which basic performance item of an GPU is more important for madVR: Texel Rate, Pixel Rate, Memory bandwidth or Single precision performance?

I would like to know if there's enough reason to upgrade my laptop, from my current 880M to the current generation of 1060 for laptop, the two GPU have their own pros and cons in the aforementioned 4 basic performance test items, 1060 outperforms 880M in 3 of them except for Texel Rate.
I would say performance rated in Gflops. But someone more knowledgeable than me will surely give a more precise answer soon.
ashlar42 is offline   Reply With Quote
Old 18th October 2016, 16:30   #39754  |  Link
huhn
Registered User
 
Join Date: Oct 2012
Posts: 7,903
Quote:
Originally Posted by robl45 View Post
Yes, I assumed everyone would know without the colon as I was typing from my phone.

I'm looking for whatever option will just stretch everything to fit my 16:9 screen. Unfortunately stretch to 16:9 stretches everything including actual 16:9 films.
if you stretch a 16/9 movie to 16/9 nothing bad happens.
huhn is offline   Reply With Quote
Old 18th October 2016, 21:32   #39755  |  Link
ryrynz
Registered User
 
ryrynz's Avatar
 
Join Date: Mar 2009
Posts: 3,646
Quote:
Originally Posted by ashlar42 View Post
I would say performance rated in Gflops. But someone more knowledgeable than me will surely give a more precise answer soon.
I've never seen any in depth comparison between cards besides what was posted recently vs the 1060 and 480. What's been deduced so far is this

Quote:
Originally Posted by cyberbeing View Post
Shader performance determines 99% of madVR performance
and this

Quote:
Originally Posted by madshi View Post
If you want to know which GPU to get exactly, my advice has always been the same: Get the faster GPU you can afford and that fits your thermal requirements.
ryrynz is online now   Reply With Quote
Old 19th October 2016, 01:15   #39756  |  Link
Warner306
Registered User
 
Join Date: Dec 2014
Posts: 1,127
Quote:
Originally Posted by ryrynz View Post
I've never seen any in depth comparison between cards besides what was posted recently vs the 1060 and 480. What's been deduced so far is this



and this
How is shader performance measured? What technical spec outlines this?
Warner306 is offline   Reply With Quote
Old 19th October 2016, 01:33   #39757  |  Link
robl45
Registered User
 
Join Date: Dec 2012
Posts: 163
Quote:
Originally Posted by huhn View Post
if you stretch a 16/9 movie to 16/9 nothing bad happens.
You'd think it wouldn't, but the scale to 16:9 option that is in mpc-be and mpc-hc scales the 16:9 movie off the screen.
robl45 is offline   Reply With Quote
Old 19th October 2016, 03:00   #39758  |  Link
Asmodian
Registered User
 
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,406
Quote:
Originally Posted by Warner306 View Post
How is shader performance measured? What technical spec outlines this?
FLOPS, and I agree that it seems to indicate madVR performance quite accurately.
__________________
madVR options explained
Asmodian is offline   Reply With Quote
Old 19th October 2016, 10:59   #39759  |  Link
CarlosCaco
Registered User
 
Join Date: Oct 2015
Location: Brasil, SP, São Paulo
Posts: 154
Quote:
Originally Posted by Asmodian View Post
FLOPS, and I agree that it seems to indicate madVR performance quite accurately.
A little offtopic but maybe you guys can help me... I'm planning to buy a new gpu
Seens the best based on price/performance here in Brasil is a GTX 1060 (I have a GTX 570)
So my questions is:

I m on a i5 2500 and really don t use for game, only for madVR, will cpu bottleneck this card using madVR?

There two versions that have a good price a standard pny version with the clocks from factory and 6gb memory and 1280 Cuda cores and msi gaming x 3gb memory with higher clocks in OC and Gaming mode but with 1152 Cuda cores
On game debate the 3gb shows 96% shader performance vs 100% of 6gb version

In yours opinions what is the best bang for madVR: msi 3gb less memory less Cuda cores but higher clocks or pny standard 6gb more Cuda cores but standar clocks only...
__________________
Desktop, i5 2500, 8GB, N570 GTX TF III PE/OC
Asus X555LF, i7-5500U, 6GB Ram, Nvidia 930m/HD 5500
Windows 8.1 Pro x64
CarlosCaco is offline   Reply With Quote
Old 19th October 2016, 12:22   #39760  |  Link
huhn
Registered User
 
Join Date: Oct 2012
Posts: 7,903
for madVr only.

if the card with higher Gflops is still the better card for madVR like in the past than the RX 470/480 4G version with around 5-6 gflops.

if nnedi3 plays a huge rule. i can recommend anything the openCL performance is hard to judge...

for UHD i would avoid the 3g 1060 version. 4Gb should be totally fine.
huhn is offline   Reply With Quote
Reply

Tags
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 09:10.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.