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17th October 2016, 10:17 | #39741 | Link | |
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Quote:
The only thing I dreamed about madVR is that Kodi DSPlayer was enjoyably developed by the Kodi team and there was a 64-bit release. Why Kodi has still no debanding algo/option? That's unbelievable! Metal? |
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17th October 2016, 11:54 | #39742 | Link | |
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the second screen is a 1920x1080p file that is cropped to 1920x800p. except for the very strange refresh rate i don't see anything special in these screens. |
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17th October 2016, 18:11 | #39748 | Link |
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Probably just missing a colon - scale to 16:9.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
18th October 2016, 01:04 | #39749 | Link |
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Which basic performance item of an GPU is more important for madVR: Texel Rate, Pixel Rate, Memory bandwidth or Single precision performance?
I would like to know if there's enough reason to upgrade my laptop, from my current 880M to the current generation of 1060 for laptop, the two GPU have their own pros and cons in the aforementioned 4 basic performance test items, 1060 outperforms 880M in 3 of them except for Texel Rate. Last edited by Anima123; 18th October 2016 at 01:07. |
18th October 2016, 07:51 | #39750 | Link |
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madVR - high quality video renderer (GPU assisted)
I'm currently trying to improve my picture in 3D mode. How can you do a calibration in 3D? Using the glasses and the colorimeter at the same time is already quite problematic but what are the other prerequisites?
Do I just need to activate the stereoscopic mode in Windows and run a calibration through madVR/DispCAL? Sent from my iPhone using Tapatalk |
18th October 2016, 11:38 | #39751 | Link |
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Yes, I assumed everyone would know without the colon as I was typing from my phone.
I'm looking for whatever option will just stretch everything to fit my 16:9 screen. Unfortunately stretch to 16:9 stretches everything including actual 16:9 films. |
18th October 2016, 13:03 | #39752 | Link |
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When I drag the mouse on the seekbar the seekbar blinks,I restored settings but nothing,any idea?
off topic:I've seen some people here using blueskyfrc.Any idea which one is smoothest?BlueskyFrc in mode 2 or svp 4 free? |
18th October 2016, 16:25 | #39753 | Link | |
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18th October 2016, 21:32 | #39755 | Link | |
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Quote:
and this |
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19th October 2016, 01:15 | #39756 | Link |
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How is shader performance measured? What technical spec outlines this?
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
19th October 2016, 03:00 | #39758 | Link |
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FLOPS, and I agree that it seems to indicate madVR performance quite accurately.
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madVR options explained |
19th October 2016, 10:59 | #39759 | Link | |
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Seens the best based on price/performance here in Brasil is a GTX 1060 (I have a GTX 570) So my questions is: I m on a i5 2500 and really don t use for game, only for madVR, will cpu bottleneck this card using madVR? There two versions that have a good price a standard pny version with the clocks from factory and 6gb memory and 1280 Cuda cores and msi gaming x 3gb memory with higher clocks in OC and Gaming mode but with 1152 Cuda cores On game debate the 3gb shows 96% shader performance vs 100% of 6gb version In yours opinions what is the best bang for madVR: msi 3gb less memory less Cuda cores but higher clocks or pny standard 6gb more Cuda cores but standar clocks only...
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Desktop, i5 2500, 8GB, N570 GTX TF III PE/OC Asus X555LF, i7-5500U, 6GB Ram, Nvidia 930m/HD 5500 Windows 8.1 Pro x64 |
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19th October 2016, 12:22 | #39760 | Link |
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for madVr only.
if the card with higher Gflops is still the better card for madVR like in the past than the RX 470/480 4G version with around 5-6 gflops. if nnedi3 plays a huge rule. i can recommend anything the openCL performance is hard to judge... for UHD i would avoid the 3g 1060 version. 4Gb should be totally fine. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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