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21st May 2017, 10:36 | #43783 | Link | |
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K Last edited by oldpainlesskodi; 21st May 2017 at 10:39. |
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21st May 2017, 11:13 | #43784 | Link |
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Questions:
1) For those of you who have new problems with v0.91.10, please double check which exact version introduced the problems. Is it really v0.91.10, or maybe v0.91.9? Or some other version? It's important for me to know which exact madVR version introduced each specific problem for you. You can download old versions here: https://www.videohelp.com/software/m...sions#download If the problem was really introduced by v0.91.10, and didn't occurwith v0.91.9, then please check if activating the option "hack Direct3D to make 24.000Hz and 60.000Hz work" makes any difference? 2) If HDR switching WORKS for you, please let me know which GPU you're using, and exactly in which way it works? Do you have to enable the OS HDR switch or can you disable it? Does your display switch into HDR mode only while madVR is playing a HDR video? Or how does it work exactly? I can't test it myself atm, so it would be nice to know. 3) If HDR switch does NOT work for you: Which GPU are you using? Does the OS show the "HDR and Advanced color" switch to you? Have you tried with the switch on and off? Does your display switch into HDR with the switch on or off? Or neither? |
21st May 2017, 11:40 | #43786 | Link |
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@ madshi
System - Nvidia 1070 Windows 10 creators LG OLED C6 display. To get HDR to work i have to enable use default colour settings in Nvidia control Panel and enable HDR and advanced colour in display settings. In MadVR I have to enable Directx 11 exclusive mode and I leave hdr setting on passthrough. When I start a HDR video as soon as it goes into exclusive mode it shows as HDR. This was the same bahavour as with last version of Madvr. The new HDR functions send HDR metadata both Nvidia or Windows have no effect. If I use Nvidia colour settings of any combination HDR does not work and the windows HDR and advanced colour switch will not toggle even though it shows. When playing HDR games I have to follow same process. The Nvidia HDR sample SDK doesn't work on creators update using Nvidia drivers newer than 381.89. If i install those older drivers the SDK can display a HDR signal using the Nvidia API but the option for HDR and advanced colour is missing from display settings. Using latest Nvidia drivers the option HDR and advanced colour is there but the Nvidia HDR SDK no longer works. |
21st May 2017, 11:56 | #43787 | Link |
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@Madshi,
Cant really add anything to what sideeffect said, as it pretty much sums up the situation with nvidia and win 10 cu. Although, in the previous madvr relaese, it says win10 api for hdr was untested, which would imply that the nvidia api was tested? K Last edited by oldpainlesskodi; 21st May 2017 at 12:32. |
21st May 2017, 12:39 | #43788 | Link | |
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Tested with Win 10 x64 Creators Update, AMD R7 250 current drivers. |
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21st May 2017, 13:40 | #43789 | Link |
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New opción
Hi, this new option "hack Direct3D to make 24.000Hz and 60.000Hz work" Exactly what does this option do? For the movies of 23.976 fps and I auto change the refresher to 23hz and use Re clock. Should I also use this new option too? Why?
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21st May 2017, 14:37 | #43790 | Link | |
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So, to summarize what I'm seeing on my setup: Nvidia API doesn't do anything in any circumstance. I always get the too-bright image with the de-saturated colors. When I activate the Win 10 API with the HDR switch off in windowed mode, I get basically the inverse of the above image. It's very dark with over-saturated colors. With Win 10 API and the HDR switch on in windowed mode I get a seemingly correct image. My receiver reports BT.2020 color space. With the above, with FSE enabled, as soon as I switch into fullscreen mode I get the too-bright, de-saturated image again. Receiver no longer reports BT.2020. With the above, with FSE disabled, almost immediately after switching to fullscreen I get a black screen followed by a system reboot. I also tried all of the above with the receiver out of the loop and saw no difference. |
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21st May 2017, 14:42 | #43791 | Link | |
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21st May 2017, 14:57 | #43792 | Link | |
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But, I use in 23hz of refresh and in 95% of the cases I can raise to the maximum all the values, with a max render time of 18-26ms 1080p -> 2160p with NGU veryHigh.
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21st May 2017, 15:07 | #43793 | Link | |
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21st May 2017, 15:26 | #43794 | Link |
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gtx1060 and gtx 1070, latest driver, creator update, latest lavfilter and madvr, mpc-be, windows 10 API
passthrough hdr windowed or FSE + hdr slidder off = washed out color (tv doesnt show hdr) passthrough hdr windowed + hdr slidder on = black screen and screen stay black even after closing mpc (tv show hdr) passthrough hdr FSE + hdr slidder on = hdr displayed correctly ( tv show hdr ) and like Sideeffect said, I have to use the nvidia default colour setting or HDR wont work. it's working mostly like the other version of madvr except for the black screen in windowed mode. Last edited by imhh11; 21st May 2017 at 15:45. |
21st May 2017, 17:22 | #43795 | Link | |
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21st May 2017, 20:30 | #43796 | Link | ||||||||
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If that's the case, does the switch to HDR only happen if you tell madVR to pass the HDR metadata to the display? So madVR behaves the same way as HDR games, is that correct? Quote:
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You're saying your display immediately switches into HDR mode when you flip the "use HDR and Advanced color" display settings switch on, even if no video is playing and no game is running? Quote:
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What happens if you tell madVR to *not* pass the HDR metadata to the display? Does that change anything at all? |
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21st May 2017, 20:45 | #43797 | Link | ||
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For Rendering intent, do not use "Absolute colorimetric with white point scaling", use perceptual or another option which does not clip out of gamut colors. Quote:
I think I posted everything relevant in that post. I ran the tests on a i7-6700 at 4.7 GHz. Those are the individual times for NGU, not the total average rendering time. If you put an empty file called "ShowRenderSteps" in the madVR directory it will show you the rendering times for each filter individually in the OSD.
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madVR options explained Last edited by Asmodian; 21st May 2017 at 20:50. |
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21st May 2017, 21:09 | #43798 | Link | |
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I actually think that clipping of out-of-gamut colors is desirable. Maybe, it's better to choose relative colorimetric then? |
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21st May 2017, 21:10 | #43799 | Link | ||
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21st May 2017, 21:17 | #43800 | Link | |
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Once I start an hdr video in FSE, even if my tv is already in HDR mode, the hdr logo appears again and madvr/mpc-be display HDR correctly. If I uncheck ''send HDR metadata to the display'' : it change nothing in FSE: HDR is still displayed properly windowed mode: washed out colors Last edited by imhh11; 21st May 2017 at 21:33. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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