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15th September 2017, 19:38 | #45621 | Link |
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Linear light for downscaling after using NGU?
Was it a choice not to show linear light in the stats? I can see the render times change, but it only says bicubic60 ar, bicubic150 ar, etc. No "LL". This is true whether I choose use image downscale settings, let madvr decide, or if I pick one from the drop-down myself. Last edited by JarrettH; 15th September 2017 at 20:00. |
15th September 2017, 20:38 | #45622 | Link | |
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Join Date: Sep 2013
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15th September 2017, 21:07 | #45623 | Link |
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Join Date: Nov 2013
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Does anyone know what is the reason for such kind of artifacts? They are appearing only while playing 4K HDR 10 bit content on non HDR displays. The artifacts are there regardless of the decoder chosen in LAV Video and whether or not I am using HDR to SDR conversion in madVR.
http://www.mammutmail.com/hu/downloa...013154b6fea0dd |
15th September 2017, 23:22 | #45624 | Link |
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Join Date: Sep 2016
Posts: 70
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Hi. Help me with chroma doubling settings, please.
I read here NGU AA for chroma upscaling and NGU Sharp for luma doubling is normal sharp option. But what happens if i want NGU Sharp chroma doubling too? Can i combine NGU AA chroma upscaling and very sharp NGU Sharp chroma doubling? In this case the sharpness of the algorithm used in chroma doubling section exceed the sharpness of the algorithm used in the chroma upscaling section, this settings normal? I ask because never used setup like this and my test it is 1-2 week real usage expirience, hope you protect me of strange results in the chroma layer Sr for bad eng. |
15th September 2017, 23:28 | #45625 | Link |
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This is actually what happens when you pick "NGU Sharp" high or very high for image doubling and use "let madVR decide" for chroma doubling (it uses bicubic60 for chroma with image doubling quality at low). madVR does not allow you to use a different NGU for chroma doubling compared to luma doubling.
This is a perfectly fine thing to do and I used these settings for a long time (until a new screen caused me to switch to NGU AA for image doubling too). It is probably overkill but it does not cause artifacts or anything bad.
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16th September 2017, 00:02 | #45627 | Link |
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Madshi,
When switching to FSE the player freezes. This deoesn't happen before v.23
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16th September 2017, 00:29 | #45628 | Link | |
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Quote:
the crash is not happening anymore with the new build.. so thats fine now. sadly i only have an 30hz 1080i TV, theres sadly no 1080p mode or 720p (but it did work fine before..) i just tested in FSE Mode now, cause i didnt have the time really, it is working way better now, from 8 times i started the movie, only 2 times it happened that the render queue didnt fill up.. im going to test some more over the weekend and will be back with more detailed results + an error report, or an LOG where it shows what happens when the queue doesnt fill up.. greetings edit: little question, are the render times very important? in windowed mode the render times are slightly better then with FSE Mode.. also, just an littel observation, when the gpu´s VRam downclocks the render times tripple. and sometimes the queue starts to lag behind a bit. from 9/10 to 8/10. when i use CUDA in LAV, this does not happen since Cuda doesnt downclock, but thats not what i want..i guess theres nothing you can do against this behavior. id just wish the vram wouldnt or only downclock to 1500 or 2000 instead of 350mhz..(3050) is normal. @aufkawall would you know of a tool or a quick and easy way to fix this? like , dunno, making an profile in nvidiainspector? im not shure, so i guess i would ask here.. greetz Last edited by BetA13; 16th September 2017 at 00:41. |
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16th September 2017, 01:37 | #45629 | Link |
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Join Date: Oct 2016
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Queueing is there to compensate for exactly that kind of thing. If it worries you that the lower number of queue gets down to 8 when clocks are adapted then set the queue size to 11.
Another question: as you're saying that you get less stutter and lower rendering times in Windowed mode, is there a reason you're using FSE instead? Do you have less presentation glitches in FSE?
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 |
16th September 2017, 03:52 | #45630 | Link |
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Location: Akron, OH
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Using 0.92.3, trying mode switching for the first time on a desktop monitor (1920x1080 native). madVR switches to the custom mode just fine (1080p75), but doesn't restore the current mode (1080p71) when I close the player as I've specified in the settings. I'm running the current version of Win 10, and the OS recognizes both modes. Standard is a custom mode that gives me a 71.928 refresh rate.
Am I doing something wrong? Any workarounds? Last edited by jkauff; 16th September 2017 at 04:06. |
16th September 2017, 04:31 | #45631 | Link | ||
cosmic entity
Join Date: May 2011
Location: outside the Box
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Quote:
But the Render times, yes, they are slightly better.. to be honest, i was reading a lot back then about madvr and how to BEST set it up, etc..And it always said that its best to use teh FSE Mode. Then i started testing around for month and realized it isnt as easy as i thought and everyone has a different setup, etc.., anyway, i also thought , from my testing, that the Color did look kinda different with FSE Mode on, but that could also be placebo. But, thinking about your question and reviewing my tests, i would say, for me, on my machine, there isnt really a reason for the FSE Mode, (that is, if this "color" thing is a placebo), or if i stumble on something again and FSE would help.. Heres a quote of the guides i was reading back then. (taken from the jriver wiki) Quote:
Im fine with all this testing, it kinda never gets boring. And on the Plus side you will learn a lot of new stuff. I always was a sucker for how things work. i hope this answers your question Greetz Last edited by BetA13; 16th September 2017 at 04:44. |
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16th September 2017, 06:03 | #45632 | Link |
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Join Date: Aug 2016
Posts: 7
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madvr + FSE + JRiver MC23 + 3D MVC
Having issues with the combo of madVr 0.92.3, JRiver MC23, and MVC 3D playback.
I have an nVidia 1080TI (latest drivers), and in order for MVC to work properly, it has to kick into FSE. Unfortunately since Jriver 23, this rarely if ever works. madVr won't switch out of windowed mode. If I use the hotkey to try and kick it into exclusive mode it merely states "exclusive" but does not actually switch. This is only for 3D MVC playback; if I playback 2D, it does indeed switch. In JRiver MC22, this was not a problem at all. JRiver folks seem to not care about this issue; curious if anyone else has had problems with this combo and if not, perhaps you can share settings. Thanks in advance. Suspect a JRiver MC23 + madVr integration issue, but have no hard evidence of that |
16th September 2017, 09:19 | #45633 | Link |
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Join Date: Oct 2006
Posts: 150
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It seems it has to do with something Microsoft did with their Game Mode implementation in Creator's Update. After doing some research on games stuttering I updated to build 16288 and the issue is mostly gone. Guess PotPllayer uses different code paths that avoided Game Mode hooks being called in FS or something.
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16th September 2017, 12:47 | #45634 | Link |
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Join Date: Dec 2011
Posts: 1,812
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You can call GameBar with Winkey + G and disable/enable gamemode for every 3D application.
I btw. downgraded to Win 10 Anniversary Update because of stuttering in games. I guess it's not impossible that the Creators Update could show problems also in conjuction with madVR (however, I didn't experience that). |
16th September 2017, 15:13 | #45635 | Link | |
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Quote:
other D3D11 renderer work also without problems ? sounds strange that you dont know exactly if it will work why ?
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 16th September 2017 at 15:23. |
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16th September 2017, 16:43 | #45637 | Link | ||
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Quote:
As for that JRiver advice, Windowed more can also present frames in advance (I don't know if it was a limitation when that was written). For the colours, do you have a calibration profile enabled? That's the only thing I see that could change colours between FSE and Windowed. Maybe try "Windowed Overlay" mode too? Quote:
Edit: I think Game Mode isn't made for processes that need to regularly read and/or write from/to disk, maybe it slows down all storage I/O as that's what slows down games most of the time? Anyway I think it doesn't work for media playback. Windows couldn't keep Game Mode enabled for MPC-HC no matter how many times I checked "This is a game" and "Remember this as a game" so I couldn't test with MPC-HC, but I ended up disabling Game Mode for MediaPortal and now everything is as good as on Anniversary.
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 Last edited by el Filou; 16th September 2017 at 16:47. |
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16th September 2017, 16:55 | #45638 | Link |
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Huh ?
Everything worked under Win 7 before some stuff im reading here about DXVA failing now makes me pretty nervous im pretty unsure to update either lav filters, nvidia drivers nor madvr from this relatively stable state i was in (currenty im in), which suddenly seems broken for so many resulting even in crashes ? http://i1.sendpic.org/i/9C/9CMQiC1Lm...ybS2E4GOFU.png Or i gonna try newer lav filter, madvr first and driver update at the very end
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 16th September 2017 at 17:11. |
16th September 2017, 17:12 | #45639 | Link |
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You got that totally wrong. D3D11VA is a completely new video API and doesn't affect the state of DXVA2 at all (except that it will be useless at some point, since D3D11VA only has advantages over it, once properly supported).
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16th September 2017, 17:36 | #45640 | Link |
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Idiotic movements someone should start doing a Vulkan Video Renderer and Decoder not following this crap path.
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 16th September 2017 at 17:40. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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