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Old 2nd September 2019, 23:22   #57281  |  Link
Manni
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No, native 4K, but it was HDR
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Old 3rd September 2019, 03:12   #57282  |  Link
Alamei
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Fullscreen stuttering with Windows 10 v1903?

My computer was just forced to update to Windows 10 v1903, and ever since that "upgrade", I've been experiencing a momentary stutter (and corresponding presentation glitches logged in MadVR debug) when any controls—seek bar, title bar, etc—pop up over the video in fullscreen non-exclusive mode.

I reset all settings to default for MadVR to rule out a setting-specific glitch, and I ran the tests in both MPC-BE and PotPlayer to rule out a media player bug. Using a different renderer in either player eliminates the issue, as well, so it's something specifically going on with MadVR.

Has anyone else experienced this issue, and, if so, did you find any resolution for it?
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Old 3rd September 2019, 07:58   #57283  |  Link
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Quote:
Originally Posted by Alamei View Post
Has anyone else experienced this issue, and, if so, did you find any resolution for it?
What GPU? If Nvidia make sure your Power management mode isn't set to Adaptive. Alternatively try reloading a fresh version of the GPU driver from the manufacturers website.
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Old 3rd September 2019, 15:43   #57284  |  Link
okc_smoker
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What OS, GPU, display interface settings?
If not using FSE, the only thing that should happen when displaying the player UI is a presentation switch from full screen windowed to windowed. In theory that shouldn't bring about a display mode change/resync.
Have you checked that GSync/FreeSync isn't active? Is "disable fullscreen optimisation" checked in the player's .exe properties?
My bad. I've updated my sig with my hardware. The HTPC is connected to the AVR, which passes the video to the TV (no processing/upscaling, no ARC/CEC). Both connections are using Monoprice certified cables.

I currently have my GPU set to RGB Full @ 10-bit. FreeSync disabled. I don't see anything in the MPC-HC options about fullscreen optimization ("Use auto-change fullscreen monitor mode" is disabled).

Edit: My sig isn't showing up for me... not sure why. Here's my equipment:

Vizio P75-F1 | Denon AVR-S740H | Dayton B652-AIR/C452-AIR L/C/R | Dayton B452 Surrounds | Dayton Sub-1200 | HTPC (Win10, Radeon RX 560, Kodi, MPC-HC/MadVR) | PS4 | XBone

Last edited by okc_smoker; 3rd September 2019 at 16:33.
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Old 4th September 2019, 00:03   #57285  |  Link
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You need to right-click the app .exe or shortcut and go to the properties, and the option is in the Compatibility tab.

I am not 100% sure because I'm not using 10-bit myself but if IIRC with D3D11, fullscreen windowed can use 10-bit which would explain that it's not happening with D3D9. Maybe bringing up the OSD changes the bit depth and causes the GPU to change something else? Someone with an AMD card and a 4K TV using 10-bit should chime in.
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Old 4th September 2019, 00:41   #57286  |  Link
seiyafan
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Got my 5700 today, at first it was dropping frame when rendering time was around 10-15ms, then I enabled fullscreen exclusive mode, problem solved. =)
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Old 4th September 2019, 00:46   #57287  |  Link
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Originally Posted by seiyafan View Post
Got my 5700 today, at first it was dropping frame when rendering time was around 10-15ms, then I enabled fullscreen exclusive mode, problem solved. =)
Yea, and they don't have an issue with banding on desktop calibrations either because they enable dithering.

Nvidia's color management on Win 10 is currently borked.

Dumping NV for ATI when something faster than the XT comes out.
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Old 4th September 2019, 00:58   #57288  |  Link
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what should I do with "GPU scaling", leave it off? Any other options (in default settings) I should be aware of?
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Old 4th September 2019, 01:04   #57289  |  Link
Alamei
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Originally Posted by ryrynz View Post
What GPU? If Nvidia make sure your Power management mode isn't set to Adaptive. Alternatively try reloading a fresh version of the GPU driver from the manufacturers website.
I have power management set to prefer max performance in the Nvidia control panel, but I am indeed running an older driver version. (I don't play newer games much, so I tend to just stick on whichever semi-recent driver seems the most stable.) I'll try cleaning out the driver and updating to the most recent version to see if it makes any difference. What drives me nuts is that this the driver version I was using worked fine with MadVR in Win10 1809, so Microsoft must have mucked up some driver interaction with the update.

EDIT: No dice. Updated drivers to 436.15 with a clean install and the issue is still present. Any other thoughts on potential causes/solutions?

Last edited by Alamei; 4th September 2019 at 05:38.
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Old 4th September 2019, 06:41   #57290  |  Link
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Hello,
would like to ask if i need to disable the internal filters in MPC BE when using madvr and LAV.

Thank you in advance.
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Old 4th September 2019, 07:16   #57291  |  Link
LigH
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No need to disable any filter for madVR, it is a renderer – neither a container splitter nor a content decoder.

MPC-HC and MPC-BE are both based on a directly used copy of LAV Filters. You may disable what you want to get split/decoded via e.g. a Windows wide installed DirectShow version.
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Old 4th September 2019, 07:49   #57292  |  Link
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Quote:
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MPC-HC and MPC-BE are both based on a directly used copy of LAV Filters. You may disable what you want to get split/decoded via e.g. a Windows wide installed DirectShow version.
You are wrong - MPC-BE use internal filters
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Old 4th September 2019, 08:24   #57293  |  Link
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to use lavfilter in MPC-BE you can either just prefer all 4 lav instances or disable all internal filter and hope your system uses lavfilter instead.

and yes they are really not the same.
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Old 4th September 2019, 11:54   #57294  |  Link
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No dice.
What GPU is it?
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Old 4th September 2019, 14:30   #57295  |  Link
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Originally Posted by huhn View Post
to use lavfilter in MPC-BE you can either just prefer all 4 lav instances or disable all internal filter and hope your system uses lavfilter instead.

and yes they are really not the same.
To now i have not disabled internal filters, but selected the lav filters as external filters, as preferred. So i should be fine.
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Old 4th September 2019, 14:32   #57296  |  Link
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should be fine. just check the filters list for lavfilter.
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Old 4th September 2019, 15:01   #57297  |  Link
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@Aleksoid1978 - MPC-BE "internal filters" are not a local copy of LAV Filters? I did not install it for years now ... how does it work instead, in contrast to MPC-HC?
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Old 4th September 2019, 15:16   #57298  |  Link
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both are ffmpeg based and MPC-HC was using this own decoder for many many years before until at one point they switched to lavfilter.

mpc-hc is far older then lavfilter.

so it's works the same as the old mpc-hc version they just keep it maintained and updated it. where MPC-HC just gave up and took the better packaged and replaced it. it's been a while: https://mpc-hc.org/2013/09/29/1.7.0-released/
and it's been an even longer while where lavfilter was considered to be far inferior to ffdshow times clearly change.

mpc-be filter are still competitive even trough lav filter has an clear feature advantage right now like ordered chapter support and more hardware decoder options to name a couple.
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Old 4th September 2019, 15:32   #57299  |  Link
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Originally Posted by el Filou View Post
You need to right-click the app .exe or shortcut and go to the properties, and the option is in the Compatibility tab.

I am not 100% sure because I'm not using 10-bit myself but if IIRC with D3D11, fullscreen windowed can use 10-bit which would explain that it's not happening with D3D9. Maybe bringing up the OSD changes the bit depth and causes the GPU to change something else? Someone with an AMD card and a 4K TV using 10-bit should chime in.
That was it! Disabling fullscreen optimizations didn't do anything, but changing my GPU output to 8-bit fixes the issue! I've done a lot of reading about all this and I'm kind of surprised that the inability to use D3D11 with 10-bit output (if you want the OSD, at least) doesn't come up more often.

So, the question now is, do I want the benefits of D3D11 or 10-bit output?
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Old 4th September 2019, 18:21   #57300  |  Link
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What GPU is it?
Currently running a GTX 970. Hoping the issue isn't some bug Microsoft managed to introduce in driver interactions with Maxwell cards. Unfortunately, I don't have another GPU on-hand, and my processor doesn't have an integrated GPU I could test with either.
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