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Old 4th May 2018, 20:45   #50641  |  Link
Ver Greeneyes
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Quote:
Originally Posted by truexfan81 View Post
evga 1050ti fw latest nvidia driver, windows 10 1803 madvr 0.92.10
any idea whats going on here?
I'm having the same issue, I think Windows 10 1803 changed something that broke windowed mode. Using FSE mode is the only workaround I've found.
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Old 4th May 2018, 22:00   #50642  |  Link
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hello, anyone noticed reduced average rendering time with the new windows 10 update?
in files where i got ~10ms now i get ~5ms. playback is perfect as always.

am i the only one? i didnt find any mention in the last 10 pages.

rx 480 with latest drivers.


also about the low (0-1) queues many have (alongside dropped frames), the culprit is freesync.
when i disable it everything is fine. its not windows fault. this started with the last madvr versions.
also reclock doesnt work that well at the same time...

Last edited by iakoboss7; 4th May 2018 at 22:24.
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Old 4th May 2018, 22:48   #50643  |  Link
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Quote:
Originally Posted by iakoboss7 View Post
also about the low (0-1) queues many have (alongside dropped frames), the culprit is freesync.
when i disable it everything is fine. its not windows fault. this started with the last madvr versions.
also reclock doesnt work that well at the same time...
Not for me. I have this problem, and it's not that. I use an old plasma TV from Panasonic, so no freesync there

Also the queues fill up nicely with an older version av MadVr with NNEDI3 128 settings. Even with queue size of 24.
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Old 4th May 2018, 22:54   #50644  |  Link
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Originally Posted by x7007 View Post
What about the LG OLED TV's ? B6 , C6

for HDR you need to choose Game Console/HDMI instead PC Input , And choose HDR Standard Picture mode

what is GL ?
I own a LG C6. I can play HDR videos perfectly fine with the C6 set to PC Input. I can also play HDR compatible PC games in the same mode.
I mainly use my C6 as a big monitor.
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Old 4th May 2018, 23:05   #50645  |  Link
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How about custom refresh rate?


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Nope, still busted with 397.55.
madVR gives this error when trying to apply custom timings.


Last edited by FDisk80; 4th May 2018 at 23:15.
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Old 4th May 2018, 23:22   #50646  |  Link
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Nope, still busted with 397.55.
madVR gives this error when trying to apply custom timings.
Is this still with 1080p?

Do you also get this error if you select EDID/CTA? That's the only option that works for me with my JVC PJ, and it gives me 1+ hour of drop free playback (with 4K/UHD though, I haven't tested 1080p). I haven't tried the latest driver, but it worked with all the former ones (which you reported as not working as well).
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Old 4th May 2018, 23:25   #50647  |  Link
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Also the queues fill up nicely with an older version av MadVr with NNEDI3 128 settings. Even with queue size of 24.
Hmm, good point. I checked the repository of old versions and the last version in which the queues fill is v0.91.5. In v0.91.6 and newer the queues no longer fill.

However, even in v0.91.5 the queues only fill up to 5-7/15 for me. I'm also fairly sure the regression itself is caused by the update to Windows 10, even if older versions of madVR managed to avoid it.

Edit: Aha, NGU seems to be the culprit somehow. v0.91.6 introduced NGU Anti-Alias, which I was using for chroma upscaling. If I enable NGU for chroma upscaling in v0.91.5 the queues stop filling, even if I select the "low" quality option which gives me an average rendering time of 4.5ms.

Edit2: Yes, going back to v0.92.14 if I set chroma upscaling to Bicubic60 I get 5-7/15 like in v0.91.5. If I use super-xbr I get 2-4/15 (even though the rendering time is practically unchanged at 3.5ms) and if I select NGU I get 0-2/15 and it starts dropping frames. Is it running into some sort of windowed mode GPU memory usage limit or something??

Last edited by Ver Greeneyes; 4th May 2018 at 23:37.
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Old 5th May 2018, 00:24   #50648  |  Link
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Originally Posted by cyberscott View Post
I own a LG C6. I can play HDR videos perfectly fine with the C6 set to PC Input. I can also play HDR compatible PC games in the same mode.
I mainly use my C6 as a big monitor.
You can use HDR in PC mode but, on the C7 at least, the gamut coverage is much worse. Home theater or similar offers better HDR rendering but also uses 4:2:2 color subsampling.
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Old 5th May 2018, 00:29   #50649  |  Link
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I keep hearing about MadVR, but have no idea how to use it, can someone ELI5 please & thank you..?!
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Old 5th May 2018, 00:34   #50650  |  Link
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Originally Posted by Manni View Post
Is this still with 1080p?

Do you also get this error if you select EDID/CTA? That's the only option that works for me with my JVC PJ, and it gives me 1+ hour of drop free playback (with 4K/UHD though, I haven't tested 1080p). I haven't tried the latest driver, but it worked with all the former ones (which you reported as not working as well).
Yes, this is a 1080P HDTV.
I can't even apply EDID/CTA, the test button is grayed out because those are already the timing that are being used by default when switching to 1080P@23hz mode.



But it's not optimal. Those timings result in 23.977hz and there is a frame repeat every 2 or 3 minutes.
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Old 5th May 2018, 03:10   #50651  |  Link
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Stick with Windows 10 1607-14393 - it's the perfect Windows for video playback with madVR with overlay-free true fullscreen support.
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Old 5th May 2018, 04:25   #50652  |  Link
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About Madvr v0.92.14

Hello. One question, I just see this: (NV HDR) after the Display Hz. What does it mean?

Another thing, in "Windows mode" or "Full screen" with D3D11 always appears in 8 bits, only when I use "exclusive mode" it changes to 10 bits. Before in "full screen without exclusive mode" appeared 10 bits. Why now only 8 bits appear?

Thks in advance!!!

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Old 5th May 2018, 05:30   #50653  |  Link
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Haha, it seems like this question happens at least once a page now.

Quote:
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It is a bug in a feature that was implemented in 92.13 to prevent sending 10 bit HDR video to Nvidia's drivers, madVR only outputs 8 bit with both SDR and HDR but the issue with 10 bit banding only happens when using fullscreen windowed with Nvidia's HDR mode.
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I just see this: (NV HDR) after the Display Hz. What does it mean?
It means madVR is using Nvidia's API to render HDR video.
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Old 5th May 2018, 05:43   #50654  |  Link
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Originally Posted by Asmodian View Post
It means madVR is using Nvidia's API to render HDR video.
hi Asmodian! a pleasure read your message.

I see. I always use this API? I mean, in previous versions too? Before, this message did not appear to me. I have the "HDR content to the display" and "send HDR metadata to the display" options activated. And the HDR is activated in my LG OLED

About the first question: hehehe yes, I published my question without reading the previous messages. My mistake.
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Old 5th May 2018, 05:52   #50655  |  Link
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Yes, it used to use this API but there was no message about it in the OSD. It could also use the AMD API or indicate the Windows HDR mode was on. Now madVR tells us what it is doing.

Edit: The first versions of madVR that supported HDR only used the Windows API but madshi added support for the other APIs a few versions ago, before the OSD message about them.
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Last edited by Asmodian; 5th May 2018 at 06:32.
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Old 5th May 2018, 07:39   #50656  |  Link
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Why can't madVR process correctively 4k UHD video in input format 4:4:4 10bit after decoding with lav decoder ?
I use the lav as a decoder and the output format is Y410 4:4:4 10bit. When i play 4k UHD video with madVR,the frames drop too many.However,after i switch Y410 4:4:4 10bit to P010 4:2:0 10bit,the playback of 4K UHD video is normal as usual.
Y410 4:4:4 10bit doesn't work out with madVR ?
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Old 5th May 2018, 07:44   #50657  |  Link
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Quote:
Originally Posted by Ver Greeneyes View Post
Hmm, good point. I checked the repository of old versions and the last version in which the queues fill is v0.91.5. In v0.91.6 and newer the queues no longer fill.

However, even in v0.91.5 the queues only fill up to 5-7/15 for me. I'm also fairly sure the regression itself is caused by the update to Windows 10, even if older versions of madVR managed to avoid it.

Edit: Aha, NGU seems to be the culprit somehow. v0.91.6 introduced NGU Anti-Alias, which I was using for chroma upscaling. If I enable NGU for chroma upscaling in v0.91.5 the queues stop filling, even if I select the "low" quality option which gives me an average rendering time of 4.5ms.

Edit2: Yes, going back to v0.92.14 if I set chroma upscaling to Bicubic60 I get 5-7/15 like in v0.91.5. If I use super-xbr I get 2-4/15 (even though the rendering time is practically unchanged at 3.5ms) and if I select NGU I get 0-2/15 and it starts dropping frames. Is it running into some sort of windowed mode GPU memory usage limit or something??
Yes that matches my findings aswell. Something seems to be wrong with NGU in combination with the 1803 update to Win10.
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Old 5th May 2018, 07:47   #50658  |  Link
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Originally Posted by XMonarchY View Post
Stick with Windows 10 1607-14393 - it's the perfect Windows for video playback with madVR with overlay-free true fullscreen support.
That version of Win10 is probably not secure anymore? Have you blocked Windows Update then? Win 8.1 with latest updates would be better for MadVr then I think.
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Old 5th May 2018, 08:02   #50659  |  Link
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secure?
are generally ok with an 6 month old build most most stuff like spectre are totally meaning less for personal user.
and what do they even want to steal for your HTPC anyway?

Quote:
Why can't madVR process correctively 4k UHD video in input format 4:4:4 10bit after decoding with lav decoder ?
I use the lav as a decoder and the output format is Y410 4:4:4 10bit. When i play 4k UHD video with madVR,the frames drop too many.However,after i switch Y410 4:4:4 10bit to P010 4:2:0 10bit,the playback of 4K UHD video is normal as usual.
Y410 4:4:4 10bit doesn't work out with madVR ?
lavfilter doesn't decode 4:4:4 out of blu rays it's 4:2:0.
so if you want lavfilter to send 4.4:4 from BD UBD sources for what ever reason it has to upscale that with the CPU in not the best quality and it not cheap at all.
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Old 5th May 2018, 08:36   #50660  |  Link
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Quote:
Originally Posted by iakoboss7 View Post
hello, anyone noticed reduced average rendering time with the new windows 10 update?
in files where i got ~10ms now i get ~5ms. playback is perfect as always.
am i the only one? i didnt find any mention in the last 10 pages.
Performance indeed seem to have been improved. I got render times now ~ 2 ms faster than before the update !!
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