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31st March 2018, 04:09 | #5221 | Link |
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MPC-HC is not dead, it works fine on all supported systems from Vista to Win10.
We did not upload all those strange logos to SourceForge. Many of them were just bad.
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MPC-BE 1.7.0 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
31st March 2018, 15:47 | #5223 | Link |
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I need more details.
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MPC-BE 1.7.0 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
31st March 2018, 18:51 | #5224 | Link |
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Ok, I made a screenshot and marked it. For comparison MPC-HC:
https://drive.google.com/file/d/1NPt...ew?usp=sharing https://drive.google.com/file/d/14XV...ew?usp=sharing |
31st March 2018, 19:47 | #5225 | Link |
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@Klaus1189
I see the interface bug when the scale is 125%. At 100% and 150% normal.
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MPC-BE 1.7.0 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
2nd April 2018, 20:32 | #5228 | Link |
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@Klaus1189
I just know that the bug depends on the height of the list and the system dpi. I do not know how to fix this.
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MPC-BE 1.7.0 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
6th April 2018, 16:55 | #5229 | Link |
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Anyone have any idea why I get audio drops with DTS-HD and TrueHD tracks when "MPC Audio Renderer" is selected, but not when I have my receiver selected? I am bitstreaming via LAV with both methods, it shouldn't matter. I need the option to uncheck "Use System Channel Layout" which only MPC Audio Renderer offers. I'm using MadVR, and have tried exclusive fullscreen on/off, MadVR is set to match 24hz playback.
Last edited by tyrindor; 6th April 2018 at 17:04. |
6th April 2018, 18:40 | #5230 | Link |
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I use it the exactly same way but I don't have any issues:
- MPC Audio Renderer -- Primary Sound driver (every other audio device is disabled in the sound control panel of Windows) --- here maybe you can select your AVR -- Wasapi mode: exclusive -- Use System Channel Layout: disabled -- Release device when idle: enabled -- Sync audio to video Which Win do you use? (see mine in signature)
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
6th April 2018, 21:06 | #5231 | Link | |
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Quote:
MadVR's debug OSD (ctrl J) is showing a repeat frame every 4-7 minutes for me, what's it show for you? I wonder if that repeat frame is causing the audio to drop for a split second. Last edited by tyrindor; 6th April 2018 at 21:08. |
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7th April 2018, 10:25 | #5232 | Link |
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Still happens using your exact settings. Even tried a fresh brand new install of Win10, MPC-BE, LAV Filters, and MadVR. Makes no sense, for some reason MPC Audio Renderer is dropping the bitstream for a split second every 5 or so minutes. Sadly, if I can't fix this i'll have to just bitstream using directsound via my receiver which means I'll have to set windows manually to 2.0 for 2.0 sources to correctly use dolby surround.
Out of curiosity, what hardware decoder are you using in LAV video? I am using copy-back and heard that some of these can drop bitstreams. Last edited by tyrindor; 7th April 2018 at 10:28. |
7th April 2018, 10:41 | #5233 | Link |
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1 - try without LAV Audio Decoder.
2 - upload short sample, where is drop bitstream is happened.
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7th April 2018, 11:04 | #5234 | Link | |
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Quote:
It's random, rewinding doesn't make it happen again. I've watched 3 TrueHD movies this week where it drops once every 5-10 minutes for a split second. These are 1:1 untouched remuxed blurays that I personally ripped and know are good. I want to blame HDMI handshake, but then it should be happening with DirectSound bitstreaming, but it doesn't. WASAPI is causing it somehow. Last edited by tyrindor; 7th April 2018 at 11:16. |
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7th April 2018, 11:30 | #5235 | Link | |
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Quote:
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8th April 2018, 09:55 | #5236 | Link |
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tyrindor
Try test build - https://yadi.sk/d/cT1Va7bY3UCzW3 If will be drops - it's create log file on you Desktop. P.S. Also - check A/V sync after seeking & change audio-tracks. Another test build - https://yadi.sk/d/sf0VhZUF3UDFzV check for drops & A/V sync.
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AMD Ryzen 5 3600 /GIGABYTE B450 Gaming X /Patriot 32Gb@3200 /Kingston 500Gb M.2 /RTX 4060 /Samsung U28R550UQI /OLED Philips 55OLED707 /Yamaha RX-V471 + NS-555 + NS-C444 + NS-333 + YST-SW215 Last edited by Aleksoid1978; 8th April 2018 at 13:48. |
8th April 2018, 17:41 | #5237 | Link | |
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Quote:
Last edited by tyrindor; 8th April 2018 at 17:49. |
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8th April 2018, 18:29 | #5238 | Link |
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First test build, dropped audio within 10 minutes. Not sure if the discontinuity was caused by seeking to skip the intro, but my render times are only 9ms due to my Titan XP. The drop happened 4 minutes later though.
2018.04.08 12:24:13.311 : CMpcAudioRenderer::RenderWasapiBuffer() - Discontinuity detected by -1.00 ms 2018.04.08 12:24:13.311 : CMpcAudioRenderer::RenderWasapiBuffer() - Correct reference clock by -1.00 ms 2018.04.08 12:24:44.852 : CMpcAudioRenderer::RenderWasapiBuffer() - Discontinuity detected by 76.00 ms 2018.04.08 12:24:44.853 : CMpcAudioRenderer::RenderWasapiBuffer() - Correct reference clock by 76.00 ms 2018.04.08 12:24:52.433 : CMpcAudioRenderer::RenderWasapiBuffer() - Discontinuity detected by 102.00 ms 2018.04.08 12:24:52.433 : CMpcAudioRenderer::RenderWasapiBuffer() - Correct reference clock by 102.00 ms 2018.04.08 12:28:14.205 : CMpcAudioRenderer::RenderWasapiBuffer() - Drop packet, size = 61440, dueTime = 2018830000(2018830000), refclock = 2019040000, sampleOffset = 0 EDIT: Second test build, same thing. By the way my setup is 64bit, so testing 64bit exe is easier for me. Last edited by tyrindor; 8th April 2018 at 20:46. |
8th April 2018, 23:05 | #5239 | Link |
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Second build don't create log file. And - it's for test. For me with second build don't have audio drop with bitstream.
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