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Old 17th October 2019, 17:56   #57621  |  Link
Klaus1189
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We cannot watch your attachments, see here:
https://drive.google.com/file/d/1ETm...ew?usp=sharing
Please upload your files to Google drive or whatever.
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Old 17th October 2019, 18:03   #57622  |  Link
Cowboydude99
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Sorry, I'm kind of new here!

https://drive.google.com/drive/folde...wG?usp=sharing
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Old 17th October 2019, 19:26   #57623  |  Link
Asmodian
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Your profile rules are probably bad

Use this instead:
Code:
if (srcHeight <= 720) "720p"
else if (srcHeight <= 1080) "1080p"
else if (fps > 31) "4K60"
else "4K"
Edit:
Quote:
Originally Posted by Cowboydude99 View Post
I posted this same question earlier, but in the wrong place. Posting here for assistance.
That was a perfectly fine place too.

Can you post a screenshot/photo of the madVR OSD (crtl-J)? What GPU do you have?
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Last edited by Asmodian; 17th October 2019 at 19:31.
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Old 17th October 2019, 20:08   #57624  |  Link
Cowboydude99
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Thanks! I added the image. GPU is GTX1080

I can update the rules, but why would the resolution be changed to what is in the newly added image?

Last edited by Cowboydude99; 17th October 2019 at 20:13.
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Old 17th October 2019, 20:18   #57625  |  Link
Asmodian
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Sorry, your rules weren't this issue.. but they probably weren't doing what you wanted them to either.

It seems your issue is with the player, it is asking madVR to 'touch window from inside, +1%'. I have no idea why it would do that. I suggest using Zoom Player.

This is not a madVR issue or option, it is simply doing what the player asked of it.
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Old 17th October 2019, 20:26   #57626  |  Link
Cowboydude99
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Thanks for the rule. I realized I had Width 720, instead of height, so that's good!

This is the only video the player has an issue with. No other video shows that touch from inside +1%...
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Old 17th October 2019, 20:28   #57627  |  Link
Klaus1189
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Quote:
Originally Posted by Cowboydude99 View Post
Thanks for the rule. I realized I had Width 720, instead of height, so that's good!

This is the only video the player has an issue with. No other video shows that touch from inside +1%...
What player are you using?
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Old 17th October 2019, 20:41   #57628  |  Link
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Jriver media center
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Old 17th October 2019, 20:44   #57629  |  Link
Asmodian
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It is definitely doing something different... that target resolution can only be set by the player.
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Old 17th October 2019, 20:50   #57630  |  Link
Cowboydude99
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I could see that, but what would do that!? ha

If it plays every other 4K video properly, it seems that either there is a problem with the file itself, or maybe an incorrect tag or something in the software player?
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Old 17th October 2019, 20:52   #57631  |  Link
Asmodian
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Try MPC-HC or Zoom Player... or something else? If it is reproducible there are many here who could investigate the technical details.
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Old 17th October 2019, 20:56   #57632  |  Link
Klaus1189
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Try MPC-BE
https://disk.yandex.ru/d/r7JYQ2NjHvE4lA/Beta/1.5.4
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Old 17th October 2019, 21:06   #57633  |  Link
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Thanks! I'll give it a shot.
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Old 18th October 2019, 13:04   #57634  |  Link
Blight
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Has anyone using Windows 7 recently noticed MadVR leaking GPU memory?

For some reason, after playing some media, I see Zoom Player's GPU memory usage go up to 1.8gb (out of 2gb, with wdm/csrss taking the rest) and eventually MadVR will not be able to create the Direct3D device or just show an empty image.
Even after closing the graph, I can see that Zoom Player uses GPU memory (which it doesn't natively, only the filters allocate GPU memory), which leads me to suspect it's a leak.

I haven't been able to find that culprit, the only major piece of software I installed was office 365 and windows update patches.
Tried updating to the latest NVidia drivers, didn't make a difference.

Windows 7 64bit fully patch.
NVIDIA GT1030 latest drivers.
LAV Decoding (DXVA2 native).

MadVR set to use:
1. windowed overlay rendering.
2. 6cpu/6gpu queue size.
3. presenting (windowed mode) 6 frames in advance.
4. chroma upscaling : lanczos 3 taps
5. image downscaling : lanczos 3 taps
6. image upscaling : lanzos 3 taps
7. use DXVA chroma upscaling when doing (both).
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Last edited by Blight; 18th October 2019 at 13:35.
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Old 18th October 2019, 13:58   #57635  |  Link
Cowboydude99
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Quote:
Originally Posted by Asmodian View Post
It is definitely doing something different... that target resolution can only be set by the player.
Well you were right. I looked at the tags for the file within the software. It had some odd playback options set. Once I cleared them, it worked as expected.

Thanks so much. I didn't even realize the player had playback options per file.

All good now!
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Old 18th October 2019, 14:40   #57636  |  Link
huhn
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@Blight

i guess you are playing UHD with 2 GB vram?
i would not call it a leak but madVR can use more Vram from time to time. GPU-z and other tools Vram usages is sadly very inaccurate and
iknow that madVR uses more Vram when some settings setting are changed until it is restarted. the same can happening if a webbrowser in the back.
queues of 4 and a backbuffer of 4 gave me the best results on these systems with nvidia this was totally different with AMD.

DXVA2 native may cost more vram give copyback a try.
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Old 18th October 2019, 17:31   #57637  |  Link
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@huhn:
With regards to the leak, I reported it after MadVR's graph was released, in theory it shouldn't leave any vram allocated to zplayer.exe in process explorer.

Yes, it's really bad with 4K video, but even at 1080P eventually it will ran out of vram and report the Direct3D device can't be created (and sometimes even ZP's regular windows UI will appear as completely white since there is no vram to display it).
I'll try copy-back, initial testing shows it drops vram use to ~1GB but nearly doubles the GPU usage (from ~40% to ~77%).

Sadly, there's is only 1 passively cooled card with more than 2GB vram I could find, the palit kalmx 1050, but it's not really available locally.
Shame there isn't an 1030 with 4GB.
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Old 18th October 2019, 17:52   #57638  |  Link
Klaus1189
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Take a look at semi passively cooled cards. Fans are off when using it for lighter loads.
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Old 18th October 2019, 19:16   #57639  |  Link
huhn
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there is something not working as intended there. if you mean 1080p output the source resolution shouldn't affect it to much.

most performance cards can be changed in a way that they can run passive. it's just quite some work.

Quote:
MadVR's graph
is that from a test build?
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Old 19th October 2019, 11:18   #57640  |  Link
Blight
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@hunn
No, the latest final release, but it may be a side-effect of running out of vram.
I'm aware that I can probably buy a water-cooling block for higher end cards, but it's too much of a hustle for me these days.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling

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