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6th June 2010, 17:53 | #3001 | Link | |
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I thought that testing with an algorithm that is too slow for the GPU would help in finding what flush settings are fastest because any improvement is obvious. It would be nice if there was some kind of standard benchmark though. Did more testing after reading your other posts. It still plays smoother but I didnt noticed the CPU use. Explains why I was getting pops & clicks in the audio. Dont flush Flush & wait (sleep) flush dont dont seems tobe working well. Last edited by 6233638; 6th June 2010 at 18:12. |
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6th June 2010, 18:31 | #3002 | Link | |
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(About the green bar at the top)
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HD 4850 Win 7 x64 MPC-HC 2010 Internal decoder & splitter I just updated MPC-HC. Previously the green bar was the only problem. Now the video won't start if I start MPC-HC by double-clicking the video. I have to first start the player and then the video. Only with madVR. Green bar is still there. |
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6th June 2010, 18:55 | #3003 | Link |
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madVR 0.17 released
http://madshi.net/madVR.zip Code:
* fixed: problem with very slow NVidia drivers, once again * improved compatibility with some weird behaving decoders |
6th June 2010, 18:57 | #3004 | Link | |
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thanks a lot for the new version...
GPU: ATI Radeon HD3650 OS: Win7 Ultimate x32 Aero: off Player: Zoom Player + Reclock (vsync off) Display resolution + refresh rate: - 1st monitor: LCD 1280x1024 @ 75Hz - 2nd monitor: (extended desktop) LCD-TV 1280x720 @ 50Hz Quote:
anyway, playback seems much smother now - especially no more stuttering (as with v0.13) on second screen with content beeing played at a not exact multiple of refresh rate. seeking also improved, however, I find random hangs when trying to open several files in a row or windowed mode, but not constantly reproducible yet.. this is with default settings, I still have to do some more testing... edit: *damn* this report is with v0.16 ... you are indeed too fast madshi.... |
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6th June 2010, 19:08 | #3005 | Link |
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All problems fixed. Thanks! =)
The only "issue" is that when switching between windowed and FS, the AR change with the black bars is a little slow (screen and video have different ARs). Started a few versions ago... Last edited by ajp_anton; 6th June 2010 at 19:11. |
6th June 2010, 19:50 | #3008 | Link |
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so far I still prefer 0.16 over 0.17...going FS>windowed is a bit laggy now(it's so amazingly smooth in 0.16) and it seems to lose the AR somehow during the transition, and it doesn't look as smooth as 0.16 from what I can see
But I'll run more tests. |
6th June 2010, 19:55 | #3009 | Link |
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I've not changed that much between 0.16 and 0.17. Most changes are related to better decoder support (green lines, distorted image, crashes etc). I don't really see which of my changes could result in the problems you're reporting. In theory 0.17 should behave no different in terms of smoothness and FS>windowed switching compared to 0.16.
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6th June 2010, 19:58 | #3010 | Link | |
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6th June 2010, 20:08 | #3011 | Link |
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im not entirely sure, but could it be possible that madVR sometimes produces a very thin line at the top of the picture, right below the black bars? (e.g. with AR 2.35)? had this minor kind of irritation as can be seen on the US BD of minority report which was not present with EVR any more.
madVR017 left, EVR, right not exactly same frame, but doesnt need to be, as it is present throughout the whole scene. Last edited by Thunderbolt8; 6th June 2010 at 20:19. |
6th June 2010, 20:21 | #3013 | Link |
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No fullscreen lag here with 0.17 on a Radeon 4890 and Radeon 4850 running windows 7, operating exactly as they did with 0.16. I have macrovision fail with 0.17 with R4 DVDs of Snakes On A Plane and Gladiator and perhaps many others.
Last edited by ryrynz; 6th June 2010 at 20:44. |
6th June 2010, 20:48 | #3014 | Link | |||
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Quote:
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That's a known problem, haven't had time to look into that yet. |
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6th June 2010, 21:02 | #3015 | Link | |
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Maybe the numbers are wrong, but: dont flush flush & wait (sleep) flush dont flush dont flush Shows the best times for me in the HUD compared to the default if they're right. |
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6th June 2010, 22:23 | #3017 | Link |
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Woow. It is interesting. I wrote it earlier that I could not see any changes when I disabled the default GPU flushing settings. And I still didn't noticed anything when I randomly played with these options.
Now, I set everything to "flush and wait (loop)" in v0.17 and it feels like I have a display at 72/96/120Hz or I applied some FRC filter with motion interpolation. (I played with some AviSynth plugins but they never worked well enough.) I can not see any significant increase in CPU load, core0 isn't peaks at 100% and the overall load is ~25% (with 1080p24 source). GPU load is negligible (it shows 0% with some little peaks around 8% but my GPU clocks are always peaks at 775Mhz now - not a real problem for me, I have passive water cooling...) Other settings: 3DLUT enabled (with gamut correction only), Spline64 resize (all 3), everything else unchecked. Software: Windows 7 x64, MPC-HC 1.3.1906.0, FFDShow 3463 (custom icl11 build) without any filters (expect subtitle renderer), madVR 0.17 Hardware: HD5850 with 8.74 beta driver (more than 2 month old, but this is the latest leaked build at this time), Q6600 @ 3600Mhz, DVI attached monitor at 1920x1200@60Hz I won't care about 72/96/120 Hz support anymore. (At least until I will be brainwashed that I need an LCD shutter glass and 3D - not until we get some PC monitor with IPS panel at 120Hz with a reasonable price. So, not in the "not so far as you think future". ) It is very funny if I think about the fact that it should have been working like this from the very beginning (but, at least with Vista and EVR...). If you would remove these settings from the control panel then leave the switches in the settings.ini Last edited by janos666; 6th June 2010 at 22:32. |
6th June 2010, 22:23 | #3018 | Link |
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Update: I take that(below) back. The play&pause only solve the problem for only 3-5 seconds. After that, it stutter again.
I don't know if this is different from 0.16, but with 0.17, it is possible to get no stuttering with only "flush & wait (sleep)" for "after render steps" as oppose to (loop) in my setup (don't flush on anything else). The thing that mess it up is when I skip around the file. Most of the time this will introduce stuttering, but can be eliminated by pause and then play again. If I use loop, there is no need for this. I would say I prefer to have the loop option though. Even after pause&play, it seems like this still is a little bit of stuttering, but I might just seeing things there. Hope this sounds good. Thanks again for great release, madshi. Info: (1) ATi 3870 with 512mb ram (2) Windows Server 2008 R2 (3) Aero on (4) 2560x1600 + 60Hz (madVR stat say ~59.80). (5) Single monitor setup. Last edited by Hypernova; 6th June 2010 at 22:30. |
7th June 2010, 00:06 | #3020 | Link |
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Simply delete the "settings.ini" from your MadVR folder. Anyway, a "reset to defaults" button would be handy!
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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