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23rd March 2016, 12:08 | #37041 | Link |
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Ok, the bug is that the anti-ringing type *should* only be available/visible for image downscaling. It's not supposed to be visible at all for chroma upscaling or image upscaling. So don't worry, this is just a cosmetical bug in the settings dialog. Just ignore that option for chroma/image upscaling. There's only one AR algo available for upscaling. Only downscaling knows 2 different types.
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23rd March 2016, 12:12 | #37042 | Link |
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Okay. FWIW, super-xbr now looks good with anti-ringing enabled, similar to what it did when it was off in .15.
However anti-ringing off now in .16 isn't looking as good as it was in .15 so looks like super-xbr for chroma needs anti-ringing enabled now for best results. So it's exactly as you said in the above post, the difference between .15 off and .16 on is pretty minor but nice to have small improvements anyway. Super-xbr 100 AR is my preferred chroma upscaler. Last edited by ryrynz; 23rd March 2016 at 12:20. |
23rd March 2016, 12:18 | #37043 | Link |
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Yes, as I mentioned in the release notes, I've swapped the meaning of the anti-ringing switch for "super-xbr for chroma", because it makes more sense the way it is now. But, with the option checked it should be slightly better now than it was with the option unchecked in .15! Try the "speech bubble" (I think you know what I mean).
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23rd March 2016, 13:18 | #37045 | Link |
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Funny, with .16 I'm experiencing the same problem as described here with .15 + Afterburner:
http://forum.doom9.org/showthread.ph...87#post1761687 But this time, it also happens without Afterburner. Should I provide debug logs? I can't really use the new version with this behavior. |
23rd March 2016, 13:32 | #37046 | Link |
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Unfortunately not: http://pastebin.com/LRxRi0Mu
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23rd March 2016, 13:55 | #37047 | Link |
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What is the minimal hardware requirements to play 2160p downscaled to 1080p? On HD5770 with software decoding, I have slow motioned video while audio is being played normally (so audio runs far ahead). If "decoder queue" value is "1-3/16" does it mean that the problem is on decode (LAV Video) side rather that on madVR side?
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Windows 8.1 x64 Magically yours Raistlin Last edited by GCRaistlin; 23rd March 2016 at 13:59. |
23rd March 2016, 14:07 | #37048 | Link | |
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Thanks for the new version! I will try to test the new features this week end.
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I also tested a Blu-Ray with interlaced content and it plays fine, the queues completely filled. So it seems limited to DVD... Let's me summarize : -DVD interlaced with Reclock's Pal speedown (24hz) : queues don't fill, frames dropped when render queue drops down. -DVD interlaced without Reclock's Pal speedown (50hz) : queues don't fill, no frames dropped. -Blu-Ray interlaced and progressive : queues fill, no frames dropped. -Other videos : queues fill, no frames dropped. Do you have an idea to improve the situation with DVD? I can do more tests and videos, juste tell me what to do.
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Windows 8.1 and 10 x64 - Intel Core i5-4670K (4.2 GHz) - 8 GB DDR3 - MSI Geforce GTX 1080 8 GB - Sony KD-55A1 - Denon AVR-X3600H Last edited by Werewolfy; 23rd March 2016 at 14:42. |
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23rd March 2016, 14:11 | #37049 | Link | |
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23rd March 2016, 14:13 | #37050 | Link | ||||||
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Do you have the same problem in FSE mode? Have you tried totally closing Afterburner (and any other GPU related tools)? Quote:
Could you please download the PDB debug symbols for LAV and MPC-HC and create another freeze report with those "installed" (just need to be in the right folder)? Please be extra careful to use the correct PDB symbols, because if they don't match, the freeze report will be useless. The easiest way would probably be to download the latest LAV and MPC-HC builds with matching PDB symbols. Thanks. Quote:
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I don't know why the queues don't fill. That's a question you'd have to ask the decoder developer (not sure if it's nevcairiel in your case?). Maybe the DVD Navigator somehow limits this? I've no idea, I believe it's totally outside of my control. |
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23rd March 2016, 14:38 | #37051 | Link | |
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So, FSE works for me. Hope it remains that way. |
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23rd March 2016, 15:06 | #37052 | Link |
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is it normal that super XBR can be really slow depending on the scene?
i'm talking about 50 % GPU to ~95% (dropping frames) reproduce able. the bus interface is spiking at the same time from 2-8 % to 22-60%. and it looks like Vram usage is a lot higher too with that version or not stable. i'm not sure yet. even with a render queue of 4 i'm kind of capped. what so ever i have huge troubles with 90.16. |
23rd March 2016, 15:10 | #37053 | Link | |
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I use LAV Filters so yes I will ask nevcairiel.
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23rd March 2016, 15:10 | #37054 | Link | |
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Are you saying v0.90.16 is wasting GPU RAM, maybe even leaking it? How do v0.90.15 and v0.90.16 compare in that area? |
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23rd March 2016, 15:12 | #37055 | Link |
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LAV really has no influence on this. It just decodes frames it gets from the source and sends them onwards. DVD decoding is already optimized for latency because the DVD Navigator is known to bug out when the latency is too high - which is what might simply be happening here.
To further reduce latency, I would recommend to use software decoding in LAV Video for DVDs, its only SD MPEG-2, any recent CPU laughs at that, and it reduces latency a bit.
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LAV Filters - open source ffmpeg based media splitter and decoders |
23rd March 2016, 15:13 | #37056 | Link | |
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23rd March 2016, 15:17 | #37057 | Link | |
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In short, it won't let you queue up as many frames as you want, so the decode queue running low is not necessarily unexpected if the frames get drained instantly into all the other queues and you hit the limit from the DVD Navigator then.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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23rd March 2016, 15:18 | #37058 | Link | |
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23rd March 2016, 15:20 | #37059 | Link |
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Thank you for the new build.
Wow, the anti-bloating thing is great! Basically a high-pass filter before the Sharpening algorithm right? Isn't something similar is already part of these sharpening algorithms, or you just let us play with the value inside the algorithm? To me it looks much closer to how my eye would see detail in reality once I find the right % value. With 1080p content I like AdaptiveSharpen at 1.0-1.5 with anti-bloating 75% to 100%. It reveals the net under the actors wigs, skin pores, bad shave and much more fine detail we probably not intended to see.
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23rd March 2016, 15:22 | #37060 | Link |
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some questions just so I make sure I understand these right:
1) What's the difference between processing > image enhancements, vs upscaling refinement? first applying non-upscaled image, and latter applying upscaled image? If both are set, two sets of image enhancements/refinement done? 2) For upscale refinements, is it preferred to refine after every 2x, or the final image? cheers! |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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