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Old 22nd January 2019, 01:30   #54381  |  Link
actarusfleed
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...

Quote:
Originally Posted by el Filou View Post
No, something is wrong with your setup, you should be able to use any DXVA mode successfully.
Do you have multiple displays or multiple GPUs, and is the one you're using to display video configured as the main (first) one?
I've deactivated the integrated GPU onto my mobo but the problem persists.

Quote:
Originally Posted by madjock View Post
What nVidia drivers are you using ?

Put it in D3D11 and native and Full Screen mode as well and post a screenshot, there is no reason this should not work.
I've discovered what is my problem.
I've performed my yesterday tests with MPC-HC (last version) using external LAV filters just installed (0.73.1).
And with this chain I was only able to activate hardware accelleration with CUVID.

Tonight I've set MPC-HC to use it's internal LAV filters (ver. 0.70.2.1 -git) and now I've hardware decoding with CUVID, DXVA and DXVA copy-back.



Maybe internal LAV filters are too old (ver. 0.70.2.1 -git) and don't have D3D11 decoding.

After that I've installed Kodi DSPlayer (latest version).
With it's internal Lav filters (I'm not able to see what version are) I finally can activate D3D11 hardware decoding.

So with DSPlayer and it's internal filters I can have hardware accelleration with Cuvid, DVXVA, DXVA copy-back and D3D11.

I'm happy about it.

Remains the question why I've this situation with the newest Lav filters (0.73.1) ...?

My Nvidia drivers are: 417.71

Is there someone that has RTX2070 + nvidia drivers 417.71 + Lav filters 0.73.1 without any hardware accelleration limitation?

thank you so much.
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Old 22nd January 2019, 02:00   #54382  |  Link
tp4tissue
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Quote:
Originally Posted by actarusfleed View Post
I've deactivated the integrated GPU onto my mobo but the problem persists.



I've discovered what is my problem.
I've performed my yesterday tests with MPC-HC (last version) using external LAV filters just installed (0.73.1).
And with this chain I was only able to activate hardware accelleration with CUVID.

Tonight I've set MPC-HC to use it's internal LAV filters (ver. 0.70.2.1 -git) and now I've hardware decoding with CUVID, DXVA and DXVA copy-back.

Maybe internal LAV filters are too old (ver. 0.70.2.1 -git) and don't have D3D11 decoding.

After that I've installed Kodi DSPlayer (latest version).
With it's internal Lav filters (I'm not able to see what version are) I finally can activate D3D11 hardware decoding.

So with DSPlayer and it's internal filters I can have hardware accelleration with Cuvid, DVXVA, DXVA copy-back and D3D11.

I'm happy about it.

Remains the question why I've this situation with the newest Lav filters (0.73.1) ...?

My Nvidia drivers are: 417.71

Is there someone that has RTX2070 + nvidia drivers 417.71 + Lav filters 0.73.1 without any hardware accelleration limitation?

thank you so much.

Finally it works.. did you calibrate the monitor yet ? Bring out that fine detail.
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Old 22nd January 2019, 02:30   #54383  |  Link
ryrynz
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Quote:
Originally Posted by Dogway View Post
Thank you, that will work. NGU at 40cm of a 27" monitor looks like warped plastic.
I believe Asmodian would've been referring to NGU AA.. At least I hope he was, as this was what I was going to suggest before I decided to just let some one else answer.

Last edited by ryrynz; 22nd January 2019 at 04:14.
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Old 22nd January 2019, 04:18   #54384  |  Link
nsnhd
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Quote:
Originally Posted by Asmodian View Post
To complicate this Nvidia, with all drivers as far as I know, has that odd half pixel chroma offset which madVR avoids in copy-back mode by handling all chroma scaling itself. With DXVA2 Native there is a blur or similar damage when coping the chroma to madVR (GPU to GPU memory copy), even when using non-dxva chroma scaling. D3D11 Native avoids this issue. Nvidia's DXVA2 deinterlacing still has chroma issues no matter what chroma scaling you use.
That's interesting, I'm mostly using DXVA2 Native with my GTX 1060 and haven't noticed that so far. On which scenes can I see such damages clearly? So, should I definitely change to D3D11 Native ? PotPlayer doesn't like D3D11 Native much.
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Old 22nd January 2019, 10:04   #54385  |  Link
huhn
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the usual chroma test image should do.

or you just press control+shift+altf12 until it shows Cr or Cb after that you can press control+shift+alt+t to toggle deinterlancing the image should get very soft and should move a around a bit.

for the fairest comparison make sure both use the same chroma scaler.
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Old 22nd January 2019, 12:29   #54386  |  Link
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Hey guys, I will do a rebuild of my two pc's. one for gaming and one for htpc use wirh an lg c8 oled tv. therefore I got a rx vega 56 and a gtx 1070. what card would you guys prefer for htpc use? are there any know driver problems with the latest nvidia drivers in terms of 23,976 and custom resolution, hdr switching or any other known issues?
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Old 22nd January 2019, 15:31   #54387  |  Link
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Nvidia drivers will vary per release. Some do have issues with custom resolutions and HDR switching, but others don't. 12-bit custom resolutions simply do not work with madVR, but may work with the Custom Resolution Utility (CRU).

I don't know of anyone who uses the RX Vega 56 with madVR. You should try both and report back on the performance of the Vega 56.
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Old 22nd January 2019, 15:59   #54388  |  Link
actarusfleed
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Hi guys,
Can someone send me a command line to use different presets into madvr?

I want to create different presets for:

1080p@23/24fps
1080p@50/60fps
2160p@23/24 fps
2160p@50/60fps

Thanks a lot.
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Old 22nd January 2019, 16:38   #54389  |  Link
madjock
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Quote:
Originally Posted by actarusfleed View Post
Hi guys,
Can someone send me a command line to use different presets into madvr?

I want to create different presets for:

1080p@23/24fps
1080p@50/60fps
2160p@23/24 fps
2160p@50/60fps

Thanks a lot.
https://forum.kodi.tv/showthread.php...942#pid2238942
6. SAMPLE SETTINGS PROFILES & PROFILE RULES
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Old 22nd January 2019, 17:39   #54390  |  Link
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Quote:
Originally Posted by actarusfleed View Post
Tonight I've set MPC-HC to use it's internal LAV filters (ver. 0.70.2.1 -git)
Update to latest version MPC-HC 1.8.4. That includes newest LAV Filters and also properly supports D3D11 with internal codecs.
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Old 22nd January 2019, 19:51   #54391  |  Link
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Quote:
Originally Posted by Sunset1982 View Post
Hey guys, I will do a rebuild of my two pc's. one for gaming and one for htpc use wirh an lg c8 oled tv. therefore I got a rx vega 56 and a gtx 1070. what card would you guys prefer for htpc use? are there any know driver problems with the latest nvidia drivers in terms of 23,976 and custom resolution, hdr switching or any other known issues?
This would actually be a great opportunity for you to test AMD 10-bit output with your OLED. 12-bit output with Nvidia shows some nasty banding, which is why 8-bit output is recommended for both LG 7 and 8 series. I'd be very interested to see if 10-bit shows that same banding.
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Old 23rd January 2019, 02:53   #54392  |  Link
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Originally Posted by VBB View Post
This would actually be a great opportunity for you to test AMD 10-bit output with your OLED. 12-bit output with Nvidia shows some nasty banding, which is why 8-bit output is recommended for both LG 7 and 8 series. I'd be very interested to see if 10-bit shows that same banding.
Is the banding only with LG and Nvidia, or 12bit in general..

AMD using dxva2 native has massive banding for me, copy back fixes the banding. (RX 580)
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Old 23rd January 2019, 02:53   #54393  |  Link
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Originally Posted by Warner306 View Post
Nvidia drivers will vary per release. Some do have issues with custom resolutions and HDR switching, but others don't. 12-bit custom resolutions simply do not work with madVR, but may work with the Custom Resolution Utility (CRU).

I don't know of anyone who uses the RX Vega 56 with madVR. You should try both and report back on the performance of the Vega 56.
WHICH Nvidia Driver is the Recommended, that Madshi is developing on ??
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Old 23rd January 2019, 02:54   #54394  |  Link
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Originally Posted by huhn View Post
the usual chroma test image should do.

or you just press control+shift+altf12 until it shows Cr or Cb after that you can press control+shift+alt+t to toggle deinterlancing the image should get very soft and should move a around a bit.

for the fairest comparison make sure both use the same chroma scaler.
SO, if the CPU of the pc can't handle h265 decode, we should use dxva Copyback and dx11 ?
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Old 23rd January 2019, 03:42   #54395  |  Link
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yes is was repeated over and over again to not use DXVA native if you don't have too.
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Old 23rd January 2019, 04:23   #54396  |  Link
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Originally Posted by tp4tissue View Post
Is the banding only with LG and Nvidia, or 12bit in general..

AMD using dxva2 native has massive banding for me, copy back fixes the banding. (RX 580)
I've never had the chance to test with an AMD GPU, but I'm assuming the issue is with the display and 12-bit input in general.
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Old 23rd January 2019, 04:35   #54397  |  Link
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Considering a used 1070 or 1080 right now.

Is the additional power much greater than a 1060, (FOR MADVR, I don't play games.)

I already own a 1060 for the kitchen pc.

1060 priced ~$160 used
1070 ~$250
1080 ~$400


What extra performance setting (MADVR) can be reached by the 1070/ 1080..
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Old 23rd January 2019, 04:49   #54398  |  Link
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Up to about 100W depending on how you push it. I use a 460W with no issues on an overlocked 1080 with Ryzen 1700/16GB.
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Old 23rd January 2019, 04:56   #54399  |  Link
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Up to about 100W depending on how you push it. I use a 460W with no issues on an overlocked 1080 with Ryzen 1700/16GB.
Hahaha.. No I mean't MADVR performance.. Cranking up settings ..

What can a 1070/1080 crank up that a 1060 could not.
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Old 23rd January 2019, 05:03   #54400  |  Link
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HDR and luma/chroma NGU, you get a quieter card for content that doesn't need a lot of work.
I use a Full HD screen so it's all NGU up and SSIM2D down for me. I barely bother with additional sharpening.
Basically just ratcheting up the settings a notch over what you already got.. My 1080 was a nice upgrade over my 1060 6GB.. and I only use it for madVR at this stage.
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