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Old 22nd June 2019, 20:05   #6381  |  Link
huhn
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Quote:
Originally Posted by v0lt View Post
I repeat. I need a test file where people can see the difference between bilinear and bicubic/lanczos chroma upscaling.
as i said i will provide this but this will take sometime i want to do it properly.

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You are exaggerating the problem. When the driver has an error and simply duplicates the color values (nearest neighbor), users quickly notice this. But in other cases, people do not see the difference in their video.
i can not disagree that the normal user don't see it but this doesn't change that nvidia is doing it wrong.

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PS: I talked to users who install madVR, put up heavy settings, and then can’t answer the question "What did not suit you in the standard settings?". They just read one of the stupid instructions from the Internet.
happens all the time. and other user have to fix it in the madVR thread...
but i can answer your question what doesn't suite me and i'm able to make samples to show the differences. but this needs time.

@chros this image very outdated.
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Old 22nd June 2019, 20:52   #6382  |  Link
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Asmodian's chroma omparison from 2 years ago, maybe it helps.
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Old 23rd June 2019, 15:41   #6383  |  Link
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Update of translation for Chinese Traditional and Dutch:
https://www.sendspace.com/file/d12puh
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Old 24th June 2019, 08:48   #6384  |  Link
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@devs. Is there any way to make the OSD bigger in MPC Video Renderer ??
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Old 24th June 2019, 09:04   #6385  |  Link
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Originally Posted by Grimsdyke View Post
@devs. Is there any way to make the OSD bigger in MPC Video Renderer ??
Current - no. In feature - yes
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Old 24th June 2019, 09:04   #6386  |  Link
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Quote:
Originally Posted by chros View Post
Asmodian's chroma omparison from 2 years ago, maybe it helps.
I did not go all the way down to bilinear, bicubic was the fastest option I demoed. I should probably add nearest neighbor and bilinear.
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Old 24th June 2019, 11:37   #6387  |  Link
huhn
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this test pattern shows obvious difference between chroma scaler accessible for everyone: https://www.youtube.com/watch?v=cSxz1HYhzys

not a friend of these so here is a image from a show:
mpcVR: https://abload.de/img/mpcvrlastsongfyjpr.png (broke nvidia driver?)
madVR:
bicubic 60: https://abload.de/img/bicubic60lastsong5xjnm.png
bilinear: https://abload.de/img/nilinearlastsongnlkzd.png
NN: https://abload.de/img/nnlastsongxyjds.png (reminds me of nvidia)
super xbr 100: https://abload.de/img/superxbr100lastsongijkvr.png

edit: EVRCP for control: https://abload.de/img/evrcpmmkl3.png

Last edited by huhn; 24th June 2019 at 12:36.
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Old 24th June 2019, 12:05   #6388  |  Link
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Quote:
Originally Posted by huhn View Post
not a friend of these so here is a image from a show:
mpcVR: https://abload.de/img/mpcvrlastsongfyjpr.png (broke nvidia driver?)
madVR:
bicubic 60: https://abload.de/img/bicubic60lastsong5xjnm.png
bilinear: https://abload.de/img/nilinearlastsongnlkzd.png
NN: https://abload.de/img/nnlastsongxyjds.png (reminds me of nvidia)
super xbr 100: https://abload.de/img/superxbr100lastsongijkvr.png
Original image ?
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Old 24th June 2019, 12:13   #6389  |  Link
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is h264 lossless fine?
if yes i will encode this frame like that and upload it.
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Old 24th June 2019, 12:18   #6390  |  Link
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Quote:
Originally Posted by huhn View Post
is h264 lossless fine?
if yes i will encode this frame like that and upload it.
You can upload video file and show timestamp for test.
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Old 24th June 2019, 12:35   #6391  |  Link
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http://s000.tinyupload.com/index.php...84126818673936
does this work?

38, 23.976
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Old 24th June 2019, 12:59   #6392  |  Link
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Quote:
Originally Posted by huhn View Post
Good test.
My result:
EVR - bad
EVR-CP -good(if use 16-bit float surface), bad if 8
madVR(bicubic60) - good
MPC VR DX9 -good(if use 16-bit float surface), bad if 8
MPC VR DX11 - good.

P.S. Verdict - EVR-CP/MPC VR DX9 with 16-bit float surface and MPC VR DX11 is the same quality as madVR bicubic60. So - we don't need to process chromium ourselves, DXVA2/D3D11 Video processor do it not bad
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Last edited by Aleksoid1978; 24th June 2019 at 13:30.
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Old 24th June 2019, 13:27   #6393  |  Link
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i can confirm that MPCVR d3d11 is not broken and looks more like bicubic 60.
super xbr still looks a lot better.

EVR CP mpc-hc is broken for me.

sadly there is an issue with d3d11 it is incorrectly rendering colors they are to "dark" but it is not an level issue.

d3d9: https://abload.de/img/d3d9zxku0.png
d3d11: https://abload.de/img/d3d11mzjog.png

d3d9 looks similar to madVR so it should be correct.

edit: found the source of the issue.
it is p010 input forcing nv12 as input fixes the issue.

Last edited by huhn; 24th June 2019 at 13:37.
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Old 24th June 2019, 17:22   #6394  |  Link
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@beter
Thanks. Updated in r4597.

Good test video.
Quote:
Originally Posted by huhn View Post
mpcVR: https://abload.de/img/mpcvrlastsongfyjpr.png (broke nvidia driver?)
Yes, it looks like a bug. This file is played normally by me. On my system (GTX 950) there is a similar problem with the YUY2 format.

Last edited by v0lt; 24th June 2019 at 17:31.
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Old 24th June 2019, 20:01   #6395  |  Link
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Quote:
Originally Posted by Aleksoid1978 View Post
Good test.
My result:
EVR - bad
EVR-CP -good(if use 16-bit float surface), bad if 8
madVR(bicubic60) - good
MPC VR DX9 -good(if use 16-bit float surface), bad if 8
MPC VR DX11 - good.

P.S. Verdict - EVR-CP/MPC VR DX9 with 16-bit float surface and MPC VR DX11 is the same quality as madVR bicubic60. So - we don't need to process chromium ourselves, DXVA2/D3D11 Video processor do it not bad
How about MPC VR DX9 10 bit?
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Old 25th June 2019, 00:00   #6396  |  Link
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So - it's bug(at last Nvidia) when convert 10bit 4:2:0 to 8bit RGB using DXVA2 VP. Fix using 16bit RGB output in DXVA2 VP.
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Old 25th June 2019, 00:11   #6397  |  Link
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Quote:
Originally Posted by huhn View Post
EVR CP mpc-hc is broken for me.
Check EVR-CP in MPC-BE with Surface format: 16-bit Floating Point.
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Old 25th June 2019, 01:27   #6398  |  Link
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the bug that NN is used with p010 and 8/10 bit surfaces was just a by product that wasn't planned at all.

my plan was to show the difference between bilinear and bicubic 60.
but there are sadly more DXVA processing issues.

try frame 51, 23.976 you can see black parts in the red text now. this issue comes from not moving the chroma when it is upscaled.

you can test this with madVR using default settings by going to this frame and by pressing control+shift+alt+d to toggle through deinterlancing where madVR usess DXVA by default and where it moves the chroma to the wrong position.

it can be far worse then this example.
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Old 26th June 2019, 00:55   #6399  |  Link
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Encode to AC3

Does Encode to AC-3 work in Windows 10? I cannot see it working in MPC-BE 1.5.3 (build 4488).

Does it need an AC3 encoder to be installed in Windows 10? I have the fccHandler AC-3 ACM Codec 2.2 (32 bit and 64 bit) installed, but see no AC-3 encoding.

Can someone point me to a combination of settings in MPC-BE that will enable Encode to AC-3 work in Windows 10?
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Old 26th June 2019, 03:00   #6400  |  Link
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Raymond, you can use AC3Ffilter. Nevermind, use internal filters.

Last edited by ryrynz; 26th June 2019 at 04:58.
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