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Old 6th December 2022, 05:22   #2921  |  Link
Ejziponken
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Originally Posted by Klaus1189 View Post
Not for me, it is working with latest 527.37, but I tried various things and tested again and again ... and now I can confirm that something is not fully fine, because after I launched GTA V the HDR stopped working, a restart fixes this. And again the Display reports HDR info OSD but not actual the true colors. But as mentioned, a restart "fixes" this.
A PC reboot always fixed the issue for me, even in the other two drivers. Its still an issue because it comes back after a few hours.
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Old 6th December 2022, 05:32   #2922  |  Link
Klaus1189
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The other drivers never worked for me. Even after restart.
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Old 8th December 2022, 20:02   #2923  |  Link
Klaus1189
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I tested new 527.56 GRD and it loks like HDR passthrough is fixed completely for madVR. Kodi HDR switching worked fine also on "affected" drivers. I tested a few games (also GTA V like before), no changes what so ever on my system like ghames settings or anything else, just new driver and it works fine for me.

I can also test, if the issue comes back after many hours of pc running and test then, but not today, maybe tomorrow, how many hours should I test? -> @Ejziponken

I get more and more the idea that a dev at Nvidia is reading this thread ...
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Old 9th December 2022, 08:00   #2924  |  Link
huhn
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if you really think nvidia reads this let me try this:

can you please not move the chroma by half a subpixel in DXVA before chroma scaling but after while this is 4x faster it places the chroma in the wrong position. if it is done before chroma scaling it needs to be 0.25.

this bug is about a decade old maybe longer.
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Old 9th December 2022, 08:13   #2925  |  Link
Goeggel
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Are there any known issues with the Nvidia GameReady 516.94 driver?

I have been using 511.79 for the last couple of months in gaming and watching MKVs without any issues whatsoever (RTX 2070 Super, Win10).
After updating to 516.94, gaming is fine, but MKVs are stuttering randomly from time to time.

Update: I am now back to 511.79 with just installing them over the 516.94 drivers -> no more stuttering in MKVs.
I have made a new attempt at updating from 511.79 to 522.25 GDR (read somewhere in this thread that this was a version supposedly without any issues). But I now get the micro-stutters in MKVs again.
Maybe every couple of minutes, it's hardly noticeable, but they are defnitely there. Rewinding the affected scene, and they are gone. So it seems completely random.

Anyone having an idea where this issue could be coming from or how to tackle it?
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Old 9th December 2022, 11:09   #2926  |  Link
huhn
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power settings
none forced vsync i my first guesses.
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Old 9th December 2022, 12:33   #2927  |  Link
Klaus1189
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@huhn: could you post screenshots of sample video which shows the differences when using the wrong method and the right method? And of course the samplefile itself, so I and probably NVIDIA can test. Not a specialist in this topic. But I am interested, maybe we are lucky
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Old 10th December 2022, 13:39   #2928  |  Link
el Filou
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Quote:
Originally Posted by huhn View Post
if you really think nvidia reads this let me try this:

can you please not move the chroma by half a subpixel in DXVA before chroma scaling but after while this is 4x faster it places the chroma in the wrong position. if it is done before chroma scaling it needs to be 0.25.

this bug is about a decade old maybe longer.
I think they don't care about this because it only happens with DXVA2 and not D3D11 and Microsoft says apps are supposed to migrate to D3D11 at least or something like this.
Just like AMD and their DXVA2 deinterlacing/scaling.
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Old 11th December 2022, 00:33   #2929  |  Link
huhn
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happens with d3d11 too.
and AMD is deint is broken on d3d11 too.

i make images later.
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Old 11th December 2022, 16:10   #2930  |  Link
huhn
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mpcVR is used here:
image is take from here: https://forum.videohelp.com/threads/...d-sample-files

subsampled using lavfilter by forcing nv12 output.
catmull-rom: https://abload.de/img/catmull-romd7cu2.png
d3d11: https://abload.de/img/d3d11sbicq.png

i could now go and turn this png into a 420 still video but nope.
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Old 13th December 2022, 23:11   #2931  |  Link
senzaparole
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Hi guys. I have a problem. After allowing several updates I noticed that my TV no longer automatically switches to HDR mode.
I have a PC connected to LG TV. does anyone know how i can fix it?

Edit
I solved. It was an AMD driver update (Adrenalin 22.5.1). I unistalled them and now everything works fine. I installed AMD driver older... About a year ago.
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Old 14th December 2022, 09:11   #2932  |  Link
Goeggel
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Originally Posted by Goeggel View Post
I have made a new attempt at updating from 511.79 to 522.25 GDR (read somewhere in this thread that this was a version supposedly without any issues). But I now get the micro-stutters in MKVs again.
Maybe every couple of minutes, it's hardly noticeable, but they are defnitely there. Rewinding the affected scene, and they are gone. So it seems completely random.

Anyone having an idea where this issue could be coming from or how to tackle it?
I am still troubleshooting this issue. What settings are recommended for LAV Video (DXVA2 etc.) and MadVR (Rendering general settings) with Nvidia drivers?

Currently I am using these settings: https://imgur.com/a/P2Boj4f
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Old 14th December 2022, 10:26   #2933  |  Link
huhn
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the lav filter settings depend on what you want.
your current ones are just fine.
you could use d3d11 native which will break deint and blackbar detection but else could be faster while everything will work with DXVA2 copyback.

the difference between D3D11 copyback and DXVA2 copyback is trivial.
i'm not ware of a single real world test where this shows a difference.

your stutter issue should be part of madVR and nvidia setting try to force deint and use a presentation buffer between 1-3.
it should go away.
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Old 18th December 2022, 14:46   #2934  |  Link
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the level issue is now a different beast. it's now full range all the time. even when set to limited range only tested in mpc-be. so still broken but in a far more acceptable state.
So, if all my monitors and TV (especially) are set to Full Range, I wont have any problem right..?
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Old 18th December 2022, 15:56   #2935  |  Link
huhn
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assuming your display is setup correctly yes.

or you use a video renderer that doesn't care about DXVA stuff like mpcVR or madVR.

there are allso issue with forced post processing with ruins levels and such but these heavily depends on the application.

for vivaldi is was unbeatable on mpc-be using EVR is was not present last time i checked but again just sue mpcVR or madVR.
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Old 18th December 2022, 21:01   #2936  |  Link
EpsilonX
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assuming your display is setup correctly yes.

or you use a video renderer that doesn't care about DXVA stuff like mpcVR or madVR.

there are allso issue with forced post processing with ruins levels and such but these heavily depends on the application.

for vivaldi is was unbeatable on mpc-be using EVR is was not present last time i checked but again just sue mpcVR or madVR.
Nice, I use mainly PotPlayer/MPC-BE with MPCVR/MadVR...
Currently testing PotPlayer+MPCVR+LAV...
Thank you for the very swift response...
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Old 18th December 2022, 21:31   #2937  |  Link
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MPCVR uses the DXVA2/D3D11 video processor by default.
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Old 19th December 2022, 09:01   #2938  |  Link
EpsilonX
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MPCVR uses the DXVA2/D3D11 video processor by default.
It won't matter if the GPU driver and TV are both set to Full Range, right..?
PotPlayer + MPCVR (Jinc2m) + LavFilters (D3D11)...
Getting a 6800XT, now this reply makes me confused as hell..

Last edited by EpsilonX; 19th December 2022 at 09:04.
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Old 19th December 2022, 09:39   #2939  |  Link
huhn
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MPCVR uses the DXVA2/D3D11 video processor by default.
volt recommend to disable it. and it is for reasons unknown to me not affect by the GPU driver video settings.
the GPU driver video setting don't have a off function or a preset that doesn't do anything. typical AMD issues which are truely just dumb oversights...

disable video processing in mpcVR you are save from everything that the GPU driver does. my 5700 XT has only odd bugs but the video settings from the driver are ignored. also think about activating deint in lavfilter or something because without a hardware video processer you lose that option.

this is really confusing stuff that shouldn't exist in the first place. these issue where fixed for nvidia cards a decade ago where they final snap out of it and set video stuff to off by default.

don't remind me of jinc2 what have i done...
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Old 19th December 2022, 10:06   #2940  |  Link
EpsilonX
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volt recommend to disable it. and it is for reasons unknown to me not affect by the GPU driver video settings.
the GPU driver video setting don't have a off function or a preset that doesn't do anything. typical AMD issues which are truely just dumb oversights...

disable video processing in mpcVR you are save from everything that the GPU driver does. my 5700 XT has only odd bugs but the video settings from the driver are ignored. also think about activating deint in lavfilter or something because without a hardware video processer you lose that option.

this is really confusing stuff that shouldn't exist in the first place. these issue where fixed for nvidia cards a decade ago where they final snap out of it and set video stuff to off by default.

don't remind me of jinc2 what have i done...
MPCVR have only have 2 "primary" options right..?

"Use Direct3D11" checked = D3D11 VP
"Use Direct3D11" unchecked = DXVA2 VP

"use for resizing" checked = D3D11/DXVA2 scaling
"use for resizing" unchecked = Shaders scaling (Jinc2m,Lanczos,etc)

What do you mean by disable..?
In my case, I must enable "Use Direct3D11", or else it won't activate HDR...
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