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2nd December 2015, 05:06 | #34441 | Link |
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my englishe is poor..
madVR v0.89.14---madVR v0.89.17 can not pass through the DVD .ifo file, the AR video stream couldnt be read,the scale of the images is not proportional;if the .vob files are opened directly, it can be recongnised accordingly. this problem would only occur if PAL DVD,NTSC DVD are running and functioning normally。 |
2nd December 2015, 10:03 | #34442 | Link | |
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Quote:
I have a JVC RS57 and send it 2160p input from the computer. Even though it is a 1080p projector, the e-shift adds real resolution (equivalent to about 3K, IMO). The JVC projector's internal "MPC" sharpening tricks on 1080p input are quite inferior to the quality achievable with MadVR scaling to 4K. I'm actually moving in the opposite direction as you. Now that I've found out what magic madVR can do with scaling and sharpening of 1080p content, I want a true 4K projector to maximize the benefit. That's why I'm curious why you don't want to upscale. |
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2nd December 2015, 10:48 | #34443 | Link |
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pixel alone doesn't make a good device.
the jump from 1080p to 2160p is such an unimportant change. HDR will make the huge difference and that needs a lot of ironing... how to get an HDR10 image on an that supports only Dolby vision for example? |
2nd December 2015, 21:27 | #34445 | Link | |
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T.I.A. |
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2nd December 2015, 23:44 | #34446 | Link | |
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With projectors, the screen size can be much bigger, so the resolution is more important (not to mention the fact that you can sit closer to the screen with 4K, regardless of screen size). Additionally with projectors, from what I read at AVSforum, the consensus seems to be that HDR on projectors will be more of a gimmick than a real feature, since the limited brightness will simply not result in much of a dynamic range differential. |
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2nd December 2015, 23:45 | #34447 | Link |
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Does anyone know if you can do a non linier stretch with madvr?
Can you stretch a 16:9 image to scope 2.35 screen. Where the centre is correct shape but the sides slightly stretched to fill the scope ratio? |
3rd December 2015, 01:26 | #34448 | Link |
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This is not possible with madVR.
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3rd December 2015, 01:34 | #34449 | Link | |
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3rd December 2015, 01:42 | #34450 | Link | |
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Quote:
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3rd December 2015, 03:38 | #34451 | Link |
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How do I get madVR and smooth motion to play nicely with gsync? If I have gsync set to fullscreen, then going fullscreen in madVR causes the render and present queue to drop to 0-3 from 24 and 16 and I get visual glitches, and the presentation glitches rises by 100/second. With gsync off everything works fine. Do I have to disable it everytime I want to watch a video? Thanks
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3rd December 2015, 07:58 | #34452 | Link | |
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You can also disable G-sync for windowed mode and disable FSE in madVR but I like windowed overlay better.
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3rd December 2015, 09:21 | #34453 | Link |
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madVR is crashing after the Windows 10 November update. MPC is the test player. Typing away from a computer, so I don't have a crash log. Anyone else? This occurs when I go fullscreen.
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3rd December 2015, 09:56 | #34455 | Link | |
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3rd December 2015, 09:56 | #34456 | Link |
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Works fine for me as well.
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3rd December 2015, 10:48 | #34457 | Link | |
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3rd December 2015, 11:26 | #34458 | Link |
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madVR is crashing for me since I've upgraded to Windows 10 x64. Radeon user here. I have tried stable builds of MPC-HC and MPC-BE, both x32 and x64 versions. I have performed clean install of both latest software and drivers. Since many people don't have these issues I am at a loss. It's been too long since I was able to use madVR. Also, Fullscreen Exlcusive mode just doesn't activate even when the option is On.
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3rd December 2015, 14:48 | #34460 | Link |
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Join Date: May 2012
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Like huhn said, madshi can usually tell what's going wrong if you provide him with a crash log. If the automatic submission doesn't work, you can paste the contents of the log into a file by opening the details, then pressing Ctrl + C while the crash log window has focus.
madshi is busy with paid work right now (madVR is something he develops in bursts when money isn't an issue), but I'm sure he'll look into it when he has time.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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