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18th December 2018, 13:56 | #53921 | Link |
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Maybe it's a hardcoded limitation to do not screw up other stuff?
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
18th December 2018, 14:17 | #53922 | Link | |
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Quote:
turing cards are similar price as pascal cards in the same performance range at least before pascal was sold off. not a nice situation to say it friendly but it is time to stop cry about it that's just how a monopole works. i'm personally not a fan of the current situation but AMD has to be blamed for this too. |
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18th December 2018, 15:18 | #53923 | Link | |
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18th December 2018, 15:21 | #53924 | Link | |
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HDR supposed to be 10 bit always in games and movies right ? but how do we know how much depth is it using when it auto detect in a game ? because when you enable it from OS HDR it's only 8 bith + dithering , it messes up my DreamScreen color signal . Is there any app to tell us how much depth is it using? Last edited by x7007; 18th December 2018 at 15:51. |
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18th December 2018, 15:42 | #53925 | Link |
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HDMI 2.1 still has enough bandwidth for the forseeable future without needing compression, unless you want to get into 8K, which is probably beyond the point of diminishing returns in quality.
HDMI 2.1 should be able to transport 4K, 12-bit, 120Hz at full bandwidth, thats plenty for the next couple years.
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LAV Filters - open source ffmpeg based media splitter and decoders Last edited by nevcairiel; 18th December 2018 at 15:44. |
18th December 2018, 15:57 | #53926 | Link | |
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P.S. I remember you were talking about the "noise floor" before madshi's post |
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18th December 2018, 16:23 | #53927 | Link | |
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like those examples they use to showcase how much better 4K is than 1080P, they could fit in a wider scene without compromising the quality and clarity. to point out, this would be way better with a large format display, completely replacing triple monitor with one gigantic screen. and on that note, 8K is equivalent to 3 2560x1600 monitors, with 2720 extra vertical pixels. Last edited by kitame; 18th December 2018 at 16:32. |
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18th December 2018, 17:41 | #53928 | Link | |
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19th December 2018, 00:19 | #53929 | Link | |
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madVR OSD Font Size
madshi,
May I ask if you could at least add a font size parameter in IMadVRTextOsd::OsdDisplayMessage (not needed in madVR GUI nor settings atm) in order to display some easily readable messages on UHD displays (especially when screen size / distance is quite critical). Thanks a lot Quote:
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19th December 2018, 01:55 | #53930 | Link | |
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x264
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19th December 2018, 04:02 | #53931 | Link |
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It is a LAV setting.
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19th December 2018, 21:17 | #53937 | Link |
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The switch into FSE is obviously slower than into fullscreen windowed.
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madVR options explained |
19th December 2018, 21:54 | #53938 | Link | |
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In the end I just manually create a custom resolution in the NVIDIA control panel instead of using MadVR's optimized ones. I already know what the settings should be so it saves me a lot of time doing that. |
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19th December 2018, 22:59 | #53939 | Link |
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even I do not need to use "Exclusive Full Screen mode" !!!
Windowed mode works better for me too, with no problems in playback, no dropped, repeated or delayed frames. "Exclusive Full Screen mode" is more problematic. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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