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18th June 2020, 06:11 | #82 | Link | |
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By the way is it ok that ffmsindex file installed by VapourSynth-R50 (/Library/Frameworks/VapourSynth.framework/bin/ffmsindex) and ffmsindex bundled in FFMS2-2.23.1 have different size? How do you think, may static libs versions affect apps like Hybrid? |
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18th June 2020, 15:24 | #83 | Link |
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Wow, thanks for catching that, not sure what happened but they are fixed now!
Okay, now for the static vs shared libs discussion...to over-simplify things, when using a static library that it's like that lib is copied into the plugin instead of just adding a location of where the external lib is. I have transitioned everything over to using static libs so that they are more portable since most of the libs they link to are not very large. That said, in the installer I choose for D2V Source, FFMS2, and LSMASHSource to link to FFmpeg libs to avoid having the installer size extra bloated. The static versions are available for download for users that installed via brew or compiled the source and want an easy way to snag those plugins. Most of the time I compile them at the same time so they are essentially the same plugin just one links and the other has the copy internally for FFmpeg libs. Now, as for the updated installer, when I was previously linking to all the library files FFMS2 also linked to libz, which I had removed from the installer since all the other plugins that linked to it were built with the static version. I did however forget to swap out the ffms2 plugin, which means that it would not be able to run any functions built in that needed it, however that just means it would either error or run differently based on how it was actually programed. I ran a few tests on my test machine and it appeared to work normally, however it may be best to either re-install OR just snag the static version for now just to avoid any issues. Hopefully this explanation clarifies a few things. |
22nd June 2020, 18:07 | #84 | Link |
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Ok, so if same D2V Source, FFMS2, and LSMASHSource included in installer, i will not touch same separate plug-ins.
So with new static plug-ins there is no need to install additional .dylib Dependencies to /Library/Frameworks/VapourSynth.framework/lib/ ? I guess you removed those Dependencies from Mediafire Last edited by shph; 22nd June 2020 at 19:36. |
22nd June 2020, 19:58 | #85 | Link | |
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22nd June 2020, 20:01 | #86 | Link |
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In light of the recent news from Apple, I will do what I can to continue this thread to make life easier for macOS users, however I doubt I will have the cash flow to acquire a new Mac when they come out. Anyone willing to help out by building things on the new hardware once it's out feel free to reach out to me.
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12th July 2020, 18:13 | #87 | Link | |
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13th July 2020, 14:57 | #88 | Link |
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That does appear to be the issue, found some old copies you can try, they will need the dependency placed in the Library Directory.
MVTools v19 MVtools v20 Dependency: FFTW Last edited by l33tmeatwad; 13th July 2020 at 15:05. |
13th July 2020, 18:09 | #89 | Link | |
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14th July 2020, 20:06 | #90 | Link |
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There were releases since then, if you could test those after I compile them it would be helpful for sending information along to the developer. I also want to recompile those with the dependency built in to make sure that's not somehow causing the issue.
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20th July 2020, 11:04 | #92 | Link |
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I see the size is different. Old v20 was about 1 MB, new v20 and v21 are about 2MB. New v22 and v23 are about 4.5 MB Are they all self contained versions now?
By the way, from real life point of view what is the benefit to use newer version? Is it some improvement quality or speed? Or just some new special options? I guess dramatic changes in v22 and v23 size means some fundamental changes in plug-in. Maybe just stay with stable v20? Last edited by shph; 20th July 2020 at 12:35. |
20th July 2020, 13:15 | #93 | Link | |
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24th July 2020, 03:28 | #94 | Link |
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HI all i think i noted the qtgmc slow, slower, slowest And placebo crash, but the mvtools fix seems to fix that. Ii also have crashes using denoisers. Only one that seems to work is fftd3d. Would l0ve to try mosquitoNR but its not available on the mac as far as i can tell.
Last edited by AdamCarter; 24th July 2020 at 22:12. |
24th July 2020, 15:26 | #95 | Link | |
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24th July 2020, 22:19 | #96 | Link | |
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First off huge thanks. Secondly, i will be checking the otheR filters. I know MCTemporaldenoise wasn’t working, really any denoiser other than fftd3d causes crash. For other filters, I have a ton of old 80s cartoons, that it’s clear that either the source material they pulled from was lacking or the effort they used to encode it was next to none. I know the windows version of hybrid has the ability to use waifu2x-caffe Or the gpu accelerated version waifu2x-vulcan i am looking for that or anime4k. Not necessarily to increase the resolution, but i really like the built in AI denoising specific for animation. They really clean up the lines, etc. https://github.com/lltcggie/waifu2x-caffe/releases https://github.com/f11894/waifu2x-ncnn-vulkan-GUI https://github.com/bloc97/Anime4K Thank you in advance, i dont mind if it was stand alone, but ultimately would love for the above denoisers would work on the source material before i encode to x264 or 265, so having it built into hybrid would just make it easier. Is this your website https://www.l33tmeatwad.com/vapoursy...ters-functions OMG, OMG, OMG if it is Dude i wan’t to pick your brain about animation encodes. Like i said i have tons of 80s cartoons, that could do with a Bit of noise reduction, i have the PAL dvds of NTSC cartoons which were poorly converted with blended frames like smurfs and teen wolf. Would love to pick your brain on encoding settings too. Last edited by AdamCarter; 25th July 2020 at 02:34. |
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27th July 2020, 02:07 | #97 | Link |
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Yeah that's my website, feel free to hit me up on discord sometime. As for the waifu filters, caffe was depreciated and the other I was having a hard time getting that to work on older versions of macOS so I haven't gotten around to testing newer version yet. I'll look into the Anime4K one in the next few weeks as I find time.
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27th July 2020, 03:30 | #98 | Link | |
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Anime4k will apparently incorporate this denoiser. https://github.com/bloc97/Anime4K/bl...avy_CNN_L.glsl Last edited by AdamCarter; 27th July 2020 at 06:16. |
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30th July 2020, 06:51 | #99 | Link | |
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https://github.com/k4yt3x/video2x Here is a demo https://youtu.be/mGEfasQl2Zo Last edited by AdamCarter; 30th July 2020 at 07:07. |
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