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Old 5th March 2020, 15:01   #61  |  Link
StainlessS
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OK, I think that maybe I did YV24 correct after all, If no bug reports prior to about Saturday, I'll release v1.50 without beta,
perhaps G2K4 finds it within his good self to add an x64 dll.

I was absolutely knackered when I was doing this plug, up until yesterday I had hardly slept a single wink for about 10 days,
for about 3 or 4 days I was shagged out, but after that it sort of became the norm and did not feel so much tired.
One day last week I had 5 pints of ale, no effect at all, not a wink slept, but last night about 10 pints did the trick, finally got some sleep.
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Old 5th March 2020, 17:14   #62  |  Link
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Originally Posted by StainlessS View Post
If no bug reports prior to about Saturday, I'll release v1.50 without beta,
perhaps G2K4 finds it within his good self to add an x64 dll.
Will do. Just let me know where the modified source is.
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Old 5th March 2020, 19:18   #63  |  Link
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Modded source on my SendSpace below this post. [ SubtitleEx_a25_a26_x86_v1.50_20200305.zip ]

I've made Version resource v1.50, and added x64 code into AntiAliaser.cpp as so [switched via '_WIN64' define)

Code:
// ssS:
#ifdef _WIN64
            unsigned __int64 tmp;
            __asm
            {           // test if the whole area isn't just plain black
                mov edx, srcpitch
Define both WIN32 and _WIN64 for x64 build.

zip contains Avs v2.60/+ x86 and v2.58 dll's.

I'm more than happy for you to host in your repository.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

Last edited by StainlessS; 5th March 2020 at 19:58.
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Old 5th March 2020, 19:40   #64  |  Link
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Originally Posted by StainlessS View Post
Modded source on my SendSpace
I keep getting 'bad gateway" on Sendspace. Can you upload to mediafire?
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Old 5th March 2020, 19:56   #65  |  Link
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I've re-uploaded to SendSpace [I had problems uploading the first time, real slow connection], and here on MediaFire:- http://www.mediafire.com/file/c4lmeh...00305.zip/file
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Old 5th March 2020, 20:18   #66  |  Link
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Quote:
Originally Posted by StainlessS View Post
Got it, thanks.
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Old 10th March 2020, 12:37   #67  |  Link
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Quote:
Originally Posted by StainlessS View Post
Modded source on my SendSpace below this post. [ SubtitleEx_a25_a26_x86_v1.50_20200305.zip ]

I've made Version resource v1.50, and added x64 code into AntiAliaser.cpp as so [switched via '_WIN64' define)

Code:
// ssS:
#ifdef _WIN64
            unsigned __int64 tmp;
            __asm
            {           // test if the whole area isn't just plain black
                mov edx, srcpitch
Define both WIN32 and _WIN64 for x64 build.

zip contains Avs v2.60/+ x86 and v2.58 dll's.

I finally had some time to build a 64 bit version with your modifications. All good except that the top y coords are now shifted, see here:

Script:
Code:
colorbars(width = 640, height = 480, pixel_type = "yv12").killaudio()
converttorgb32()
SubTitleEx(x=0, y=0, font="Arial", size=50, "First line (x=0, y=0)")
Result:


Result with the first version I made:
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Old 10th March 2020, 15:03   #68  |  Link
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Quote:
Originally Posted by StainlessS View Post
Code:
// ssS:
#ifdef _WIN64
            unsigned __int64 tmp;
            __asm
            {           // test if the whole area isn't just plain black
                mov edx, srcpitch
That asm part can safely be replaced by
Code:
  const BYTE* src2 = src - 8 * srcpitch - 1;
  unsigned int tmp = 0;
  for (int i = 0; i < 24; i++) {
    tmp |= *(unsigned int*)(src2);
    src2 += srcpitch;
  }
  tmp &= 0x00ffffff;
Checked, compiler generates the same or better asm code for that part. No need for special 64 bit tmp, 32 bit is enough.
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Old 10th March 2020, 18:13   #69  |  Link
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WOW thanks P, smashing.

G2K4,
Yeah, I decded to revert to original SubtitleEx method, before the Kai version.
from post 58
Quote:
Originally Posted by StainlessS View Post
v1.50Beta mod StainlessS.

Given version number of v1.50Beta
Made output same as original SubtitleEx for y=0 and Y=-1. (Y=0, Baseline of first line of text is at YCoord 0, Y=-1, BaseLine of Last line of text is at YCoord Height-1).
Where "|" inserts a NewLine in text, "||" will now print a single Pipe "|" character, without NewLine.
Add support for all v2.60 Std Colorspaces except YV411.

It only became obvious what original SubtitleEx intended when rendering multiline where Y=0, and Y=-1 were viewed simultaneously, have implemented as original.


YV24

YV12

Actually, looks like I got it right, YV24 and YV12 look similar-ish on D9 post, I had not seen them side by side.

EDIT: Bottom/top baseline relative stuff
Code:
    const char *s=m_Info.text;
    char *p;
    int currLine;
    for(currLine=0; currLine < LineCount; ++currLine) {
        p=buf;
        while(*s) {
            if(s[1]!='\0') {
                if(IsDBCSLeadByte(s[0]) == TRUE) {
                    *p++ = *s++;            // Lead multi-byte
                    *p++ = *s++;            // trail multi-byte
                    continue;
                }
                if(s[0]=='|' && s[1]=='|') {
                    ++s;                    // Skip escape char
                    *p++ = *s++;            // copy escaped pipe
                    continue;
                }
            }
            if(s[0]=='|') {
                ++s;                        // skip n/l pipe
                break;                      // End of current line
            }
            *p++ = *s++;                    // copy normal char
        }
        *p='\0';
        if (m_Info.org_y >= 0) {
            // ssS: linemargin Takes effect only where currline > 0
            m_pAnti->AntialiserTextOut(buf, x, y + m_Info.linemargin * currLine, currLine);
        } else {
            // ssS: ie for 3 lines then from top, (currLine - LineCount + 1) = -2, -1, 0.
            m_pAnti->AntialiserTextOut(buf, x, y + m_Info.linemargin * (currLine - LineCount + 1), currLine - LineCount + 1);
        }
    }
Original pre Kai version always positioned at baseline(otherwise cannot go upwards and partially off frame because of the Y= -1 thing).
I'm happy to leave as the author intended.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

Last edited by StainlessS; 10th March 2020 at 18:18.
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Old 10th March 2020, 18:39   #70  |  Link
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Quote:
Originally Posted by StainlessS View Post
Original pre Kai version always positioned at baseline(otherwise cannot go upwards and partially off frame because of the Y= -1 thing).
I'm happy to leave as the author intended.
OK, fair enough.

I forgot to mention, the x86 / x64 distinction in the version resource does not work. It always shows 'x86'. I had a quick look but could not find any error in the conditional logic in version.h. And yes, I did define "WIN32" and "_WIN64".

Edit - With a temporary workaround the version in the x64 DLL is now OK. Here is the plugin.
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Old 10th March 2020, 19:35   #71  |  Link
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Thanks g, [no you cant have big G, thats Gavino's moniker].

I would have preferred if implemented with say optonal keypad base align arg, and forget x=-1 type stuff, maybe separate eg Vcent arg (for real centering, rather than print downwards from center), and where
Align defined then x and y relative to alignment, else relative 0,0. [EDIT: And maybe separate args for justification, eg right aligned, left justified. I think RT_subtitle can do that but forgot how]

The the command line for resource compiler whatsit on VS2008,
Code:
/d "_WIN64" /d "_UNICODE" /d "UNICODE" /fo"x64\Debug/DDigitTest.res"
Although I undefine UNICODE type stuff in "Compiler.h" (for the plug code)
Code:
#ifndef __COMPILER_H__
	#define __COMPILER_H__

    #ifdef UNICODE
    	#undef UNICODE													// Avoid default wide character stuff
    #endif
    #ifdef _UNICODE
    	#undef _UNICODE													// Avoid default wide character stuff
    #endif
	#ifdef MBCS 
		#undef MBCS 
	#endif
	#ifdef _MBCS 
		#undef _MBCS 
	#endif
    
    #define _CRT_SECURE_NO_WARNINGS

    // Compile for minimum supported system. MUST be defined before includes.
    // NEED to use SDK for updated headers, TK3 will give error messages/Warnings about Beta versions.
	#ifdef _WIN64
		#define WINVER			0x0502			// XP 64 Bit or Server 2003
		#define _WIN32_WINNT	0x0502			// XP 64 Bit or Server 2003
		#define NTDDI_VERSION	0x05020000		// Server 2003 SP0
		#define _WIN32_IE		0x0700			// 0x0700=IE 7 SP0
	#else
		#define WINVER			0x0501			// XP 32 bit
		#define _WIN32_WINNT	0x0501			// XP 32 bit
		#define NTDDI_VERSION	0x05010300		// XP SP3
		#define _WIN32_IE		0x0603			// 0x0603=IE 6 SP2
	#endif
EDIT: Arh, I dont define WIN32 for resource compiler, maybe that was it.
When compile for v2.58, I also add AVISYNTH_PLUGIN_25 to Resource and CPP Preprocessor definitions.

EDIT:
Linker command line
Code:
/OUT:"M:\SJ\SOURCE ARCHIVE\VC\AVISYNTH FILTERS\2K8x64\DDigitTest\x64\Release\DDigitTest_x64.dll"
/INCREMENTAL:NO /NOLOGO /DLL /MANIFEST /MANIFESTFILE:"x64\Release\DDigitTest_x64.dll.intermediate.manifest"
/MANIFESTUAC:"level='asInvoker' uiAccess='false'"
/DEBUG /PDB:"M:\SJ\SOURCE ARCHIVE\VC\AVISYNTH FILTERS\2K8x64\DDigitTest\x64\Release\DDigitTest_x64.pdb"
/SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /DYNAMICBASE /NXCOMPAT /MACHINE:X64 /ERRORREPORT:PROMPT kernel32.lib
user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
CPP command line
Code:
/O2 /Ob2 /Oi /Ot /GL /D "_WIN64" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "DDIGITTEST_EXPORTS" /D "_WINDLL"
/D "_UNICODE" /D "UNICODE" /FD /EHsc /MD /Gy /Fo"x64\Release\\" /Fd"x64\Release\vc90.pdb" /W3 /nologo /c /Zi /TP /errorReport:prompt
EDIT: For line breaks. EDIT: Above looks like for debug version. FIXED.

EDIT: Does it work proper with that there squiggly writin' ?
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Old 12th March 2020, 00:35   #72  |  Link
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SubtitleEx() v1.51. See Mediafire in my sig below this post. In the HOSTED folder.
Also availabe for 30 days from my Sendspace, also below this post.
Or direct link to MediaFire here:- http://www.mediafire.com/file/amek5s...00311.zip/file

Dll's for avs v2.58, avs/+ x86 and x64.
+ source and project files for VS 2008.
Requires CPP runtimes 2008.

Removed ASM as suggested by Pinterf several posts ahead, no need for Intel compiler for x64 anymore.
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Old 15th March 2020, 19:16   #73  |  Link
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StainlessS, thank you very much for taking the time to update this plugin! I've tried it out for a few things and all seems to be well .
I've updated the wiki also: http://avisynth.nl/index.php/SubtitleEx
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Old 29th March 2020, 16:01   #74  |  Link
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User fieliapm (not on-site since Oct 2018)

Has posted a few SubtitleEx() related script functions on Github:- https://github.com/fieliapm/avsi4comp
Go up 1 directory to see other available fieliapm stuff.

One of the available items is also posted in devs forum, (VideoInputSource - grab video frame from video capture card or webcam in real-time):- https://forum.doom9.org/showthread.php?t=170311
EDIT: Also here in Avs Usage (OP post only):- https://forum.doom9.org/showthread.p...deoInputSource

I posted this some time ago in that thread (cant remember what I did though, was simple I think):-
Quote:
Originally Posted by StainlessS View Post
Thank you, I've just got it up working on remote machine, and serving to local machine via TcpServer(), Tcpsource(), pair, works fine.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

Last edited by StainlessS; 29th March 2020 at 16:56.
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Old 23rd August 2021, 19:42   #75  |  Link
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Hi StainlessS,

I think I found a bug when anti-aliasing is disabled and the colorspace is YUV. The problem can be most easily seen when the input is YV16 but is is also noticeable with YV24 and YV12. With YV12 is seems the halo color disappears.

Code:
ColorBars
ConvertToYV16()
SubtitleEx("TEST", x=240, y=240, effects="n", size=72, textcolor=$00FF0199, halocolor=$0047982F)
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Old 23rd August 2021, 20:54   #76  |  Link
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Crap, I hated trying to fix that one.
If it aint been fixed after some reasonable amount of time, bug me again.
(busy)

EDIT: I dont think I touched anything like that, maybe bug in original too.
Maybe can you check in original 32 bit, or maybe bug even in AVS itself [or windows],
think maybe it uses AVS for text rendering incl anti-alias, I only touched print coords and the like,
would not have ani idea about text rendering itself.
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Old 23rd August 2021, 21:30   #77  |  Link
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For anyone interested

Code:
#ColorBars
blankclip
# TOP Image in RGB
SubtitleEx("TEST", x=240, y=320 -64, effects="n", size=72, textcolor=$00FF0199, halocolor=$0047982F)
ConvertToYV16()
# BOT image in YV16
SubtitleEx("TEST", x=240, y=320,     effects="n", size=72, textcolor=$00FF0199, halocolor=$0047982F)


EDIT:
Code:
#ColorBars
blankclip
# TOP Image in RGB
SubtitleEx("TEST", x=64, y=400 -180, effects="n", size=240, textcolor=$00FF0199, halocolor=$0047982F)
ConvertToYV16(Matrix="rec601")
# BOT image in YV16
SubtitleEx("TEST", x=64, y=400,     effects="n", size=240, textcolor=$00FF0199, halocolor=$0047982F)

Spline36Resize(Width*2,Height*2)


RD, is the disappearing halo only because its on colorbars.
Seem to be halo on blankclip so maybe just interference due to subsampling and colorbars colors.

EDIT: Previous script, changed to colorbars. Top RGB32 Bot YV16

Halo seems to be sorta transparent, presume that its not supposed to be.

Swapped Top YV16, Bot RGB32
Code:
ColorBars
#blankclip
SubtitleEx("TEST", x=64, y=400,     effects="n", size=240, textcolor=$00FF0199, halocolor=$0047982F)  # BOT Image RGB32
ConvertToYV16(Matrix="rec601")
SubtitleEx("TEST", x=64, y=400 -180, effects="n", size=240, textcolor=$00FF0199, halocolor=$0047982F) # TOP Image in YV16
Spline36Resize(Width*2,Height*2)


Sorta transparent halo there too, dont know if is supposed to be.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

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Old 23rd August 2021, 21:43   #78  |  Link
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The original SubtitleEx by Basilik seems to be fine. I could only test in YV12 and YUY2. Although in RGB the results are different, in the case of anti-aliasing I would think the output of the original is more correct.

Code:
ColorBars
ConvertToYUY2()
o = SubtitleEx_o86_SubtitleEx("TEST", x=240, y=240, effects="n", size=72, textcolor=$00FF0199, halocolor=$0047982F)
n = SubtitleEx_x86_SubtitleEx("TEST", x=240, y=240, effects="n", size=72, textcolor=$00FF0199, halocolor=$0047982F)

Interleave(o,n)
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Old 23rd August 2021, 22:14   #79  |  Link
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OK, Ill take a look when i get time.
Maybe just Halo Alpha wrong somewhere.
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Old 23rd August 2021, 22:18   #80  |  Link
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Quote:
Originally Posted by StainlessS View Post
OK, Ill take a look when i get time.
Maybe just Halo Alpha wrong.
Thank you StainlessS. I was trying to make a script to allow overlaying the subtitles onto HBD colorspaces without having to convert the video to 8-bit but could not get the same output as using SubtitleEX by itself. I will wait
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