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15th April 2015, 22:37 | #28981 | Link | ||
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and there are some questionable settings but this is not a madVR setup guide. |
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15th April 2015, 23:53 | #28982 | Link | ||
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The TV in my family room supports 24hz, but I prefer to keep it at 60hz and use SM. Why? Because it's annoying to configure filter settings and seek in the video if your screen is at 24hz. The mouse lag is ridiculous. Agreed, I don't know where they get ideas like this from. You get no frame repeats/drops if you use SM. If anything it is cleaner because the video does not have to be slowed down or sped up and the audio is untouched. Reclock uses the crystal on your motherboard, and your monitor uses the crystal in it's pcb. Anyone who thinks these crystals are 100% stable, precise, and fully match all the other clocks needs to read some more. Last edited by Arm3nian; 15th April 2015 at 23:58. |
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16th April 2015, 00:04 | #28983 | Link | |
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SM's main purpose is to eliminate judder on refresh rate mismatch, and does a great job at that. |
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16th April 2015, 00:35 | #28984 | Link | |
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It was said the ONLY way to get perfect playback is reclock. SM achieves the same goal of reclock. One blends, one speeds up and slows down the video. Neither is perfect playback. As I mentioned, it's not possible to get 100% perfect sync, just subjectively close. |
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16th April 2015, 00:39 | #28985 | Link | |
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16th April 2015, 00:53 | #28986 | Link | ||
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i don't know why people see issue with SM but i don't think they lie. it simple doesn't work for everyone on every display. Quote:
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16th April 2015, 02:05 | #28987 | Link |
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Well my original point was that reclock is not required for smooth playback. Madvr can accomplish what reclock does for the video (SM) and the mpcbe audio renderer can accomplish what reclock does as an audio renderer (wasapi and sample rate and bit depth conversion). Reclock was required for these two things in the past, but is not required anymore in most setups. The op wanted to use a 64bit setup so reclock would not work. But he stated SM doesn't work either, not sure why. He has a modern display (4k) and therefore probably has modern hardware.
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16th April 2015, 02:56 | #28988 | Link | |
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reclock is changing the audio speed while SM is changing the video speed choice your own evil. |
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16th April 2015, 03:23 | #28989 | Link | |
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No resampling of audio by a few hz is needed when using SM. The sound is untouched, because the speed of the video playback is untouched. You can use any sample rate 48khz, 96khz, etc, no post processing is needed, the audio syncs with the video. Adjusting the sample rate is not a feature of reclock, it is a basic requirement to make the program usable. If you speed up the video and leave the audio untouched, there will be sync issues. Reclock resamples the audio to sync it with the video, then adjusts the pitch. You don't need to slow down a 25fps source to 24fps when using SM... you needed to do this if your monitor did not support a multiple of 25hz but supported a multiple of 24hz. You don't need to worry about that when using SM. Reclock was used in the past for its main features, but also as a good audio renderer. If you had a track that had 192khz 24bit audio, but your sound card only supported 96khz 16bit, you could not use wasapi and had to go through the garbage bin known as the windows mixer. Now the audio renderers in popular players like mpcbe can downsample if required when used with kernel streaming. Back to my original point: Madvr can accomplish smooth playback like reclock, and the mpcbe audio renderer can accomplish all of the playback features that reclock had when simply used as an audio renderer. Last edited by Arm3nian; 16th April 2015 at 03:27. |
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16th April 2015, 03:36 | #28990 | Link |
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this is my last word about the pal speed issue
http://sandbox.slysoft.com/palspeedup/index.html madVR SM can't fix this. |
16th April 2015, 04:17 | #28991 | Link | |
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Also to your previous post about plasmas: Plasmas flicker at such a lower refresh rate (24hz). I'd rather have the "supposed" ghosting you said some have mentioned rather than screen flicker. |
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16th April 2015, 07:26 | #28992 | Link |
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Goddammit, Arm3nian... give up already. You just don't get it.
Go to that link and read it again. All of it! Then, if you still think that huhn is wrong, read it again. And again, until you realise what he's talking about. Stop dragging this, it's pointless and off-topic, and it just wastes everyones time, especially madshi's. Apologies to everyone, I just couldn't stand him anymore... I'll shut up now. |
16th April 2015, 08:18 | #28994 | Link | |
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Set it to whatever you prefer as with just about everything. |
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16th April 2015, 08:25 | #28995 | Link |
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Back when we were testing the various dithering algorithms, it did seem like more people preferred color vs luma-only dithering noise. Though there was a group of us, including myself, who really disliked the idea of intentionally adding color noise to otherwise pristine chroma, and would rather have the light texture added by luma-only dithering. It's all a trade-off. The type of person who likes grainy movies and hates the appearance of grain-free denoised movies, would likely prefer luma-only dithering. The type of person who likes when their movies have (and keep) a smooth denoised appearance, would likely prefer color dithering.
Personally I like: HD: Error Diffusion, Option 1, Luma, Static SD: Error Diffusion, Option 2, Luma, Dynamic Performance: Ordered Dithering, Luma, Dynamic Other: Random Dithering, Color, Dynamic The most popular option favored by others for color dithering I believe was: Error Diffusion, Option 2, Color, Dynamic |
16th April 2015, 08:34 | #28996 | Link | |
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https://forum.slysoft.com/showthread...Clock-1-8-8-4& you might have noticed your not the only one that wants this, about avisynth x64 , well ive thought ffdshow already had this included? if not you should contact its dev as well , now about zoomplayer , ive never used it since ive always thought potplayer is the to go player out there , correct me if im wrong , and yet again this is a thing about dev contact , so do it instead of giving up so easily , if i wouldve just given up years ago about madvr integration into dsplayer build of kodi we wouldve never seen it happen , and alot of other things , protip you have to speak up or forget about it |
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16th April 2015, 08:36 | #28997 | Link | |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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