Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
11th June 2012, 06:26 | #13282 | Link |
Registered User
Join Date: Jun 2006
Posts: 11
|
Feature Request: Checkerboard DLP
So here's a possibly one of a kind feature I'm trying to cook up. not really sure if this is the part of the path to put it though. Here's the deal:
Texas Instruments DLP sets use a wobulation mirror to turn their half-res DLP chip's image into a full 1920x1080 image. This, in effect, is sort of a modified interlacing, where every other pixel (in a checkerboard pattern) is displayed every 120th of a second. What I'm thinking, is that this would allow for perfectly smooth 24Hz playback, without changing video mode from 1920x1080p60, if properly rendered into this checkerboard pattern. It would make sense to be done at the GPU level (simple for a pixel shader to handle). Expand the video up to 120Hz, then merge every frame pair down with a checkerboard mask (top left pixel is displayed first). Here's a sample AVScript that technically WOULD be able to do it, if it weren't so slow: Code:
ConvertFPS(120) CheckerBoard=ImageSource("CheckerBoard.png") Overlay(SelectOdd,SelectEven,mask=CheckerBoard) ConvertFPS(60) This FPS to 120, then recombine down to 60 isn't necessarily the most optimized method, but it's the only method that could almost automatically handle and input frame-rate. You could, instead, only perform this operation on 24Hz material, and instead simple buplicate images 2.5 times, with the half-frame checkerboarded. I know this idea would result in incredibly smooth video, but I'm not a coder, and wouldn't know where to start. It would SEEM since you've already got some DeInt going on at the GPU level in MadVR, that this could be done there also - flagged on as an option for the certain display perhaps. Last edited by CraziFuzzy; 11th June 2012 at 06:43. |
12th June 2012, 16:40 | #13285 | Link |
Registered User
Join Date: Jan 2009
Posts: 1,210
|
Any idea on how to increase decoding speed or prevent frames from dropping when decoding 10bit? My CPU is showing ~70% consumption and there's still ~1.5GB of RAM left yet my present queue is dwindling around 0-2 to 3-4 with spikes in-between and I'm dropping 1-2 frames every other second or so. Queue settings 12/10/10/10 exclusive, 12/10/10/8 windowed. Default flush settings for both windowed and exclusive.
OS: Windows 7 x64 Filter chain: MPC-HC x86 latest madVR latest LAV Filters x86 latest; mostly defaults. ffdshow audio post processor to downmix via prologic to 2.0 |
12th June 2012, 18:14 | #13286 | Link | |
Registered User
Join Date: May 2011
Posts: 164
|
Quote:
I just leave vsync on "let application decide" all the time anyway, you never know, vsync might come in handy with some specific game/application. |
|
12th June 2012, 19:45 | #13287 | Link |
Registered User
Join Date: Oct 2009
Posts: 930
|
Hello!
I'm experiencing an issue with black levels. With some files the black level is way off, and I only get darkish grey instead of black. When I switched to another renderer it didn't happen. Anyone experienced this? Here's a sample: https://docs.google.com/open?id=0Byf...kI4YjVHNndqRVE |
13th June 2012, 01:02 | #13288 | Link | |
Registered User
Join Date: Feb 2012
Posts: 19
|
Quote:
|
|
13th June 2012, 10:32 | #13289 | Link | |
Registered User
Join Date: Oct 2009
Posts: 930
|
Quote:
Since then I've been tinkering with settings but nothing seems to work. Switched between driver versions also. (for gts450 BTW) Its the same with both PotPlayer and MPC-HC. I tried resetting the settings with botha "restore default settings.bat" and manually by searching for madvr in the registry but even that didn't work. The settings didn't get reset to default. On top all this I get quite significant aliasing with madvr on the reds even if I set everything to soft cubic 100, compared to EVR Custom with Potplayer's YV12 upsampling shader. |
|
14th June 2012, 05:26 | #13290 | Link |
Registered User
Join Date: Mar 2009
Posts: 962
|
I can't believe I'm saying this, but anyone has an idea if madVR, full quality, could run on a 2880x1800 display, with a GT650m? (You know what I'm talking about.)
__________________
MSI MAG X570 TOMAHAWK WIFI, Ryzen 5900x, RTX 3070, Win 10-64. Pioneer VSX-LX503, LG OLED65C9 |
14th June 2012, 06:57 | #13291 | Link |
Registered User
Join Date: Feb 2006
Posts: 293
|
If intel HD4000 can drive my 2560x1600 with spline, then I think 2880x1800 is not really a big deal.
__________________
Spec: Intel Core i5-3570K, 8g ram, Intel HD4000, Samsung U28D590 4k monitor+1080p Projector, Windows 10. |
14th June 2012, 08:24 | #13292 | Link | |
Registered User
Join Date: Oct 2010
Posts: 34
|
Quote:
I have the same problem on my laptop(dual core), but my home rig(Quad core) hardly feels a 10bit file. |
|
14th June 2012, 13:40 | #13293 | Link | |
Registered User
Join Date: May 2004
Posts: 5,351
|
Quote:
Sent from my Xoom using Tapatalk 2
__________________
HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
|
14th June 2012, 20:03 | #13294 | Link | |
Registered User
Join Date: Jan 2009
Posts: 1,210
|
Quote:
Having said that I still don't understand why the C2D can't handle the decoding since the processor usage is barely touching 70%. What about the other 30%? |
|
14th June 2012, 20:08 | #13295 | Link | |
Registered User
Join Date: Jan 2009
Posts: 1,210
|
Quote:
Anyone have any opinions on quality impact assuming that the GPU can scale 1080p -> 1800p ? I realize that this is going from a high resolution to a very high resolution on a fairly small screen so it wouldn't make that much a difference but I wonder if there is some quantitative test that can be done to compare resolution scaling from high resolutions to higher resolutions in context of physical screen size. Big fan of the retina display resolution though. iPhone 4, iPad 3 and possibly the new MacBook?? The cost is a bit high as of now though. Last edited by dansrfe; 14th June 2012 at 21:50. |
|
14th June 2012, 20:51 | #13296 | Link |
Registered User
Join Date: May 2004
Posts: 5,351
|
$3300 bucks for the one I just priced out for myself. YIKES. But it'd be a nice screen for movies and madVR would rock on something like that.
__________________
HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
14th June 2012, 22:32 | #13297 | Link | |
Registered User
Join Date: Feb 2006
Posts: 293
|
Quote:
About your monitor, unless it's a CRT, what happen is of course it uses its internal resizer, which I would not use over madVR's. And my guess is that 24p is a fake as well. I'd just left it as native and let madVR/Reclock doing the best they can. Slightly off topic: Still, I don't see a reason why you'd want a high dpi screen for movies. I'm a pixel junkies when it comes to works. I've been waiting for high DPI monitors to come out in "consumer" price range for years. Hopefully this MacBook pro would start the trend so I can get high DPI monitor later (Don't use a mac, and have no plan to). But for movies, anything higher than the movies' resolution itself is a waste IMO. And from what it looks like, we're going to stuck with 1080p for years to come. Well, you could say you buy for the future I guess, but I think by the time I have something bigger than 1080p to watch, the matching resolution screen/projector would be much cheaper and better option than buying that MacBook now. Also, I personally not "seriously" watching movie in a laptop. I'd get a monitor/projector for that.
__________________
Spec: Intel Core i5-3570K, 8g ram, Intel HD4000, Samsung U28D590 4k monitor+1080p Projector, Windows 10. Last edited by Hypernova; 14th June 2012 at 22:37. |
|
14th June 2012, 23:07 | #13298 | Link |
Registered User
Join Date: May 2004
Posts: 5,351
|
In my case it's not for main viewing. I'm looking into a new notebook sometime this year or early next and I simply like the specs of the hardware. The screen will ROCKS for picture editing. The idea of doing movies on it is for when I'm traveling. Better than my 10.1" Xoom. I need to price a similarly configured windows laptop (obviously minus the screen) and see if the price differential is so high that I'd be insane to get the macbook pro simply for the hardware. But you gotta admit, it's a beast.
__________________
HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
14th June 2012, 23:49 | #13299 | Link | |
Registered User
Join Date: Feb 2006
Posts: 293
|
Quote:
Back to madVR, it's a shame there is probably no way to get it run on Windows RT. I'll probably have to stick with x86-64 version. Now I wonder if whatever GPU that come with Clover Trail will be able to handle madVR.
__________________
Spec: Intel Core i5-3570K, 8g ram, Intel HD4000, Samsung U28D590 4k monitor+1080p Projector, Windows 10. |
|
15th June 2012, 00:11 | #13300 | Link | |
Registered User
Join Date: May 2004
Posts: 5,351
|
Quote:
As for Windows RT, that's an interesting idea, but, who knows what's involved there. Does it support directx? I honestly haven't looked into the platform to know enough about what it supports and doesn't.
__________________
HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
|
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
|
|