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19th March 2021, 07:52 | #1 | Link |
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Any ML based frame rate interpolation for Vapoursynth?
Just wondering is someone keeping an eye on 'newer' ML based motion interpolation stuff, like:
and there are ncnn implemenation for: https://github.com/nihui/cain-ncnn-vulkan https://github.com/nihui/rife-ncnn-vulkan sadly for none of those there are Vapoursynth filters, or is there and I'm simply not aware of it. So I'm wondering: a. Are there any ML based frame interpolation filters for Vapoursynth I'm not aware of? b. Is someone keeping an eye on the development of those filters? Cu Selur |
2nd June 2021, 18:58 | #2 | Link |
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Lots of thanks to HolyWu for implementing a RIFE Vapoursynth version (https://github.com/HomeOfVapourSynth...FE-ncnn-Vulkan) !
Thanks! Cu Selur |
2nd June 2021, 19:55 | #3 | Link | |
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Quote:
Yay! Thanks |
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14th December 2021, 20:32 | #7 | Link |
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Btw. did anyone do some testing with the new vs-rife which is now based on Practical-RIFE and would share some of his impressions?
(a. seems faster, b. allows higher (whole number) multipliers than 2) |
2nd October 2022, 16:55 | #8 | Link | |
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https://github.com/styler00dollar/Va...FE-ncnn-Vulkan is a fork from HomeOfVapourSynthEvolution/VapourSynth-RIFE-ncnn-Vulkan which adds a bunch of new RIFE models.
Quote:
might also be interessting. Cu Selur |
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