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30th October 2018, 00:05 | #53461 | Link |
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I disagree! I can see the differences mostly in high action scenes like fights or even war movies. But close fights mostly. Ofc landscapes and faces or screenshots like we see on screenshot websites several times doesnt show any differences.
Last edited by xabregas; 30th October 2018 at 00:08. |
30th October 2018, 01:44 | #53462 | Link |
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Chroma upscaling isn't affecting the picture as much as you think it is. Action scenes are not the instances where you'll see differences. You should back look through this thread for the comparison posts and screenshot yourself. Sounds like placebo.
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30th October 2018, 05:00 | #53463 | Link | |
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You'll only notice chroma difference in things like red on black texts/backgrounds, and even then the differences are minor. |
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30th October 2018, 08:30 | #53465 | Link |
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What can be the cause when there are a lot of repeated frames? My render queues are full and stats are around ~25ms. I read here in the thread that the 1809 update to Windows 10 could be the problem, so I rolled back to 1803 (using an older backup image). Same problems. Could it be the newest Nvidia drivers?
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30th October 2018, 12:30 | #53468 | Link | |
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Yes, there are differences between algorithms, but gpu usage is more wisely spent in other areas. I use Lanczos3 and I don't feel like I'm missing anything. I've compared all the algorithms extensively. It's the least important of all the scaling settings IMO. IIRC madshi uses Bicubic 60 (the horror). |
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30th October 2018, 13:40 | #53469 | Link | |
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Although, I use Sharpen Complex 2 (post processing) in MPC-HC to bring out details in the picture - it works well with SoftCubic 80. |
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30th October 2018, 13:45 | #53471 | Link | |
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On the Panasonic TX-55FZ800E, they have arranged it so nicely, that Game Mode can be used on any picture mode. |
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30th October 2018, 14:11 | #53472 | Link |
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Here is my OSD. It seams in order now, but i still get repeated frames when I pause og restart the video, but I guess that is normal.
https://imgur.com/a/rQYyGEO
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30th October 2018, 15:36 | #53473 | Link |
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Any alpha/test builds of madVR Photoshop plugins planned for 2018 or even 2019? They would be SOO awesome! For example, current Photoshop tools that can de-noise well always leave ringing, which in itself, is pretty much noise. MadVR has excellent anti-noise WITH anti-ringing capabilities! I bet madshi could straight up sell madVR Photoshop plugins to Adobe for some $100K+!
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30th October 2018, 16:44 | #53474 | Link | |
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Last edited by JarrettH; 30th October 2018 at 16:49. |
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30th October 2018, 18:47 | #53475 | Link | |
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For chroma upscaling I use Super XBR and I don't think I need anything better. |
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30th October 2018, 20:48 | #53476 | Link | |||
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Take a look along the edges of the folds of the cloak, especially the color graduation of bottom middle fold. NGU AA low vs Medium Bear in mind this is enlarged 300%. The jump from NGU AA low to medium is greater than medium to high, personally I prefer medium as my base quality setting but it's relatively minor at the end of the day. I say change it to low and be happy with the lower noise. Last edited by ryrynz; 30th October 2018 at 22:07. |
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30th October 2018, 21:22 | #53478 | Link | ||
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31st October 2018, 09:03 | #53480 | Link |
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I had my queue sizes at 8, but I got a lot of dropped frames. That went away when I put them higher. Why that is, I don't know.
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My HTPC : i9 10900K | nVidia RTX 4070 Super | TV : Samsung 75Q9FN QLED |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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