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Old 13th October 2016, 21:15   #39721  |  Link
huhn
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Originally Posted by Dreamland View Post
I have a question:
Radeon RX 480 is much better than Radeon R9 380 for MadVR?
thx a lot!
the rx 480 is much faster but you have to know if you need it.
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Old 13th October 2016, 21:56   #39722  |  Link
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Thanks to all who has answered. The issue perhaps is in my system 'cause on the clean XP installation MPC-HC consumes only 50-60% of CPU resources (with hardware acceleration off). No dropped frames, though queues still don't look as good as I expected.
http://i66.tinypic.com/15wncw4.jpg

My CPU is Xeon L5240.
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Old 13th October 2016, 22:13   #39723  |  Link
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you are either low on vram or your GPU isn't working correctly.

what so ever the rendertimes are to high for realtime playback and the GPU is more than capable to do way more.

so have a look at GPU-z
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Old 14th October 2016, 02:09   #39724  |  Link
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In Windows 8.1, things look much better: http://i67.tinypic.com/142v9xe.jpg. It's in windowed mode; in fullscreen I got only a black screenshot, rendertimes were better there, less than 12 ms. In clean WinXP, on the contrary, rendertimes are much higher in fullscreen mode than in windowed mode.

BTW how do you guys take screenshots with madVR's OSD? I used to use True Launch Bar's Make Screenshot plugin, but in Win 8.1 it can't help if the player is in fullscreen mode.
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Old 14th October 2016, 06:11   #39725  |  Link
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Quote:
Originally Posted by GCRaistlin View Post
BTW how do you guys take screenshots with madVR's OSD? I used to use True Launch Bar's Make Screenshot plugin, but in Win 8.1 it can't help if the player is in fullscreen mode.
I just use my phone... quick and easy

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Old 14th October 2016, 07:52   #39726  |  Link
huhn
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Originally Posted by GCRaistlin View Post
In Windows 8.1, things look much better: http://i67.tinypic.com/142v9xe.jpg. It's in windowed mode; in fullscreen I got only a black screenshot, rendertimes were better there, less than 12 ms. In clean WinXP, on the contrary, rendertimes are much higher in fullscreen mode than in windowed mode.

BTW how do you guys take screenshots with madVR's OSD? I used to use True Launch Bar's Make Screenshot plugin, but in Win 8.1 it can't help if the player is in fullscreen mode.
screenshots can't be made in FSE mode you can disable FSE to make screenshoots. rendering -> general settings -> enable automatic fullscreen exclusive mode.
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Old 14th October 2016, 08:07   #39727  |  Link
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Quote:
Originally Posted by huhn View Post
screenshots can't be made in FSE mode you can disable FSE to make screenshoots. rendering -> general settings -> enable automatic fullscreen exclusive mode.
For MPC-BE/HC you can use ALT+I. It'll break out of exclusive and switch to windowed mode. Make sure you save as BMP or PNG if making image comparisons.
Alternatively you can press F5 and save instantly, but it saves it as a JPEG.

Last edited by ryrynz; 14th October 2016 at 08:12.
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Old 14th October 2016, 08:15   #39728  |  Link
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the point is to make them with the OSD.
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Old 14th October 2016, 09:04   #39729  |  Link
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So can we say that my GPU is OK? What is the currently best driver for HD7850 / Win81 / madVR?
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Old 14th October 2016, 09:15   #39730  |  Link
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the point is to make them with the OSD.
I took your post literally, you never mentioned OSD. Appropriate wording would've been "Screenshots can't be made in FSE mode to capture OSD"
I should've read and understood the context.

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What is the currently best driver for HD7850 / Win81 / madVR?
Best is nearly always the latest driver. Unless something is broken use latest.

Last edited by ryrynz; 14th October 2016 at 10:05.
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Old 14th October 2016, 11:49   #39731  |  Link
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A bit offtopic: With the newest crimson drivers AMD apparently introduces frame interpolation for games in VR.
https://www.techpowerup.com/226760/a...n-16-10-1-whql
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Old 15th October 2016, 22:28   #39732  |  Link
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No information about the new algorithm madshi?

Last edited by sauma144; 15th October 2016 at 22:30.
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Old 16th October 2016, 04:35   #39733  |  Link
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No information about the new algorithm madshi?
Not until release.
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Old 16th October 2016, 15:51   #39734  |  Link
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can someone explain the black bars removal section and what the settings really mean? Like if I want to remove the black bars from 2.35-1 content, what do I check? I'm afraid I'm checking the wrong thing. And then how does this work on something like Tron Legacy that is 2.35-1 part of the movie and then switches to 16:9?
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Old 16th October 2016, 16:27   #39735  |  Link
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Not until release.
I dreamed yesterday that a new madVR version (0.91) was released with UWP/Xamarin (metro/flat like GUI) support and that I watched a TV show on my smartphone in an app called MadPlayer and that the algo was a Vine port (VapourSynth script not the social network thing).

I am going absolutely mad.
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Old 16th October 2016, 16:38   #39736  |  Link
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can someone explain the black bars removal section and what the settings really mean? Like if I want to remove the black bars from 2.35-1 content, what do I check?
Check "automatically detect hard coded black bars" and "crop black bars".

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And then how does this work on something like Tron Legacy that is 2.35-1 part of the movie and then switches to 16:9?
It depends. You can set it to every time or to pick one zoom factor for the whole movie. See the "if black bars change [...]" options.

http://forum.doom9.org/showthread.php?t=171787
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Old 16th October 2016, 17:20   #39737  |  Link
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Originally Posted by sneaker_ger View Post
Check "automatically detect hard coded black bars" and "crop black bars".


It depends. You can set it to every time or to pick one zoom factor for the whole movie. See the "if black bars change [...]" options.

http://forum.doom9.org/showthread.php?t=171787
Yea, it appears to work only on movies that don't have them hardcoded in at least from what I can tell as it works on some and not some that i ripped that are hardcoded in, and it doesn't appear to work on 3d at all.
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Old 16th October 2016, 17:22   #39738  |  Link
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Originally Posted by robl45 View Post
it appears to work only on movies that don't have them hardcoded
The purpose of the feature is to work with hardcoded black bars. Show your zoom control settings, OSD info (ctrl+j) screenshot and upload a sample if you're sure it doesn't work. I don't know about 3D but at least 2D should work.
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Old 16th October 2016, 17:30   #39739  |  Link
robl45
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Originally Posted by sneaker_ger View Post
The purpose of the feature is to work with hardcoded black bars. Show your zoom control settings, OSD info (ctrl+j) screenshot and upload a sample if you're sure it doesn't work. I don't know about 3D but at least 2D should work.
Here you go, capture1 works, capture 2 does not, both are 2.35 or 2.40 films.
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Old 16th October 2016, 17:39   #39740  |  Link
CarlosCaco
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Quote:
Originally Posted by sauma144 View Post
I dreamed yesterday that a new madVR version (0.91) was released with UWP/Xamarin (metro/flat like GUI) support and that I watched a TV show on my smartphone in an app called MadPlayer and that the algo was a Vine port (VapourSynth script not the social network thing).

I am going absolutely mad.
One time i dreamed with a madvr version for iPhone and iPad with and innovating directx API for apple..
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