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13th October 2016, 21:56 | #39722 | Link |
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Thanks to all who has answered. The issue perhaps is in my system 'cause on the clean XP installation MPC-HC consumes only 50-60% of CPU resources (with hardware acceleration off). No dropped frames, though queues still don't look as good as I expected.
http://i66.tinypic.com/15wncw4.jpg My CPU is Xeon L5240.
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Windows 8.1 x64 Magically yours Raistlin |
14th October 2016, 02:09 | #39724 | Link |
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In Windows 8.1, things look much better: http://i67.tinypic.com/142v9xe.jpg. It's in windowed mode; in fullscreen I got only a black screenshot, rendertimes were better there, less than 12 ms. In clean WinXP, on the contrary, rendertimes are much higher in fullscreen mode than in windowed mode.
BTW how do you guys take screenshots with madVR's OSD? I used to use True Launch Bar's Make Screenshot plugin, but in Win 8.1 it can't help if the player is in fullscreen mode.
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Windows 8.1 x64 Magically yours Raistlin |
14th October 2016, 06:11 | #39725 | Link | |
QB the Slayer
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QB
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14th October 2016, 07:52 | #39726 | Link | |
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14th October 2016, 08:07 | #39727 | Link | |
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Alternatively you can press F5 and save instantly, but it saves it as a JPEG. Last edited by ryrynz; 14th October 2016 at 08:12. |
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14th October 2016, 09:15 | #39730 | Link |
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I took your post literally, you never mentioned OSD. Appropriate wording would've been "Screenshots can't be made in FSE mode to capture OSD"
I should've read and understood the context. Best is nearly always the latest driver. Unless something is broken use latest. Last edited by ryrynz; 14th October 2016 at 10:05. |
14th October 2016, 11:49 | #39731 | Link |
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A bit offtopic: With the newest crimson drivers AMD apparently introduces frame interpolation for games in VR.
https://www.techpowerup.com/226760/a...n-16-10-1-whql |
16th October 2016, 15:51 | #39734 | Link |
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can someone explain the black bars removal section and what the settings really mean? Like if I want to remove the black bars from 2.35-1 content, what do I check? I'm afraid I'm checking the wrong thing. And then how does this work on something like Tron Legacy that is 2.35-1 part of the movie and then switches to 16:9?
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16th October 2016, 16:27 | #39735 | Link |
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I dreamed yesterday that a new madVR version (0.91) was released with UWP/Xamarin (metro/flat like GUI) support and that I watched a TV show on my smartphone in an app called MadPlayer and that the algo was a Vine port (VapourSynth script not the social network thing).
I am going absolutely mad. |
16th October 2016, 16:38 | #39736 | Link | ||
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http://forum.doom9.org/showthread.php?t=171787 |
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16th October 2016, 17:20 | #39737 | Link | |
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16th October 2016, 17:22 | #39738 | Link |
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The purpose of the feature is to work with hardcoded black bars. Show your zoom control settings, OSD info (ctrl+j) screenshot and upload a sample if you're sure it doesn't work. I don't know about 3D but at least 2D should work.
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16th October 2016, 17:39 | #39740 | Link | |
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Desktop, i5 2500, 8GB, N570 GTX TF III PE/OC Asus X555LF, i7-5500U, 6GB Ram, Nvidia 930m/HD 5500 Windows 8.1 Pro x64 |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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