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27th September 2021, 16:29 | #62001 | Link |
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As mentioned, it really depends on what you're looking to do. I agree that 1000 nit graded content on an OLED does not need a lot of help. 4000 and higher nit content would benefit on some of the OLEDs, but is that enough to spend the time and money to create an HTPC configured to handle it? All depends on your goal.
For many of us, the HDR tone mapping on OLED is just gravy. What I mean is that it's not our main use case for using madvr on these screens. At least for me, anyway. I have lots of 720 and 1080 SDR content that I upscale to 2160 and that can get a bit resource intensive depending on what you're trying to achieve. The end result, however, is remarkable. So for us that have an HTPC (or did in my case LOL), having one solution that plays all of our content is worthwhile. Hence taking the time to configure madvr for dynamic tone mapping matters to us because it's there anyway. But if your ONLY goal for using madvr is to watch UHD content, it could definitely be argued that madvr is overkill for the vast majority of content on an OLED.
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27th September 2021, 21:26 | #62002 | Link | |
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Still not a lot of info around on how to implement madVR's DTM for OLEDs.
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27th September 2021, 21:35 | #62003 | Link |
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Thought so too, but I saw some mentions of it on Reddit, and sure enough, it seems that some devices are certified for Dolby Vision with Windows. After downloading the Dolby Vision extensions for Windows, I actually see Netflix's tags with "Dolby Vision" on my Spectre X360 15-inch with OLED panel. Further, Netflix enables HDR (or DoVi but no way to actually tell) automatically, without me having to enable HDR on Windows. But this only works on the laptop screen, not on the GTX 1050Ti Max Q powered HDMI port, so it might be an Intel thing (i7-9750H).
But no way to confirm 100% if it's actually Dolby Vision.
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27th September 2021, 22:20 | #62004 | Link |
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Not exactly sure what you're looking for, DTM settings to use madVR for high nits OLEDs?
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28th September 2021, 00:40 | #62005 | Link | |
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Sadly it helps in no way for anything outside of that ecosystem.
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28th September 2021, 12:59 | #62006 | Link | |
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I also see Envy has introduced Non Linear Stretching+ as new functionality. Still hoping to see a paid for madVR for HTPC sooner rather than later.
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28th September 2021, 13:58 | #62007 | Link | |
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Then madVR has to be set to 700 nits peak brightness. That way the TV won't tonemap anything (in theory). Not sure if anyone's ever tried this out. For the madVR beta builds (assuming 140+), this is a decent starting point https://postimg.cc/SJqgML2t. You should figure out your preference with regards to "dynamic target nits", lower = brighter APL, lower contrast. higher = dimmer APL, higher contrast. If you want stability, you could change the TM curve to mars and use a value around 10-15. Otherwise that's what you get for beta builds, alternatively there's the option of going back to older versions (around 113 I think?).
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LG C2 OLED | GitHub Projects Last edited by quietvoid; 28th September 2021 at 14:01. |
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28th September 2021, 14:12 | #62008 | Link |
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What do you think, will be there a new beta before the notification message will appear this time?
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28th September 2021, 14:29 | #62009 | Link |
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The madVR discussion on AVS Forum is focused on projectors. I've also seen some recommendations for OLED TVs. Has anyone here seen a guide or suggested settings for an LCD 4K TV? I'm using the 113 beta, but I could join the expiring beta club if necessary. madVR looks better than straight HDR, but not as good as DoVi discs on my Panasonic player.
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28th September 2021, 14:44 | #62010 | Link | ||
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Depending on your TV's brightness, it might not be worth it.
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LG C2 OLED | GitHub Projects Last edited by quietvoid; 28th September 2021 at 14:49. |
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29th September 2021, 22:24 | #62012 | Link |
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I don't know how they do with 4000 nits+ content.
The gain from using madVR is likely only for that media.
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LG C2 OLED | GitHub Projects |
30th September 2021, 00:01 | #62013 | Link |
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That's like twice what we get on OLED so you have a lot of headroom for native TV tone mapping. No idea how well their internal algorithm works but it's hard to imagine they'd screw it up TOO badly give the amount of nits they have to play with.
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1st October 2021, 10:39 | #62014 | Link |
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Guys, I need help with custom timings...
I recently upgraded my HTPC, from a GTX 1070 to a 3070TI (mostly for gaming reasons). Here's the current setup : latest Windows 10 build, RTX 3070TI, latest drivers, dual boot, one for the TV (LG OLED C8), mostly for gaming, one for the projector (Sony HW40ES) mostly for watching movies. HTPC is hooked up to a Denon AVR, which outputs to the TV or the projector (I switch HDMI cables depending on the need). Custom timings had been tricky to setup on the old HTPC with the projector (not the TV) but in the end I could do it using madvr itself and old drivers (385.28 IIRC). I can't do that anymore since my 3070TI requires more recent drivers. And with these recent drivers madvr can't create its own custom resolution using the nvidia API ("rejected for unknown reasons", you know the drill...). So I followed the advice I read on this forum and I used madvr for measurements only (with a 30 minutes run of a 23p movie), and CRU to inject the custom timings calculated by madvr into the EDID. It worked like a charm with the LG C8. Smooth playback. No dropped/repeated frames. However, it doesn't work with the projector. Well, actually, it does. The custom resolution is active and the "measured timings" by madvr match the modified EDID. However, madvr promised me no frame drops/repeats with these timings, yet I ALWAYS get repeated frames every 13 minutes or so using ctrl+J. And these frame repeats actually happen if I let the movie run. These 13 minutes seem to be consistent no matter what "same pixel clock" or "optimized pixel clock" I pick and I'm starting to wonder if there is something wrong with madvr's own calculations... Any ideas? EDIT : wow, I've been out of touch a long time. I read stuff about forcing vsync in NCP. Is it necessary now? Why? Would that help?
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Charky "Rule #1 : If it works, don't change anything." Last edited by Charky; 1st October 2021 at 14:20. |
1st October 2021, 21:28 | #62017 | Link | |||
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Thx ! Quote:
QB
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3rd October 2021, 02:11 | #62020 | Link |
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I'm getting crazy trying to understand this...
Nvidia driver 471.11. Windows 10 Pro x64 21H1. Latest beta for madVR (the one madshi released yesterday). I have 10 bit resolutions, all working correctly. madVR is set with native display bitdepth at "10 bit (or higher)". LAV Video using D3D11. Use Direct3D 11 for presentation under madVR's general settings. And yet videos are played as "d3d11 fullscreen windowed (8 bit)". Any idea why not 10 bit? madVR clearly shows that the video mode selected is 10 bit.
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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