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#31721 | Link |
Registered User
Join Date: Jun 2012
Posts: 33
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Does madvr support 36-bit deep color output or does it cap out at 30-bit?
I ask this because I believe my receiver is taking 30-bit output and down converting it to 24-bit. It is a Pioneer VSX 1021-K which the specs say it supports 36-bit deep color and no mention of anything else. If I connect my computer directly to my TV it is fine and the test picture I am viewing shows no banding but if I go through the receiver it shows banding. I have made sure the display properties in madvr is set to 10-bit and higher and made sure in catalyst control center that the display is set to 12-bit. The manual doesn't mention if only certain HDMI ports accept this or not. I could try moving it around and testing a bit more. I am using the same input on the TV that works and made sure it is set to PC and UHD color. |
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#31722 | Link | |
Registered User
Join Date: Jun 2012
Posts: 43
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Unfortunately, that means that all your output ports are connected to the Intel GPU. I don't know what gaming laptop makers were thinking by choosing to connect output ports to the iGPU. I think anyone using their laptop to drive monitors with those ports would be using a power supply so connecting them to the discreet GPU would've been a much better choice. With your setup, I think you should use exclusive mode with either D3D9 or D3D11 because that brings down the present stats to around 1-3ms for me when I'm using my HDMI port. Windowed mode gives me 8-9ms present. Last edited by 6ari8; 13th July 2015 at 06:27. |
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#31723 | Link |
Registered User
Join Date: Sep 2012
Posts: 47
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I was checking through a variety of content to find bad samples for s-xbr and just ran across a case where s-xbr doubling at any sharpness gets confused. I'm sure there are others, but in case someone's never seen what weirdness can happen sometimes, here it is.
s-xbr 50 vs. nnedi3 16 http://screenshotcomparison.com/comparison/134926 Original image ![]() Doesn't really matter which s-xbr setting; it gets confused and erases some of the lines in the background grid in the box with the 32275GP with all of them. And there's nothing special about nnedi3, which was used for comparison. It could have been anything else. I think SuperRes may be on for both, but that's besides the point and not consequential. |
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#31724 | Link |
Registered User
Join Date: Dec 2008
Posts: 497
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@trip_let:
Your example perfectly shows, why super-xbr in it's current state is not a contender to NNEDI3 at all. Personally, I found the loss of picture details disturbing and also the strange alterations in various samples. Your example (and other tests I've done yesterday) only show that: 1) super-xbr seems to completely erase/destroy very visible picture details and also fine detail (look at the various 1s at the bottom, it almost modifies the 1 to an I, unacceptable) 2) NNEDI3 is a lot sharper than super-xbr (which is a result of the loss of fine detail) 3) super-xbr "rounds everything" and acts as some kind of anti-aliasing filter, adding picture information where there was none before People that want an accurate representation of the original should stay away from it, even though it might be a lot faster. Personally, I found that the new bilateral chroma scaler is extremely promising, at least on the samples I've watched closely, it's also extremely fast, looks great and is a perfect combination with NNEDI3 doubling and Bicubic50/75 for luma upscaling. Very good results if you can take the NNEDI3 performance hit. |
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#31725 | Link |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,047
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Pixel Art is a special kind of content, and resizers/doublers designed for generic content will just not always handle it properly. Its not a very convincing example of anything other than the fact that it doesn't work nicely for Pixel Art.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#31726 | Link | ||||||||
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Agree with nevcairiel. Although super-xbr was originally made for pixel art! Which means that maybe Hyllian may want to look into this issue? Not sure if it's easily fixable, though. In any case, yes, NNEDI3 is superior to super-xbr in quality - but at a multiple of the performance cost. It's your decision which algo to use, of course. Quote:
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#31727 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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madVR v0.88.17 released
http://madshi.net/madVR.zip Code:
* madVR now renders in paused and stopped mode, too * added automatic OSD low latency logic * added SuperRes anti-ringing filter * fixed little SuperRes quality detoriation introduced in v0.88.16 * fixed: high GPU consumption in paused mode (PotPlayer, Kodi DSPlayer) * all (useful) IVideoWindow APIs now work even when no pins are connected Notes for media player developers: 1) Please set the owner/parent *before* you connect the pins. 2) All the various OSD interfaces in madVR now also work in paused and stopped mode. Maybe you can make use of it in some way? 3) If you're using IOsdRenderCallback, *PLEASE* make sure that your ClearBackground() and RenderOsd() callbacks return "ERROR_EMPTY" if there is no active OSD on screen. This is very important because if you don't return ERROR_EMPTY, madVR will switch into low latency mode to speed up your OSD reaction times. This is good for OSD latency, but not good for video playback reliability. 4) If you're using IMadVROsdServices::OsdSetBitmap, there's a new flag (see header files) that tells madVR whether your OSD bitmap needs low latency or not. Low latency makes sense for OSD elements the user can use to control something, but probably not for purely informational OSD elements. 5) You can see whether madVR is in low latency mode by checking the size of the "present queue". In low latency mode this queue is limited to 2 frames. |
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#31729 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Faster OSD reaction times, of course. Not so important for simple informational texts like "exclusive" or "windowed". But things like the FSE seekbar or even more complex OSD elements do benefit. Some media players draw complex OSDs through the madVR OSD interfaces.
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#31730 | Link |
Registered User
Join Date: Jul 2011
Posts: 83
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I have here a video file that results in black video screen (windowed mode) with all current version. 0.88.8 is the last that works, 0.88.9 and 0.88.10 crash right away, all newer versions have black video screen in windowed mode.
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#31733 | Link |
Kid for Today
Join Date: Aug 2004
Posts: 3,477
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Oh wow, too good!
![]() Awesomtastic, thank you! I still don't understand why I would be the only one seeing that nasty veil among the few mVR users who currently aren't on vacation huh......maybe it somehow synergizes with dynamic dithering, I could imagine it making the dancing noise patterns less obvious or maybe the latter completely hide the veil. I had a really good look at what HQ does and I must admit that I see the exact same veil in the HDTV tuner of my Sammy TV, I only see it in mVR when HQ is on....maybe it's display dependent then huh, not sure but either way I can't wait to try the new SR AR coz sxbr50 does kinda look like the rings of Saturn on bad sources ^^ Please allow me to +1 the request of a few other SR users to please allow us specifying the number of passes and strength along with the new presets. I do realize that less is more when it comes to sharpening and that I'm currently going way overboard on sharpness in SR so I would happily try presets but a good bunch of us would also very much fancy the ability to specify our own parameters. ![]() |
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#31735 | Link | |
Registered User
Join Date: Dec 2008
Posts: 497
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OK. I would be very interested in some samples that show artefacts, because when I used them on mine, I was pleasently surprised by it's sharpness and detail retention. |
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#31736 | Link | |
Registered User
Join Date: Sep 2013
Posts: 919
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. |
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#31737 | Link |
Registered User
Join Date: May 2012
Posts: 447
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I'm seeing the same thing. Happens both with D3D9 and D3D11. No frames seem to actually drop, so it must be a visual issue.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
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#31739 | Link | |
Troubleshooter
Join Date: Feb 2014
Posts: 335
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0s in OSD
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![]() Even though it says 0s for target rectangle, and all of the queues I'm not seeing any problems with the video playing. (Therefore the dropped frames, delayed frames, and presentation glitches 0s may be correct. I can change my settings to something my system can't handle like 256 neurons, and see if it still reports no problems with drops and glitches to see they are being misreported too). This screen capture of the OSD was taken with the video playing, so it wasn't during a pause or stop. Edit: When I changed to 256 neurons my render times shot up to 96ms, and I did get dropped frames and presentation glitches so the 0's reported in those areas were accurate.
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. Last edited by Anime Viewer; 13th July 2015 at 13:26. Reason: added results of 256 neuron test |
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#31740 | Link | |
Registered User
Join Date: Nov 2012
Posts: 167
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@madshi, a small tweak for some (later) build: could we get keyboard shortcuts for the new chroma upscaling algos (Bilateral, NEDI, s-xbr) as well as ability to switch to/from them with the "chroma upscaling algorithm - toggle" key?
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For me the queues show as 0-x/x while playing and x-x/x while paused. No frame drops, playback is stable. Screenshots below. ![]() ![]() EDIT: Looks like I'm the n-th person to report this (I'm a slow writer). Sorry for the duplicate info/unintended spam. Last edited by michkrol; 13th July 2015 at 13:28. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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