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#51462 | Link |
Registered User
Join Date: Oct 2012
Posts: 6,882
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because a screen cost 400 bucks doesn't mean it can't be calibrated "perfectly".
if take a mastering display a cheap 400 buck calibrate them and put a out of the box 3k bucks TV next to them you have one that looks like garbage guess which one. |
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#51465 | Link |
Registered User
Join Date: Mar 2018
Posts: 39
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I did not want to open a discussion for the "grain" that a certain film or TV series may have, I chose "the walking dead" just because in the registration phase there, I wanted to test the potential of madvr with determined situations, and thank all for the recommended advice and settings, unfortunately today the pc indeed windows 10 if blocked, no longer starts, that bad luck, I have to format and install all the software from the beginning, Ugh!
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#51466 | Link |
Registered User
Join Date: Dec 2009
Posts: 15
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Processing the grain out of remaster of old films is something that happens, but it usually gets met with so much abuse and one star rating for the BluRay etc... that it tends to put studios off too much tinkering. It still happens though.
I don't mind grain if it's not excessive but i will always favour a film source over a digital video source unless it's a sporting even. I have even added it via post processing when dealing with lower quality sources as it helps hide other artefacts and creates the the illusion of more detail. I don't think that is the case with Walking Dead, i don't know about now, but to start with the show was filmed on 16mm film, which will always be grainy. Anyway, that is not why i came her to post, and it's more of a question for Nvidia users. is it just me, or does anyone else think we will be stuck with 390.77 forever. I'm not much of a gamer these days, but i'm still considering going back to dual booting and creating a gaming and HTPC partition. Last edited by Redemption80; 21st June 2018 at 22:31. |
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#51467 | Link |
Registered User
Join Date: Apr 2018
Posts: 94
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Even if it wasn't, the grain can't be removed without impacting actual detail. One just has to look at the plasticky, waxy-faced Blu-rays that have been DNRed to see this. Or just watch the Terminator 2 Ultra-HD Blu-ray. It just looks like a waxy mess.
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#51470 | Link |
Registered User
Join Date: Jun 2018
Posts: 4
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Okay, back to the topic.
Is it possible to use this kind of LUT's (.cube) in madVR by converting or directly: https://www.dropbox.com/s/ezzdqrvjsj...elut.cube?dl=1 |
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#51471 | Link |
Registered User
Join Date: Oct 2012
Posts: 6,882
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the 3d lut has to be created from something. it's more likely you can create something from "this".
madVR supports eecolor or madVR 3D LUTs. while it is clearly possible to create a 3d LUT from that file for madVR i doubt someone spends the time to write such a program. |
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#51472 | Link |
Registered User
Join Date: Jun 2018
Posts: 51
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Guys please don't shoot me for asking this question but I really need clarification in order to ensure I am using the correct setting when doing HDR to SDR in madVR...
In the calibration tab of madVR am I supposed to have the "display calibrated" checked and select BT2020 from the drop down menu or am I supposed to select "disable calibration control for this display"? When disabled, playing HDR content really pops and the HDR looks amazing apart from people's faces being slightly reddish then usual with gamma set to 2.4 with my JVC with gamma set to normal that sorts it out but... When I have "this display is calibrated" and I select BT2020 from the drop down menu on madVR then the HDR to SDR looks like normal SDR and the HDR effect is barely there....which is the correct setting that's needs to be applied in madVR please? Thank you.. Sent from my moto g(6) using Tapatalk |
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#51474 | Link | |
Registered User
Join Date: Jun 2018
Posts: 51
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Quote:
Here is what my JVC information is displaying.. It still says BT2020 but SDR as I am converting HDR to SDR with madVR does that look OK? Sent from my moto g(6) using Tapatalk ![]() ![]() |
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#51475 | Link |
Registered User
Join Date: May 2012
Posts: 447
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The option "disable calibration controls for this display" just makes madVR do slightly less work to present correct colors, the idea being that if your display isn't calibrated then anything madVR does to correct the color output is a waste of time. But if your display is calibrated to a particular standard out of the box and you think it's reasonably accurate, you should select "this display is already calibrated" so madVR does the extra work. The performance difference isn't big.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
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#51476 | Link |
Registered User
Join Date: Oct 2012
Posts: 6,882
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your display claims the input signal is bt2020.
there could be a lot of reason for that one for example you told your projector the input colorspace is bt2020 in this case madVR should be set to bt 2020 too. than we have a line saying HDR type SDR and HDR meta data... what ever is going on here this is not what SDR should provide. i can't tell you anything about gamma here gamma 2.4 without calibration is just something unknown same for normal could be gamma 2.14 with a "nice" S curve. |
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#51477 | Link | |
Registered User
Join Date: Jun 2018
Posts: 51
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Quote:
What I am doing is converting HDR to SDR with madVR in order to get a better tone mapping as the HDR mode in JVC projectors are dark and not very pleasing.. As mentioned before with the colours space set to BT2020 in madVR, the image looks like SDR but when it's not selected (disable calibration controls for this display) then with HDR movies the colours pop and seem very nice apart from skin tones being slightly red than usual.. What I am asking is for those who use madVR to convert HDR to SDR, do you select the display calibration option for this display or select this display is not calibrated? Thanks.. Hope this makes sense... Sent from my moto g(6) using Tapatalk |
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#51478 | Link |
Registered User
Join Date: Oct 2012
Posts: 6,882
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your projector is currently saying SDR with HDR meta data and BT 2020.
and here i repeat again the projector thinks the input is BT 2020 and if this is true you will get messed up colors when SDR is send without telling madVR your device expects BT 2020 resulting is messed up skin colors and a vivid mode like colors. because madVr will convert the input source to BT 709 for SDR. the calibration tap depends on your screens setting and behaviour not if you are using HDR->SDR conversation or not. there is only one major difference between SDR and HDR and that is brightness. so if you want a brighter image on a screen that can't even do SDR brightness like most projector try a lower gamma or a lower peak display nits setting. "colors" are the same between SDR and HDR. |
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#51479 | Link | |
Registered User
Join Date: Jun 2018
Posts: 51
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Quote:
Sent from my moto g(6) using Tapatalk |
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#51480 | Link |
Registered User
Join Date: Dec 2014
Posts: 1,127
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The colors might be oversaturating with it turned off. Enhanced colors produced by BT.2020 (DCI-P3) should be subtle compared to BT.709. The difference in gamut size is only 26%. It all depends on what color space you set your projector to. You should match that in madVR.
It is more likely the gamma is different with calibration controls disabled. When disabled, the gamma defaults to 2.20. When active, I think you are using a 2.40 gamma. Try changing the gamma setting in madVR with calibration controls enabled. It should produce a similar result. You don't have to match the gamma of your projector for HDR -> SDR. And the gamma setting won't impact SDR playback.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players Last edited by Warner306; 22nd June 2018 at 16:14. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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