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#51921 | Link |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,049
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FSE has practically been discontinued in Windows 10. Its being emulated by the OS instead of being "real". It would be best to just give it up in favor of Independent/Direct Flip modes.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#51922 | Link |
Registered User
Join Date: Aug 2016
Posts: 1,233
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i'm super happy with the current version of MADVR, anything added at this point is just gravy, just hoping AMD can fix my two main driver bugs, blown reds on all 23,976 SDR material and HDR toggle no longer triggering from MADVR, on AMD drivers after 18.3.4 - I have workarounds though, everything else works a treat.
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#51924 | Link |
Registered User
Join Date: Oct 2017
Posts: 282
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Probably be rather difficult to use 3D frame packed without FSE no? HDR as well, no? Without FSE enabled in madVR, the mode doesn't switch for me.
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W10 20H2 960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 20 MPC-HC/BE PDVD19 DVDFab 3,5 & 6 PotPlayer 82" Q90R Denon S720W |
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#51925 | Link |
Registered User
Join Date: May 2004
Posts: 4,883
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That's not universally true. I did 3D in windowed mode and now do HDR in windowed mode on Windows 10. There's not a lot of consistency about what works for some and not for others unfortunately.
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HTPC: Windows 10, I9 9900k, RTX 2070 Founder's Edition, Pioneer Elite VSX-LX303, LG C8 65" OLED |
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#51926 | Link | |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,049
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Quote:
Of course this is theoretical, that is not to say that madVR may need some more work to fully adapt to what is required to handle all this.
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LAV Filters - open source ffmpeg based media splitter and decoders Last edited by nevcairiel; 2nd August 2018 at 23:11. |
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#51927 | Link |
Registered User
Join Date: Oct 2012
Posts: 6,882
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which nvidia just broke.
nothing wrong with adding newer better presenation mode but that doesn't change that FSE is and will still be required in the near future even newer games are not made with dx 11 or directx at all. just have a look at older unity engine games which doesn't support FSE and the major problems because of this... and the major advantage of FSE which is now generally gone in windows 10 was that nothing was displayed in from of it. ohh your disk is "nearly" full let's tell you even through this is no problem at all on top of a FSE surface. windows 10 is a regression for HTPC mostly for intantionally breaking FSE. |
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#51928 | Link |
Registered User
Join Date: Jan 2009
Posts: 625
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FSE absolutely works better for me on Win10 1803. However, windowed worked better for me on Win10 1709.
Windowed for me on 1803, the reported refresh rate in MadVR keeps jumping around. With FSE, it's rock solid. (Nvidia 1050ti) |
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#51929 | Link |
Registered User
Join Date: May 2004
Posts: 4,883
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I've yet to try FSE on 1803 with HDR. I'm still getting my feet wet in the UHD world. The limited amount of titles I've played so far all seem to work fine in Windowed mode but i'm driving it at 8bit not 12. I've not had time yet to sit down and really play with madvr. I'm kind of in the same boat as jmone waiting for the next version that hopefully contains a fix for subtitle rendering. Right now I'm still using the last version that worked which is a fair bit behind. Has anyone played with the latest nVidia driver yet? I've not had time to install it and see what it breaks, er, I mean, fixes this time. LOL
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HTPC: Windows 10, I9 9900k, RTX 2070 Founder's Edition, Pioneer Elite VSX-LX303, LG C8 65" OLED |
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#51931 | Link | |
ангел смерти
![]() Join Date: Nov 2004
Location: Lost
Posts: 9,563
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Quote:
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#51932 | Link | |
QB the Slayer
Join Date: Feb 2011
Location: Toronto
Posts: 651
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Quote:
QB
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#51933 | Link | |
Registered User
Join Date: Oct 2012
Posts: 6,882
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Quote:
when did gamer every cry about it? it was a choice in the past now it isn't really one anymore. some games worked a lot better with FSE and some worked bad with it. |
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#51934 | Link |
Registered User
Join Date: Feb 2013
Posts: 69
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Hi there,
I have a few minor issues since I've updated to 1803 and to the latest madVR 0.92.14 1. madVR does not move a scope picture at the bottom of the screen anymore. I have "automatically detect hard coded black bars" and "always shift the image" enabled. (edit: I remembered having the same issue before and searched the forum: it does not work with DXVA native! Thanks!) 2. When I switch from exclusive to windowed mode, there is a long delay (usually it was almost instantaneous, only the first time after switching on the set it would take a few seconds). But mostly, when the picture reappears, it's frozen -the audio never stops - and eventually restarts in sync after 4-5 seconds. I have uninstalled and reinstalled madVR and the player (MPC-HC) to no avail. Any suggestions? madVR is definitely working, I have a 3D lut file which is visibly enabled and if I change other parameters, I can see the picture changing. Thank you! Last edited by tony359; 3rd August 2018 at 09:51. |
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#51935 | Link |
Registered User
Join Date: Aug 2016
Posts: 1,233
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no FSE, no 3D or HDR for me on AMD CARD WIN 10 1709 - although...I havent tested this for a while, perhaps latest AMD drivers which no longer trigger HDR might actually work in window mode with the new drivers, i hadnt though of though, Ill test this later tonight.
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#51936 | Link | |
Registered User
Join Date: Aug 2005
Posts: 228
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Quote:
Some say "oh don't use FSE in W10" but exactly what is the alternative? Do OS notifications stop automatically when in full-screen mode or there's always the risk of interruptions?
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Win 10 Pro x64 |
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#51937 | Link |
Registered User
Join Date: Sep 2016
Posts: 51
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You have all Windows 10 focus assist features disabled? It fix "frozen video" for me.
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#51938 | Link |
Registered User
Join Date: Feb 2013
Posts: 69
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must be Windows 1803 as my main PC is doing exactly the same and I have recently updated to 1803.
thighhighs, on my main PC the focus assist feature is already disabled but I experience the same delay - thanks for your input though. |
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#51939 | Link |
Registered User
Join Date: Sep 2015
Posts: 13
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MPC-HC and Vapoursynth Integration?
Hello, sorry if I posted this in the wrong place as it is only tangentially linked to madvr, but this does relate to @madshi. I was wondering whether it is possible to somehow "hook" vapoursynth into mpc-hc or madvr or something, similar to how ffdshow "hooks" avisynth scripts into mpc-hc. I stumbled across this thread after some quick googling: https://github.com/vapoursynth/vapoursynth/issues/305
Am I to take this thread to mean somehow vapoursynth scripts can be implemented into mpc-hc/madvr? Can anyone shed some light on this? |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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