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#53642 | Link |
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Join Date: Apr 2015
Posts: 62
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@madshi
I know you are busy with the HDR tone mapping algo work, but would you please consider moving GPU hard coded bars detection a little up in your to do list. Copy-back is really inefficient with UHD let alone when we add the tone mapping algos. Thanks & Kind Regards
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ZOTAC MAGNUS EN1060K: Win 10 x64 + Kodi DSPlayer x64 LG OLED65C8 / Denon AVR-X3200W / KEF E305+ONKYO SKH-410 / Synology DS2415+ / Logitech Harmony 950 |
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#53644 | Link |
Registered User
Join Date: Dec 2016
Posts: 211
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@ampallang: did you try tweaking EOTF Nits settings in Lightspace's Convert color space dialog? I'm testing Lightspace with DPS licence but don't seem to be able to export the LUT for MadVR so can't give you any more ideas.
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#53645 | Link | |
Registered User
Join Date: Jun 2017
Posts: 71
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Quote:
Everything was fine with the 1080 that I swapped out. Edit: No issues with evr. Last edited by austinminton; 11th November 2018 at 07:25. |
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#53646 | Link |
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Join Date: Jun 2018
Posts: 20
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Not jet but will do this soon. Just verify compare the results BTW. The 3 methods 3d lut, pixelshader with and without hdr flag and normal hdr via tone mapping done by tv. Alot of tweaking can still be done I think but nice to know what will be possible and which content works on Lg oled and what didn't looks so great in my eyes.
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#53647 | Link |
Registered User
Join Date: Aug 2009
Posts: 3
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Hi,
after some tests with AMD RX560 now I'm testing with Nvidia 2070. I follow a guide from hifi-forum.de. http://www.partyfotos.de/madvr/settings/ In this guide is a screenshot from madVR 0.92.11. I' have installed madVR 0.92.17. In the HDR-settings of madVR 0.92.17 for my device I have no "Convert HDR to SDR by using pixel shader math" and "Convert HDR to SDR by using pixel 3DLUT" . is this correct? Are these options dropped from the newest version? ![]()
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Sony-VW550ES | Yamaha CX-A5100 | Win10 1809 Enterprise | Kodi DS 17.6 | madVR 0.92.17 | Nvidia RTX 2070 |
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#53648 | Link |
Registered User
Join Date: Dec 2014
Posts: 1,127
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Yes, it is all different, but simplified greatly.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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#53649 | Link | |
Registered User
Join Date: Jun 2017
Posts: 71
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Quote:
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#53650 | Link |
Registered User
Join Date: Oct 2016
Posts: 722
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Is your TV connected to the iGPU and the monitor to the discrete NVIDIA?
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HTPC: Windows 10 1909, MediaPortal 1, LAV Filters, ReClock, madVR. DVB-C TV, Panasonic GT60, 6.0 speakers Denon 2310, Core 2 Duo E7400, GeForce 1050 Ti |
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#53652 | Link |
Registered User
Join Date: Oct 2016
Posts: 722
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Did you try switching between the various DXVA/D3D11 options and see if some of them give a different result?
Is the monitor set as the first screen in the dual display setup?
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HTPC: Windows 10 1909, MediaPortal 1, LAV Filters, ReClock, madVR. DVB-C TV, Panasonic GT60, 6.0 speakers Denon 2310, Core 2 Duo E7400, GeForce 1050 Ti |
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#53654 | Link |
Registered User
Join Date: Jun 2017
Posts: 71
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I went for the nuclear option of installing a fresh copy of windows on a new partition. Now I have hardware acceleration on both my PC monitor and TV. The GPU gets load when madvr is running on the TV as well. But the stuttering issue still persists. I have tried making the TV my main monitor. I have also removed my PC screen with my TV as the only monitor. Rendering times are well within limits at about 20ms with NGU high for scaling and chroma. On windows 1803 with latest nvidia drivers 416.81 and Lav on 0.73.1. madvr on 0.92.17. This stuttering is very similar to what another user mentioned earlier which I quoted above.
Edit: If I use FSE my stuttering issue is solved too. Thanks everyone who took the time to reply to my issues. Last edited by austinminton; 12th November 2018 at 04:48. |
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#53655 | Link |
Registered User
Join Date: Dec 2014
Posts: 1,127
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Does the problem go away when using lower values of NGU or something like Jinc or super-xbr?
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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#53656 | Link |
Registered User
Join Date: Nov 2018
Posts: 1
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Swap eye when watching 3D in 2D?
Is it possible to select which angle/eye is viewed when watching a 3D-bluray in 2D? It seems to default to the "first" eye, but I can't find a way to change to the "second" eye.
I tried playing around a bit in madVR settings under devices -> <device> -> properties and rendering -> stereo 3d, but I can't seem to find a way to accomplish this. No matter which settings I use in madVR, LAV Video Decoder says "Active Decover: msdk mvc", which makes me think it's possible to write a function to for example enable the "swap left / right eye"-checkbox for "3D format: none" to accomplish this? When watching 3D encoded as SBS, I can select eye pretty easily by using Pan & Scan in MPC-HC to zoom in/crop to see only the eye I want. However, this does not work with a proper 3D-bluray since the Pan & Scan is happening before madVR does its magic. Meaning I just end up with SBS with zoomed in picture on both sides. I realise this is a kinda odd question. What I'm trying to accomplish in the end is to analyse fullscreen screenshots of both left and right eye from 3D bluray both with themselves and the same frame from 2D bluray. 1) Is it already possible to select eye in madVR and I just haven't figured out how to do it? If no: 2) Is it a feature that can be added without too much hassle? 3) Anyone happen to know if this is possible somehow in MPC-HC itself with LAV and madVR? Also, thanks for an awesome renderer! ![]() Regards |
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#53657 | Link | |
Registered User
Join Date: Jul 2018
Posts: 7
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Quote:
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#53658 | Link | |
Registered User
Join Date: Jun 2017
Posts: 71
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Quote:
The only way to avoid stuttering is to enable FSE. This was not a problem on my 1080 which was the exact same vendor and model (asus strix). |
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#53660 | Link | |
Registered User
Join Date: Dec 2014
Posts: 1,127
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Quote:
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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