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Old 5th January 2019, 14:50   #4381  |  Link
wonkey_monkey
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In what sense is it bad practice? I mean, I'm already "abusing" the video frame by passing non-video data (although it is pixel-to-pixel related, more or less). I don't think that there being a more formal alternative which Avisynth+ doesn't have is really an objection, per se.

What are hints, and how are they implemented?
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Old 5th January 2019, 14:52   #4382  |  Link
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Nekopanda fork (Avisynth Neo a.k.a Avs CUDA) implemented frame properties.
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Old 6th January 2019, 00:19   #4383  |  Link
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Quote:
Originally Posted by davidhorman View Post
What are hints, and how are they implemented?
Dont know much about this (I'm sure someone will correct if wrong), but think that the hints are 64 bits encoded in LSB (Least Significant Bit) of the top LHS row of 64 pixels. [what they represent, I dont know, I guess is implementation defined (maybe in luma channel only, dont know)].

EDIT: Methinks that DGIndex embeds some hint stuff, maybe see source. (also TFM I think).

EDIT: Here from DGindex source (looks like only storing 32 bits of colorimetry data there [with additional 32 bits of magic number to signify valid hint]).

Utilities.h
Code:
bool PutHintingData(unsigned char *video, unsigned int hint);
bool GetHintingData(unsigned char *video, unsigned int *hint);

#define HINT_INVALID 0x80000000
#define PROGRESSIVE  0x00000001
#define IN_PATTERN   0x00000002
#define COLORIMETRY  0x0000001C
#define COLORIMETRY_SHIFT  2
Utilities.cpp

Code:
#include <windows.h>

#define MAGIC_NUMBER (0xdeadbeef)

bool PutHintingData(unsigned char *video, unsigned int hint)
{
	unsigned char *p;
	unsigned int i, magic_number = MAGIC_NUMBER;
	bool error = false;

	p = video;
	for (i = 0; i < 32; i++)
	{
		*p &= ~1; 
		*p++ |= ((magic_number & (1 << i)) >> i);    // 1st 32 bits of Magic number validity flag
	}
	for (i = 0; i < 32; i++)
	{
		*p &= ~1;
		*p++ |= ((hint & (1 << i)) >> i);            // 2nd 32 bits of colorimetry data
	}
	return error;
}

bool GetHintingData(unsigned char *video, unsigned int *hint)
{
	unsigned char *p;
	unsigned int i, magic_number = 0;
	bool error = false;

	p = video;
	for (i = 0; i < 32; i++)
	{
		magic_number |= ((*p++ & 1) << i);
	}
	if (magic_number != MAGIC_NUMBER)
	{
		error = true;
	}
	else
	{
		*hint = 0;
		for (i = 0; i < 32; i++)
		{
			*hint |= ((*p++ & 1) << i);
		}
	}
	return error;
}
AvisynthAPI.cpp
Code:
PVideoFrame __stdcall MPEG2Source::GetFrame(int n, IScriptEnvironment* env)
{
	int gop, pct;
	char Matrix_s[40];
	unsigned int raw;
	unsigned int hint;

...

	else if (m_decoder.info == 3)
	{
		hint = 0;
		if (m_decoder.FrameList[raw].pf == 1) hint |= PROGRESSIVE;
		hint |= ((m_decoder.GOPList[gop]->matrix & 7) << COLORIMETRY_SHIFT);
		PutHintingData(frame->GetWritePtr(PLANAR_Y), hint);
	}
}
EDIT: The hint encoder/decoder would be in the duplicated DGDecode.dll source.
EDIT: GetHintingData() seems not to be used in DGIndex source code, (probably some duplication in DGDecode::Mpeg2Source).
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

Last edited by StainlessS; 6th January 2019 at 04:19.
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Old 6th January 2019, 03:07   #4384  |  Link
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Ah, then not an option in this case as changing any bits would break it. I could add another row, but that seems wrong somehow, since the video (more or less) represents pixel data. I went with the GetAudio route and it works well.
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Old 7th January 2019, 17:26   #4385  |  Link
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Quote:
Originally Posted by tebasuna51 View Post
Is a usseless option.

Who know the ChannelMask of a audio are the decoders, do you know any decoder (ffms2.dll, LSMASHSource.dll, NicAudio.dll, ...) than set ChannelMask to the appropiate value?

There are any audio encoder/player, than accept avs input, than use that global variable if defined?

Also, if there are two, or more, audios processed at same time, how we can distinguise both?

The ChannelMask must be a property of each audio clip.
FFMS sets the script variable FFCHANNEL_LAYOUT which contains the dwChannelMask. You can get one variable per clip using the varprefix option if you like.

Quote:
Originally Posted by davidhorman View Post
Before I go ahead and do this, can anyone raise any objections to the idea of using an audio channel to pass metadata? My filter passes data through the video frame, but it also needs to send a few bytes of metadata with it, so my plan is to override GetAudio and just paste those bytes into the buffer. The other filter in the partnership will then call GetAudio to get the metadata.

Good idea? Bad idea?
num_audio_samples is a 64-bit integer. It's like it was made to use as an arbitrary pointer! Distinguishing a valid pointer from any other arbitrary integer is left as an exercise for the reader.

Seriously though, putting arbitrary data in the audio stream is dumb but about par for the course by Avisynth plugin coding standards. I'm pretty sure it's been done before by other plugins. You could serialize the data and put it in a script variable, but it's not really worth the effort.
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Old 7th January 2019, 17:51   #4386  |  Link
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This script crashes for me using AVSynth+ when loading it in VD2 x64 once LEN is somewhere between 15900-16000. It will crash loading it in AVSmeter (x64) as well when LEN is a slightly lower frame number. I think there's some sort of internal overflow. I was using r2700, but I've since upgraded to r2772. Both do the same thing. There's no popup or error message. VD2x64 just disappears. AVSmeter (x64) just kicks back to the command prompt after getting to the "prescanning script..." message very briefly.

Using the x86 version of AVIsynth+ allows LEN to be larger than the x64 version, but fails by 19000.
Code:
LEN2=103848
LEN=15900
A=BlankClip(Length=LEN2, height=786, width=1920, Pixel_type="YV12",COLOR=$FF0000).ShowFrameNumber
B=BlankClip(Length=LEN2, height=786, width=1920, Pixel_type="YV12",COLOR=$00FF00).ShowFrameNumber

Z = A.BlankClip(Length=0)
frame=0

while( frame < LEN) {
for(n=2, 958, 2) {
	Z = Z ++ stackhorizontal(stackhorizontal(A.crop(0,0,n,-0),B.crop(n,0,960,-0)),A.crop(960+n,0,-0,-0)).trim(frame,end=frame)
	frame = frame + 1
	if ( frame == LEN) { Return Z }
}

for(n=958, 2, -2) {
	Z = Z ++ stackhorizontal(stackhorizontal(A.crop(0,0,n,-0),B.crop(n,0,960,-0)),A.crop(960+n,0,-0,-0)).trim(frame,end=frame)
	frame = frame + 1
	if ( frame == LEN) { Return Z }
}
}

Return Z
My computer is running Windows 10 Pro and has 32GB of RAM.
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Old 7th January 2019, 19:56   #4387  |  Link
pinterf
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Quote:
Originally Posted by Stereodude View Post
This script crashes for me using AVSynth+ when loading it in VD2 x64 once LEN is somewhere between 15900-16000. It will crash loading it in AVSmeter (x64) as well when LEN is a slightly lower frame number. I think there's some sort of internal overflow. I was using r2700, but I've since upgraded to r2772. Both do the same thing. There's no popup or error message. VD2x64 just disappears. AVSmeter (x64) just kicks back to the command prompt after getting to the "prescanning script..." message very briefly.

Using the x86 version of AVIsynth+ allows LEN to be larger than the x64 version, but fails by 19000.
Code:
LEN2=103848
LEN=15900
A=BlankClip(Length=LEN2, height=786, width=1920, Pixel_type="YV12",COLOR=$FF0000).ShowFrameNumber
B=BlankClip(Length=LEN2, height=786, width=1920, Pixel_type="YV12",COLOR=$00FF00).ShowFrameNumber

Z = A.BlankClip(Length=0)
frame=0

while( frame < LEN) {
for(n=2, 958, 2) {
	Z = Z ++ stackhorizontal(stackhorizontal(A.crop(0,0,n,-0),B.crop(n,0,960,-0)),A.crop(960+n,0,-0,-0)).trim(frame,end=frame)
	frame = frame + 1
	if ( frame == LEN) { Return Z }
}

for(n=958, 2, -2) {
	Z = Z ++ stackhorizontal(stackhorizontal(A.crop(0,0,n,-0),B.crop(n,0,960,-0)),A.crop(960+n,0,-0,-0)).trim(frame,end=frame)
	frame = frame + 1
	if ( frame == LEN) { Return Z }
}
}

Return Z
My computer is running Windows 10 Pro and has 32GB of RAM.
Finally it fails in Splice::GetFrame.
0xC0000005: Access violation writing location 0x0000000001200000.
and
0xC00000FD: Stack overflow (parameters: 0x0000000000000001, 0x0000000001203FF0).

Loops in Avisynth are much like unrolled loops.

The filter chain of this huge while loop is looking like Splice calling previous Splice calling previous Splice calling...
Even the debugger is giving up showing the stack frame:
"Maximum number of stack frames supported by Visual Studio has been exceeded"

So I think the loops can help only when they are relatively short.
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Old 7th January 2019, 20:10   #4388  |  Link
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Quote:
Originally Posted by Stereodude View Post
This script crashes for me using AVSynth+ when loading it in VD2 x64 once LEN is somewhere between 15900-16000. It will crash loading it in AVSmeter (x64) as well when LEN is a slightly lower frame number. I think there's some sort of internal overflow. I was using r2700, but I've since upgraded to r2772. Both do the same thing. There's no popup or error message. VD2x64 just disappears. AVSmeter (x64) just kicks back to the command prompt after getting to the "prescanning script..." message very briefly.

Using the x86 version of AVIsynth+ allows LEN to be larger than the x64 version, but fails by 19000.
Code:
LEN2=103848
LEN=15900
A=BlankClip(Length=LEN2, height=786, width=1920, Pixel_type="YV12",COLOR=$FF0000).ShowFrameNumber
B=BlankClip(Length=LEN2, height=786, width=1920, Pixel_type="YV12",COLOR=$00FF00).ShowFrameNumber

Z = A.BlankClip(Length=0)
frame=0

while( frame < LEN) {
for(n=2, 958, 2) {
	Z = Z ++ stackhorizontal(stackhorizontal(A.crop(0,0,n,-0),B.crop(n,0,960,-0)),A.crop(960+n,0,-0,-0)).trim(frame,end=frame)
	frame = frame + 1
	if ( frame == LEN) { Return Z }
}

for(n=958, 2, -2) {
	Z = Z ++ stackhorizontal(stackhorizontal(A.crop(0,0,n,-0),B.crop(n,0,960,-0)),A.crop(960+n,0,-0,-0)).trim(frame,end=frame)
	frame = frame + 1
	if ( frame == LEN) { Return Z }
}
}

Return Z
My computer is running Windows 10 Pro and has 32GB of RAM.
Don't try to write procedural code in a functional language.
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Old 7th January 2019, 21:02   #4389  |  Link
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Quote:
Originally Posted by TheFluff View Post
Don't try to write procedural code in a functional language.
Well, I'm not sure how to do what I want written in a functional language using the AVIsynth functions and plugins that are available. I guess I will have to play around with using ConditionalReader to replace the inner two for loops so that there aren't 10's of thousands of splices.

Last edited by Stereodude; 7th January 2019 at 21:13.
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Old 7th January 2019, 21:07   #4390  |  Link
wonkey_monkey
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I'd recommend rgba_rpn for this kind of thing, but the learning curve is somewhat precipitous and I've pretty much rewritten the entire thing since then so even I may not be of much help...

Actually masktools or even just Avisynth+'s expr might be better.
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Old 7th January 2019, 21:21   #4391  |  Link
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Quote:
Originally Posted by davidhorman View Post
Actually masktools or even just Avisynth+'s expr might be better.
I took a brief look at masktools the other day at it and didn't seem like I could do this sort of effect using it without having a video that's the dynamic moving mask.

I'm not familiar with expr. I'll have to look into that.
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Old 7th January 2019, 21:38   #4392  |  Link
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You could start with a half-white, half-black clip and use animate and pointresize to shift it left and right. I think it'll still be invoking a lot of filter instances though, so expr makes a bit more sense (although it's not as efficient as it could be in this case).

In fact, consider using expr to create a 1-pixel high sliding bar clip and then pointresize it up to full height.
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Old 7th January 2019, 23:34   #4393  |  Link
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Quote:
Originally Posted by davidhorman View Post
In fact, consider using expr to create a 1-pixel high sliding bar clip and then pointresize it up to full height.
I'll admit I've never used expr and I haven't the foggiest idea how to create that 1-pixel high sliding bar clip with it.

My original idea of replacing the for loops didn't work. Well, I should clarify that... I was able to replace the two for loops with ScriptClip + ConditionalReader (the core piece), but it seems that the use of ScriptClip + ConditionalReader multiple times in a script with the same variable names doesn't work as expected so a loop of multiple instance fails. That would only have ~109 splices instead of 103848 (presumably not crashing).

For example:
Code:
LEN=103848
mini_length=956

Asrc=BlankClip(Length=LEN, height=786, width=1920, Pixel_type="YV12",COLOR=$FF0000).ShowFrameNumber
Bsrc=BlankClip(Length=LEN, height=786, width=1920, Pixel_type="YV12",COLOR=$00FF00).ShowFrameNumber

Loop_cnt=0
A=Asrc.trim(Loop_cnt*mini_length, ((Loop_cnt+1)*mini_length-1))
B=Bsrc.trim(Loop_cnt*mini_length, ((Loop_cnt+1)*mini_length-1))
ScriptClip(A, """
stackhorizontal(stackhorizontal(A.crop(0,0,n,-0),B.crop(n,0,960,-0)),A.crop(960+n,0,-0,-0))
""")
ConditionalReader("slide.txt", "n", false)
Y = last

Loop_cnt = Loop_cnt + 1
A=Asrc.trim(Loop_cnt*mini_length, ((Loop_cnt+1)*mini_length-1))
B=Bsrc.trim(Loop_cnt*mini_length, ((Loop_cnt+1)*mini_length-1))
ScriptClip(A, """
stackhorizontal(stackhorizontal(A.crop(0,0,n,-0),B.crop(n,0,960,-0)),A.crop(960+n,0,-0,-0))
""")
ConditionalReader("slide.txt", "n", false)
Z = last

return Y
#return Z
I don't understand why Y and Z are identical. If either of the two code blocks are commented out Y/Z are what is expected, or if the variable names in each block are unique (like A0, B0 in the first and A1, B1 in the second) Y & Z are what is expected. But with limitation I can't use a for or while loop to do this 109 times or even do a manual unroll with copy and paste without making every iteration unique.

slide.txt:
Code:
Type int

0	2
1	4
2	6
3	8
4	10
5	12
6	14
7	16
8	18
9	20
10	22
11	24
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460	922
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463	928
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465	932
466	934
467	936
468	938
469	940
470	942
471	944
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473	948
474	950
475	952
476	954
477	956
478	958
479	956
480	954
481	952
482	950
483	948
484	946
485	944
486	942
487	940
488	938
489	936
490	934
491	932
492	930
493	928
494	926
495	924
496	922
497	920
498	918
499	916
500	914
501	912
502	910
503	908
504	906
505	904
506	902
507	900
508	898
509	896
510	894
511	892
512	890
513	888
514	886
515	884
516	882
517	880
518	878
519	876
520	874
521	872
522	870
523	868
524	866
525	864
526	862
527	860
528	858
529	856
530	854
531	852
532	850
533	848
534	846
535	844
536	842
537	840
538	838
539	836
540	834
541	832
542	830
543	828
544	826
545	824
546	822
547	820
548	818
549	816
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Last edited by Stereodude; 7th January 2019 at 23:36.
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Old 8th January 2019, 00:55   #4394  |  Link
wonkey_monkey
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Code:
X=480
blankclip(width=960,height=1080,length=X)
stackhorizontal(last,last.invert,last)
animate(last,0,X-1,"crop",0,0,1920,0,960,0,1920,0)
mask=(last+last.reverse).loop(100)

a=colorbars(width=1920,height=1080)
b=version.pointresize(1920,1080)

overlay(a,b,mask=mask)
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Old 8th January 2019, 05:08   #4395  |  Link
Stereodude
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Quote:
Originally Posted by davidhorman View Post
Code:
X=480
blankclip(width=960,height=1080,length=X)
stackhorizontal(last,last.invert,last)
animate(last,0,X-1,"crop",0,0,1920,0,960,0,1920,0)
mask=(last+last.reverse).loop(100)

a=colorbars(width=1920,height=1080)
b=version.pointresize(1920,1080)

overlay(a,b,mask=mask)
There's a few minor "mistakes" in there with the motion of the mask (I had a similar mistake in my example also) and I wanted to start the mask on the other side, but I certainly wouldn't have been able to put together that combo of filters myself. Big !

I think this is corrected
Code:
X=480
blankclip(width=960,height=1080,length=X+1)
clip1=stackhorizontal(last,last.invert,last)
clip2=clip1.trim(0,X-2)
mask=(animate(clip1,0,X,"crop",960,0,1920,0,0,0,1920,0)+animate(clip2,0,X-1,"crop",2,0,1920,0,960,0,1920,0)).loop(100)

a=colorbars(width=1920,height=1080)
b=version.pointresize(1920,1080)

overlay(a,b,mask=mask)
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Old 19th January 2019, 23:30   #4396  |  Link
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Another stupid question, mostly out of curiosity...

I'm writing another filter which abuses GetAudio (I have my reasons!). If I call
Code:
child->GetAudio(buffer, start, 1, env)
on a clip created by filter, I get the debug output I expect (which proves that GetAudio has been called). However, if I call
Code:
child->GetAudio(buffer, start, 0, env)
my GetAudio is seemingly not called.

I'm not 100% with the fine details of classes and overloading. What is it that stops Avisynth from calling my GetAudio when count=0?
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Last edited by wonkey_monkey; 19th January 2019 at 23:35.
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Old 20th January 2019, 00:18   #4397  |  Link
StainlessS
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Perhaps Audio Cache swallows the call, and does not call your upstream filter but returns immediately (no idea really).

EDIT: You got some [additional] source at all ?
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Old 20th January 2019, 00:29   #4398  |  Link
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This is my GetAudio:

Code:
void __stdcall tracker::GetAudio(void* buffer, __int64 start, __int64 count, IScriptEnvironment* env) {
	debug("GetAudio: %d,%d", start, count);
	if (start == -0x5452414b) {
		switch (count) {
			case 0: {
				*((int*)buffer) = 0x5452414b;
			} break;
		}
	} else {
		child->GetAudio(buffer, start, count, env);
	}
}
and this is my call to GetAudio, in the constructor of another filter:

Code:
		int check = 0;
		child->GetAudio(&check, 0x5452414b, 0, env);
		debug("%d", check);
Edit: so does this mean there's something between calling child->GetAudio and my function actually being called, which is rejecting out-of-range values? Hmm... some thinking is required.
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Last edited by wonkey_monkey; 20th January 2019 at 01:15.
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Old 20th January 2019, 01:29   #4399  |  Link
StainlessS
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Quote:
debug("GetAudio: %d,%d", start, count);
Dont use %d for __int64, use %I64d, or results will be wrong:- https://docs.microsoft.com/en-us/cpp...s?view=vs-2017

Quote:
does this mean there's something between calling child->GetAudio
Well there is some stuff in source about audio cache, but no idea how it works.
Code:
enum {
  CACHE_NOTHING=0,
  CACHE_RANGE=1,
  CACHE_ALL=2,
  CACHE_AUDIO=3,
  CACHE_AUDIO_NONE=4,
  CACHE_AUDIO_AUTO=5
 };
EDIT: Oops yep, %I64d or eg %I64X.
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Last edited by StainlessS; 20th January 2019 at 01:47.
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Old 20th January 2019, 01:40   #4400  |  Link
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Quote:
Originally Posted by StainlessS View Post
Dont use %d for __int64, use %I64, or results will be wrong:- https://docs.microsoft.com/en-us/cpp...s?view=vs-2017
%I64d - %I64 is a prefix. But it's only for debugging so truncation doesn't matter.

If I only put %I64 it crashes VirtualDub2 completely. You'd think things like (vs)printf(_s) would be a little more robust...
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