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7th September 2020, 19:06 | #7801 | Link | |
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We already have that in the ip and pb ratios. But with HEVC you can have non-referenced blocks in all frame types. Getting it tuned so there isn't any thresholding (visible seams when a contiguous area has some reference and some non-reference blocks) is the tricky part with such things. |
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8th September 2020, 21:16 | #7804 | Link | |
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What frame server are you using AviSynth+ or VaporSynth? Also which indexer are you using? I tend to get better consistent results with FFMSIndex. To many failed encodes with L-SMASH Works indexer. Have you tried removing all x265 custom parameters and just use defaults with just hdr10+ options to eliminate any conflicting parameters? |
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10th September 2020, 08:21 | #7805 | Link |
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x265 v3.4+24-g6ed1c24a2 (32 & 64-bit 8/10/12bit Multilib Windows Binaries) (GCC 10.2.0)
Code:
https://bitbucket.org/multicoreware/x265_git/commits/branch/master |
10th September 2020, 11:43 | #7806 | Link | |
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as soon as i use GPU encoder (intel or nvidia), encode is fine.
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10th September 2020, 16:54 | #7807 | Link |
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Check your JSON file, and see if it has a different number of frames than your source or something. Or if the final frames that are cut off have all have the same metadata. My wild guess is that x265 is cutting off frames that it doesn't have metadata for, or unique metadata for. Which would be a bug.
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11th September 2020, 19:42 | #7808 | Link | |
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15th September 2020, 11:43 | #7809 | Link |
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x265 v3.4+26-ga82c6c7a7 (32 & 64-bit 8/10/12bit Multilib Windows Binaries) (GCC 10.2.0)
Code:
https://bitbucket.org/multicoreware/x265_git/commits/branch/master |
8th October 2020, 19:05 | #7810 | Link |
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OK, I was bored, so I compiled x265.exe 3.4+30-g6722fce.
GIT command-line: Code:
git clone --single-branch --branch Release_3.5 --depth 128 https://bitbucket.org/multicoreware/x265_git.git https://bitbucket.org/multicoreware/...it/commits/all Download: http://www.mediafire.com/file/8n5bnn...722fce.7z/file |
9th October 2020, 17:45 | #7812 | Link | |
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I must say though, HEVC-AQ is by far my preferred method of encoding animation in instances with selective sao 0-2. The other aq modes typically produce more noise around dark lines. Even with 2 pass encodes and checking aq-strength in steps of 0.05, I haven't been able to replicate hevc-aq's results in this area with any of the other aq modes. There's also something about having RD greater than 4 and b-intra enabled that really seems to helps with this too. Slow though, but you can make compromises in other areas. Rect for instance seems to achieve nothing or very little. Tskip works well. How have you found aq mode 4? With grainier or more detailed content, I'm finding the results extremely encouraging. Seems to fare well on flat areas with grain, especially in high motion. Last edited by markiemarcus; 9th October 2020 at 17:47. |
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10th October 2020, 23:52 | #7814 | Link | |
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They both seem quite mature to me; but it's definitely very much source dependent. HEVC-AQ for instance I've had less than ideal results with live action, but it's rather good and my preferred mode with animation. |
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14th October 2020, 15:04 | #7817 | Link |
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I've created a new issue for the previously mentioned x265 HDR10+ crashes: https://bitbucket.org/multicoreware/...en-using-hdr10
If someone knows a bit around the code, it might be simple to fix. Otherwise I hope it reaches someone over at MCW. |
14th October 2020, 19:42 | #7818 | Link | |
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14th October 2020, 23:13 | #7820 | Link |
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https://bitbucket.org/multicoreware/...-with-nasm-215
so the problem is 3 months old already -_- I keep using nasm 2.14, but I know the users of MABS have to use what MABS gives them :-/ |
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