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Old 13th September 2020, 15:43   #261  |  Link
l33tmeatwad
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Or, ya know, just download plugins you need instead of everything that exists. There is no need to have two different versions of the same thing, some of these I'm compiling partially for archival purposes.
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Old 13th September 2020, 20:20   #262  |  Link
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Just added FFTSpectrum & VMAF, with these there are now 100 external plugins available for macOS! Other updates:

Currently Investigating:
Damb - Needs libsndfile which needs other dependancies.
SRMD - Need to test with AMD GPU.
vs-placebo - Needs libplacebo.

Plugins with Issues:
MVTools-Float - Needs C++20, not implamented in macOS yet.
tc2cfr - No Timecodes Work

Currently Windows Only:
DelogoHD
DGHDRtoSDR
DGMVSource
vcfreq
vcm
VSFilterMod
xy-VSFilter

Other:
bilateralgpu - Depreciated, use CuPy.
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Old 14th September 2020, 13:06   #263  |  Link
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Selur needs these

got tools which are used in Hybrid which I can't update:
rav1e, used for AV1 encoding
mencoder/mplayer, used for DVD Input and the normal Preview
opusenc, used for opus audio encoding
oggenc2, used for ogg vorbis audio encoding
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Old 14th September 2020, 14:45   #264  |  Link
l33tmeatwad
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Quote:
Originally Posted by AdamCarter View Post
Selur needs these

got tools which are used in Hybrid which I can't update:
rav1e, used for AV1 encoding
mencoder/mplayer, used for DVD Input and the normal Preview
opusenc, used for opus audio encoding
oggenc2, used for ogg vorbis audio encoding
Please keep things on topic for VapourSynth support.
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Old 14th September 2020, 17:45   #265  |  Link
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Hey don’t shoot the messenger. If this type of work Is too complicated we Can always Teach shph how to compile.
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Old 14th September 2020, 17:59   #266  |  Link
l33tmeatwad
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Quote:
Originally Posted by AdamCarter View Post
Hey donít shoot the messenger. If this type of work Is too complicated we Can always Teach shph how to compile.
Both of you could learn since you both seem so fascinated with Hybrid.
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Old 15th September 2020, 20:13   #267  |  Link
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Added Damb, Placebo, & SRMD. A few more updates:

neo f3kdb - Won't Compile
neo FFT3D - Crashes
neo DFTTest - Won't Compile
neo TMedian - Won't Compile
neo Gradient Mask - Won't Compile
neo Vague Denoiser - Crashes

As for downloads, thanks to ChaosKing there are now direct downloads available in addition to the MediaFire downloads!
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Last edited by l33tmeatwad; 15th September 2020 at 20:25.
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Old 16th September 2020, 03:12   #268  |  Link
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Really great improvements! Thanks a lot l33tmeatwad and ChaosKing!
I tested Waifu2x NCNN Vulkan + SDK and seems that system works well. But that is very heavy AI filter and it is rather slow even on my Radeon RX 580 GPU.
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Old 16th September 2020, 03:17   #269  |  Link
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Quote:
Originally Posted by l33tmeatwad View Post
Added Anime4KCPP, it seems to work okay, but GPUMode previews are not correct, have not tried encoding with it.
I can confirm. It gives me errors when i attempt to run it on GPU. https://forum.selur.net/showthread.p...d=9115#pid9115
No problem run it on CPU.
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Old 16th September 2020, 03:36   #270  |  Link
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Quote:
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I can confirm. It gives me errors when i attempt to run it on GPU. https://forum.selur.net/showthread.p...d=9115#pid9115
No problem run it on CPU.
I wouldn't recommend it anyways, it over filters and looks pretty terrible when not used on it's ideal sample sources.
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Old 17th September 2020, 15:50   #271  |  Link
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As I was working on the plugins I realized a few quality of life changes I can make to the installer, I will most likely update the R52 installer and archive the older ones at some point. I plan to have the installer to move plugins stored in /usr/local/lib/vapoursynth to the desktop when installing so it can safely create a symbolic link from that location to the framework. In addition to that I'm going to be adding symbolic links for the package config files so that export commands aren't needed for (most) plugins to be compiled. This should help with compatibility for other tools & installers to not only work with manually compiled or brew installed versions, but to also work with installs from the VapourSynth Installer.
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Old 18th September 2020, 02:44   #272  |  Link
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The R52 installer was updated, it is a non-essential update and only benefits anyone that is interested in compiling plugins themself. The only addition the average user could benefit from can be accomplished by the following terminal command:

Code:
if test -d "/usr/local/lib/vapoursynth"; then sudo mv /usr/local/lib/vapoursynth $HOME/Desktop/VSPlugins-Backup; fi
sudo ln -s /Library/Frameworks/VapourSynth.framework/lib/vapoursynth /usr/local/lib/vapoursynth
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Last edited by l33tmeatwad; 18th September 2020 at 02:48.
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Old 20th September 2020, 11:12   #273  |  Link
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@l33tmeatwad: when adding new filters, you could add vcm which includes vcmod and vcmove and quite a few others around frequency domain filtering.
see: http://www.avisynth.nl/users/vcmohan/
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Old 21st September 2020, 16:05   #274  |  Link
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Quote:
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@l33tmeatwad: when adding new filters, you could add vcm which includes vcmod and vcmove and quite a few others around frequency domain filtering.
see: http://www.avisynth.nl/users/vcmohan/
Currently the code does not compile on macOS and I am working with the developer to make adjustments, but as of right now we haven't found the correct adjustments to make it work.
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Old 21st September 2020, 19:08   #275  |  Link
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Thanks for looking into it.
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Old Yesterday, 15:46   #276  |  Link
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Figured I would ask for anyone following this thread, would you prefer the VapourSynth folder created to continue to be on the desktop or would it be preferred to be located in your home folder instead?
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