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13th January 2018, 19:13 | #48281 | Link | |||
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Try Google: Code:
inurl:"https://forum.doom9.org/showthread.php?t=146228" "3D" You'll need to get a screenshot without RDP, and it may be useful to get a general idea if there's a trend in what the numbers are showing (e.g. presentation glitch number rises, or XYZ queue drops every Y often over a period of time where you see the issue occurring multiple times). Quote:
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You've seen a few suggestions of what may improve and what people prefer but it's up to you to try to find out what looks best to you, since only you have your eyes. |
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14th January 2018, 02:50 | #48282 | Link | |
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On a side note, I just realized "fullscreen" as a boolean value in profile rules does not work even though its listed as such on the post on profile rules. |
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14th January 2018, 03:23 | #48283 | Link | |
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Hi, i must first say that im sorry, since members here where very helpful, i'm not here to bash madVR or anything, i'm just trying, to figure out whats wrong in my case. I personally think the program i use to COMPARE the settings, is somehow overriding, and using madVR same as MPHC, since the pictures look identical to me, and few of my friends i asked, i never told them anything, i just ask them what they think about the pics. With the help of Asmodian i managed to get madVR run much much better, but the issue is i still cannot see a difference, i zoomed 500-600% and used frame by frame method to get to exact same point of the video, no difference. Usually you CAN very easy spot madVR difference, in videos i saw on youtube, and on tons of screenshots, the difference is huge, but im my case i see nothing even i use screenshots vs videos method, and we both know screeshots method is quite easier to spot. What could be the cause? i have no idea really. |
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14th January 2018, 03:48 | #48285 | Link | |
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Edit, does this looks normal? deinterlacing and limited range? Last edited by psyside; 14th January 2018 at 04:21. |
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14th January 2018, 04:34 | #48286 | Link |
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No, your render queue is empty, it should be 7-8 / 8 or maybe 6-8 / 8. In a similar fashion the present queue should be at least 2-4 / 4. The rendering time looks OK and even if it was paused the render queue should be full (present queue would be 1-1 / 4).
Are you using DXVA2 native decoding in LAV filters? This is known to provide poor quality on Nvidia GPUs, use DXVA2 copy-back instead. Still you might not notice, the issue is only a slight blurring of the chroma planes. Your source may be soft enough that there aren't any visible differences, even with SSIM compared to Bicubic. SSIM is good at preserving single pixel scale detail and fine texture but if you don't have any in the source you cannot preserve anything. Don't use DXVA2 native! Especially on Nvidia GPUs, but you don't want to use native decoding at all. Use DXVA2 (copy-back) instead. The OSD doesn't show a decoding speed issue, the decoder queue would be empty if that was the issue, and the (DXVA2) indicates hardware decoding is active. When using native you cannot pick the hardware device to use (it has to be the same device the display is plugged into) and you are not playing anything right now, which is why the Active Decoder is inactive. Look at that same screen while playing something.
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madVR options explained |
14th January 2018, 09:52 | #48287 | Link | |
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Nvidia GTX 960 GPU My settings LAV Filters Hardware Acceleration Hardware Decoder to use --> NVIDIA CUVID <-- Should I switch to --> DXVA2 (copy-back) <-- |
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14th January 2018, 10:17 | #48288 | Link |
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Yes, absolutely. That or D3D11 with the GPU selected:
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madVR options explained |
14th January 2018, 10:34 | #48290 | Link |
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Thanks for your input, appreciate it!
Hardware Acceleration Hardware Decoder to use --> D3D11 <-- (it's not in there) DXVA2 (copy-back) (OK!) Hardware Device to use: Nvidia Geforce GTX 960 (OK!) Also noticed you are using LAV Video Decoder 0.70.2.80-git Should I upgrade LAV Filters? |
14th January 2018, 10:39 | #48291 | Link | |
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With D3D11 using "Auto" mode uses D3D11 Native mode if available, selecting a specific GPU always forces Copy-Back.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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14th January 2018, 10:47 | #48293 | Link | |
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madVR options explained |
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14th January 2018, 10:55 | #48294 | Link | |
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Also noticed this: Active Decoder: <inactive> Active Hardware Accelerator to use: <none> I got 3 displays 2 monitors 1 TV so Hardware Device to use: Automatic would be fine? |
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14th January 2018, 11:03 | #48296 | Link | |
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Ah, maybe you need a nightly build? I upgraded to 0.70.2.83-git.
I don't think madVR cares if LAV uses DXVA2 copy-back or D3D11 cb, they both work very well. The big improvement with D3D11 is during native decoding, but you should only use that if you are on a battery. Quote:
If you use D3D11 than, no, you need to set it to the GPU to get copy-back.
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madVR options explained Last edited by Asmodian; 14th January 2018 at 11:06. |
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14th January 2018, 11:09 | #48298 | Link |
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Sorry for this (probably noob) question. I have an AMD HD7970, running W10 OS.
Current LAV settings: Hardware Decoder to use: DXVA2 (copy-back) Hardware Device to use: AMD Radeon R9 200 series Will I benefit any by switching to a nightly LAV version and use D3D11 as hardware decoder instead of DXVA2 (copy-back)? Will it take some load of my cpu? |
14th January 2018, 11:25 | #48300 | Link |
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D3D11 decoding is not supported on Windows 7. It requires Windows 8+.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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