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19th April 2020, 01:19 | #1661 | Link | |
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https://i.imgur.com/3ugV7XD.png
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19th April 2020, 03:50 | #1662 | Link | |
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I think I found the reason that CoolEdit2000 has issues: Code:
> SoX: "C:\DOCUME~1\VIDIOT~1.SAT\LOCALS~1\Temp\01fd80f94964d022\lxp_sox.exe WARN wav: Length in output .wav header will be wrong since can't seek to fix it" As for why it fails, it seems as though sox can't write to the output file: Code:
> SoX: "C:\DOCUME~1\VIDIOT~1.SAT\LOCALS~1\Temp\01fd80f94964d022\lxp_sox.exe FAIL formats: can't open output file `F:\Simon_And_Garfunkel-Discography-FLAC\Compilation\ 1997. Simon & Garfunkel - Old Friends (Columbia-Legacy 489447 2, Austria)\ Disc 2\Simon & Garfunkel - Old Friends [Disc 2] (4)\ [18] Simon & Garfunkel - Old Friends [Disc 2] - You Don't Know Where Your Interest Lies.wav': No such file or directory" |
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19th April 2020, 14:54 | #1663 | Link | |
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https://gist.github.com/lordmulder/a...825211a974d72a With a length of 269 characters, this path happens to be just a few characters longer than the traditional MAX_PATH limit of Windows, which is 260 characters There are ways around that limit, on modern versions of Windows, but many applications still use/assume a fixed limit of 260 characters. So, could you please try with a different output folder, for example "F:\Tracks\Simon & Garfunkel - Old Friends" instead of the longish "F:\Simon_And_Garfunkel-Discography-FLAC\Compilation\1997. Simon & Garfunkel - Old Friends (Columbia-Legacy 489447 2, Austria)\Disc 2" and see whether that solves the issue? The WAVE file format is based on RIFF. And, in a RIFF file, each chunk (data element) starts with a header containing a "type" and a "length" field. Now, when writing out a WAVE file, the total amount of samples that are going to be written is usually not known to the WAVE writer beforehand. So, the standard approach is this: At first, write a dummy "length" value into the chunk header; then keep on writing the actual audio data; and, a the very end, when we know the actual size of the data that was written, seek back to the beginning of the chuck an patch in the correct "length" value into the header. For some unknown reason, it appears that SoX was unable to seek back in the file and thus was unable to patch in the correct "length" value
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19th April 2020, 22:26 | #1664 | Link | |||
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Sorry for the delay.
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But, I ran into an issue trying to do the encoding. After scratching my head, I discovered that the 2257 version was using different registry entries (I hate the registry concept) and it was back to default settings: MP3 and output location. I've since reinstalled the latest version and it is looking great. Quote:
We're off to the races. |
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19th April 2020, 22:46 | #1665 | Link | ||
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But, indeed, sometimes the settings stored in the INI file change in an incompatible way between LameXP releases, in which case each release uses a separate section in the INI file. (I think the last time it happened was between v4.16 and v4.17, but not in v4.18) The last release of SoX dates back to 2015, so the project seems to be pretty much dead these days. Also, I don't know what's going on, since I don't see this warning on my side.
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20th April 2020, 00:37 | #1666 | Link | |||
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It's kind-of a non-issue as I do not keep the WAV files that are created. If I need to edit the flac file, I'll just use Audition.
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20th April 2020, 00:41 | #1667 | Link | |
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Also it allows each user to have its own separate configuration. Having said that, if you rename the executable to "LameXP-Portable.exe", it will create the INI file in the same directory where the EXE file resides.
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21st April 2020, 09:52 | #1669 | Link | |
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(Providing lots of detailed information is key to any support request)
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24th April 2020, 17:54 | #1671 | Link | |
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Even if we used SoX to split directly from FLAC to FLAC, I think internally SoX would first decode the input FLAC, then cut out the desired range of PCM samples, and finally re-encode to FLAC format. So, technically, that's really no different. Anyway, specialized tools may be able to split a FLAC without re-encoding. Maybe have a look at CUETools for that specific use-case.
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24th April 2020, 20:50 | #1672 | Link |
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I asked this same thing several posts back in this thread. Because WAVe files and FLAC files are all lossless, there is no loss to audio quality. All you lose is a little time, very little time. Also, all of the FLAC metadata is transferred to the individual FLAC files.
If you are going to do work on more than one input FLAC file, import all of them first. Then recode them. Time will be saved when all of the new FLAC encodings are done at the same time. |
24th April 2020, 21:03 | #1673 | Link | |
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25th April 2020, 18:26 | #1674 | Link | |
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eac3to - audio conversion tool Please check if it is correct. Thank You. Best Regards. |
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22nd May 2020, 21:08 | #1678 | Link | |
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In fact, each temporary WAV file is deleted as soon as the encoding processes finishes. Additionally, the whole "temp" directory (and thus all temporary files that still may persist) is removed, recursively, when LameXP is shutting down. EDIT: You can look at the log (command-line switch "--console") to see whether there are any warnings about files that could not be removed for some reason.
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23rd May 2020, 22:29 | #1680 | Link | |
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Maybe you consider these files as "temporary" in your worklfow, but for LameXP these are just normal source files. Deleting the source file after (successful) conversion is not currently supported. There were requests for such an option before, but I'm still not sure I like the idea... (This option would have great potential for damage, if the user accidentally enables it, or forgets to turn it off again)
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aac, aotuv, flac, lame, lamexp, mp3, mp4, ogg, oggenc, opus, vorbis |
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